Crusader Kings III

Crusader Kings III

DD - Vassal Buildings replaceable
83 Comments
dachair 14 May @ 9:04am 
I created a version of this mod updated for 1.16.2 here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3481465706
lynx 25 Jun, 2024 @ 2:59pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3275473289 updated mod. Ability to cancel seems to be additionally checked elsewhere, so it is possible now to just replace buildings.
chogyd 23 May, 2024 @ 4:26am 
update please...
Zry 6 Mar, 2024 @ 11:10am 
use Benedicter method but instead of line 2425 go to line 2608. You want to replace visible = under button_round = {
🦅Red_Narcissus 6 Mar, 2024 @ 4:37am 
not working need update....
Emperor Nuclear 4 Mar, 2024 @ 3:54pm 
Cause of the new UI changes, this totally destroys province UI in case anyone else was curious. took me a minute to figure out it was this mod from my collection :steamhappy:
Benedicter 26 Jan, 2024 @ 2:49pm 
@Maju
np :ambition:
Maju 26 Jan, 2024 @ 10:00am 
@Benedicter you're a saint, thanks for the instructions to update the mod
Benedicter 29 Dec, 2023 @ 2:10am 
@Mr. Underhill @fisto the robo
You can very easily update the mod for yourself by following 4 short steps I showed at the previous comments page.
Mr. Underhill 29 Dec, 2023 @ 1:28am 
Please update this mod, this should be a feature in vanila, maybe with some gold penalty...
Drago Duval  [author] 18 Nov, 2023 @ 5:57pm 
I might update it once i got time, but till then i recommend using holding manager, or another mod who do the same.
fisto the robo 17 Nov, 2023 @ 7:53am 
yep mod is outdated
Exhale 17 Nov, 2023 @ 1:31am 
Your mod disables the ability to see the holding modifiers effects, e.g. if a holding has + or - popular opinion modifier the icon is there but if you hover over with the mouse the text is missing. Just a minor bug, but thought to let you know.
Danken Duncan 15 Oct, 2023 @ 3:30am 
"The AI has access to this do, but i have no idea if they actually replace buildings in Vanilla so i dont know if they will use it."

I've been using the CheatMenu to revoke land to replace buildings before this, and the AI has never replaced my buildings with theirs. So I'm confident the AI never replaces building - they only ever upgrade them :).
bobtan 4 Jul, 2023 @ 5:35am 
@Benedicter 

u see how too use this mod?
bobtan 24 Jun, 2023 @ 9:00pm 
not good
dont work

Benedicter 5月30日 21時43分 say is good
and me too
Drago Duval  [author] 24 Jun, 2023 @ 9:29am 
Updated this mod, but i will need some confirmation if it's working fine, since the game wont launch on my PC.
bobtan 14 Jun, 2023 @ 6:29am 
ok i see ty :steamthumbsup:
bobtan 14 Jun, 2023 @ 5:46am 
2425 ? where?
Benedicter 30 May, 2023 @ 5:43am 
The mod contains only the file 'window_county_view.gui' and indeed it has been changed in 1.9 so update is required.
In the mean time you can do it yourself:
1. Find the original game file and copy it:
goto 'Steam\steamapps\common\Crusader Kings III\game\gui' folder. Right click and copy the file 'window_county_view.gui'.
2. Paste it at the mod folder:
goto the mod folder at 'Steam\steamapps\workshop\content\1158310\2669789674\gui'. Paste it here and overwrite the outdated mod file.
3. Edit that pasted file (at the mod folder, dont edit at the original game files) with the instructions the modder showed above:
replace line 2425:
visible = "[And(GUITrackItem.IsCurrentBuildingSelected, GUITrackItem.CanReplaceOrCancel)]"
with
visible = "[GUITrackItem.IsCurrentBuildingSelected]"
4. Save edited file.
5. Profit.
RizkyPerdana 25 May, 2023 @ 2:01am 
but it doesnt work on me ..isthere any mod order .? should i put it on the very top of the list or the very bottom?
Emperor Nuclear 24 May, 2023 @ 10:30pm 
Once again, update is not required. It works fine.
Drago Duval  [author] 24 May, 2023 @ 1:48pm 
I dont do much CK3 modding anymore, but if i get time later i might redownload CK3 and fix it.
조이 24 May, 2023 @ 7:03am 
An update is required for your version of the game. please work
Emperor Nuclear 16 May, 2023 @ 1:58pm 
It works, doesn't need an update..
Regent 25 Feb, 2023 @ 8:11pm 
This mod could really use an update, it's too good to play without
年少轻狂 21 Jan, 2023 @ 7:51pm 
please update it
Emperor Nuclear 5 Sep, 2022 @ 5:54pm 
Compatibility patch with Balanced Buyable Building Slots please :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2760960044
Drago Duval  [author] 27 Aug, 2022 @ 1:31pm 
Did you enable it in the game rule ? Im not sure what the default rule is, so if you add it midgame it might cause not work, sorry. You will have to edit your save to enable the game rule, or wait that i update the compatibility patch. Ill try to do it today or tomorrow.
RizkyPerdana 27 Aug, 2022 @ 2:09am 
so i just need holding manager? but in the holding manager there is no change vassa building button :(((
Drago Duval  [author] 26 Aug, 2022 @ 10:48pm 
Yea with Holding Manager you no longer need this mod, cause it got integrated.
RizkyPerdana 26 Aug, 2022 @ 10:11pm 
hei, i'm using also holding manager but the replace building icon doesnt appear, where did it wrong? i put this mod under Holding Manager is that correct?
GhostRage 15 Jul, 2022 @ 8:03pm 
great mods. would you be making a compatch for Sinews of War mod? thanks
spongeey127 30 Jun, 2022 @ 8:37am 
Thank you for making this mod. Works great!
Dinobot 17 Jun, 2022 @ 9:26pm 
@Drago Duval I wasn't thinking through LOL I didn't know AI would cancel too and didn't know cancelling AI's building would steal its gold too so...Seems the mod is all good as it is. Btw hope you've gotten better already.
Drago Duval  [author] 17 Jun, 2022 @ 1:03pm 
Yea no i remember why i did not remove the check for cancelling buildings. I remember the AI cancelling my buildings even when i was the liege, so yea.
DarkMatter 17 Jun, 2022 @ 4:00am 
I took the liberty of creating a patch for "Balanced Buyable Building Slots", I hope you don't mind.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2822115126
⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄] 17 Jun, 2022 @ 12:45am 
I'll be the one person to say that I like the way how it currently works. Being able to cancel construction leads to an old bug that PDX fixed where you would get the gold even if the vassal was the one who started the construction. Stealing gold from your vassals is funny but it seems like a hassle when everyone is using this mod in multiplayer.
Drago Duval  [author] 16 Jun, 2022 @ 12:02pm 
O ill look into it. I havent modded in a while so i admit that mistakes can easily hapen. Plus i wenty from a pneumonia to covid in less than a month, so i admit that i dont even remember doing this update.
Dinobot 16 Jun, 2022 @ 11:16am 
Well it partially works for me. I can replace any of the existing buildings but I can not cancel/replace the ones that are under construction. I mean honestly it doesn't really affect that much but sometimes typically in early-mid game if AI are constructing a building you don't want you may need to wait 3 or 5 years until it's replaceable again so under such scenario it can be annoying. Again it's not like it's a big issue though would be nice to get a fix. AND ALWAYS thanks for the mod!
MagnusAsakura 16 Jun, 2022 @ 9:00am 
no work for me
Drago Duval  [author] 14 Jun, 2022 @ 12:16pm 
Update Done
Drago Duval  [author] 14 Jun, 2022 @ 12:01pm 
Ill try to update it today if i can.
MagnusAsakura 14 Jun, 2022 @ 7:32am 
can update please???
Emperor Nuclear 25 Apr, 2022 @ 9:25pm 
That's fine man, no worries. Hope you get everything sorted out.
Drago Duval  [author] 25 Apr, 2022 @ 6:29pm 
I wont lie, im in the middle of a bad IRL situation, and even if i had the mental energy to do a compatiblity patch, i can barely access my computer right now.

Really sorry but i wont be able to do much modding for awhile.
Emperor Nuclear 25 Apr, 2022 @ 5:06pm 
Hoping you can add a compatibility patch with this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2760960044
Excuse me Sir? 9 Mar, 2022 @ 8:55pm 
Oh sorry it's my mistake. I wanted to say "Better UI Scaling+Holding Manager" without Always Move Realm Capital. But nvm I made it :D thx
Logros 6 Mar, 2022 @ 1:46pm 
Oh nice! Good to know, and makes perfect sense. Personally I'm perfectly fine letting some trash they're building finish before I replace it :).
Drago Duval  [author] 6 Mar, 2022 @ 10:56am 
Yea i had to reput the check for cancelling, cause the AI was abusing it. If i build something in my vassal territory, they cancelled it and kept the money. If i build something in my territory and was a vassal, my liege cancelled it again. Hell i was a single province independent and it kept getting cancelled by my city vassal, who was getting rich doing it.