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Mixu
MCT
SFO
Kislev Reborn
Kislev Reborn SFO Last Kiss
I've not been expecting anything to be updated for WH2 tbh and forgot that I was subscribed here. lol
1) Ungol Ataman does not actually have a ranged weapon so in game he cannot shoot. The weapon was removed from land_unit_tables. It is easy to copy and paste from the original and put it back in.
2) Ungol Wagons have a ranged weapon stat but they cannot shoot in the game. It is easy to delete this from the land_unit_tables because the orginal is a support unit that cannot fire weapons.
Than kyou for making this submod. I was able to fix the two problems above but I do not know if other people know how to use packfile editors.
In main_units_tables/1KisD_war_wagon, change the Ungol War Wagon's number of "men" to 4 (it's set to 24 here, which is why a bunch of glitchy Empire riflemen that shouldn't be there appear on it.)
In land_units_tables/1KisD_ungol, change the "Man Animation" for "wh_main_ksl_u_cav_zra" from "hu1_hr1_dual_hammer" to "hu1_empire_hr1_warhorse_sword_and_shield". I think the dual hammer animation is for infantry.
Change wh_main_ksl_u_cav_lancer's animation from "hu1_empire_hr1_warhorse_lance_sword_shield" to "hu1_hr1_ungol_lancer" (I have no idea what this does, but it's set to that in the original Kislev mod, and there may have been tweaks for the model to look better).
Playing a Tsarina campaign, the units seem to do well against the Norscans and Skaven.
They need sufficient numbers and a player to guide them as Norscans have AR advantage; not to mention the sheer numbers the Skaven or Vampire Counts can throw at you.
I think Kislev(as a whole) has a medium-weak roster early on, although their Ice magic compensates for a few weaknesses. So far I prefer the Chekist and Kvassnic units, alongside some artillery and cavalry. Throw in a few Kossars and you'll have a decent army to fight the Skaven or the Norscans with as long as they don't outnumber you.
Settlement garrisons are laughable.
Mixu
MCT
SFO
Kislev Reborn
Kislev Reborn SFO Last Kiss
Now to turn back on my other mods....
First of all, the things I found are these,
1. Z'ra guard, Ungol Wagons animation bug.
2. Ungol warlord, Ungol Lancers' bow missing.
3. Winter Palace Guard, Urskin's Brethren is not sfo balanced.
Thank you for your mode support.
This guys needs sfo help