Serious Sam 4

Serious Sam 4

Enemy Consistency Fixes
154 Comments
Бублик 2 Oct, 2024 @ 12:22pm 
one day I will explore the passage of only this mod and nothing else, and I will say more precisely.
Roosev  [author] 2 Oct, 2024 @ 9:39am 
Hmm, I've actually played through the game a few times whilst using this mod and I do end up using the quick saves quite a lot. I've never had this issue. Are you 100% sure this is because of this mod?

As for the errors, they're technically warnings since the wound schemes and ragdoll schemes don't have full sets for some animations. It shouldn't cause saves to get corrupted however.

I will investigate this at some point to see if there is any correlation between this mod and saves, but as I've said; I've never had this happen to me.
Бублик 1 Oct, 2024 @ 3:43pm 
The game logs say:
14:19:21 ERR: sysStartProcess("C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 4\Bin\x64\BugReporter_Win32.exe") - 'No such file or directory'
14:15:47 ERR: Full ragdoll transition scheme in Content/SeriousSam4/Models/Enemies/Beheaded/Animations/DeathAnimScheme.rsc does not cover all cases!
14:15:37 ERR: Wound scheme in Content/SeriousSam4/Models/Enemies/Walkers/Walker_Red_Schemes.rsc does not cover all cases!

There are other errors, including those related to "Gamepad config error", but I'm not sure that this is related to your files. I don't even know where this comes from. There aren't even any settings in the game with "Gamepad".
Бублик 1 Oct, 2024 @ 3:42pm 
thank you for the great work done! The game has become more colorful, more alive!

Also, if you are interested, I would like to share bugs.
Not every day, but it happens when a "quick save" can be created with an error, and all subsequent saves will also have a fatal error. This error leads to a crash to the desktop only if you try to load this save.

An earlier save (regular or "quick") that has not yet had time to accept this error helps.
MattStarChief 24 Sep, 2024 @ 2:17pm 
Many thanks!
Roosev  [author] 23 Sep, 2024 @ 5:25am 
Feel free to use my files in any way you see fit, if need be. Hope all goes well!
MattStarChief 23 Sep, 2024 @ 3:18am 
Thanks for getting back to me! Okay, i thought that would be the case. The reason I ask is because i’m working on a mod atm where I have made changes to enemy collisions so I was looking to know if these would conflict with this mod.

I’ll have to do some testing to see the extent of the conflicts and the issues that arise using both my mod and this one.

Thanks again 🙂
Roosev  [author] 22 Sep, 2024 @ 8:42am 
Yes. If I recall, most of the .mch changes were to do with materials and (very few) collisions.
MattStarChief 22 Sep, 2024 @ 6:53am 
Hey! Quick question - does this make any changes to .mch files for enemy models?
Fred-104 13 May, 2024 @ 9:27am 
Apparently DestroyerNel's Meleeable Kamikaze was causing it.
Roosev  [author] 13 May, 2024 @ 7:08am 
I quickly checked on my end but it does seem to be working in-game for me.
Maybe it's a mod conflict?
Fred-104 8 May, 2024 @ 8:33pm 
This mod is amazing, although there's a bit of an issue when viewing the Kamikaze's Netricsa entry - the Kamikaze appears in a static standing pose when he should be running like in the original game.
Roosev  [author] 4 Apr, 2024 @ 3:09pm 
No probs. Real life gets in the way unfortunately, never say never though!
Drag0n 3 Apr, 2024 @ 11:57am 
Ok, no problem at all, was just wondering. I appreciate all the work you did.
Roosev  [author] 3 Apr, 2024 @ 10:23am 
It is quite a bit of work and unfortunately it isn't as simple as just moving all the files from one game to another as SM does have some inherent changes that I would have to account for. (never mind the fact that SM also has two copies of enemy files for certain enemies, meaning I would have to do double the work to ensure changes stick).

I simply don't have the time to make that happen. I wouldn't want to half-ass the mod and I'd like it to be done correctly.

So yes, there is a chance. I just haven't started the work on it yet. Can't give a timeframe.
Drag0n 1 Apr, 2024 @ 1:07am 
Any chance of a SM version of this sometime, for consistency?
Roosev  [author] 15 Dec, 2023 @ 3:51pm 
Yes and no.

ECF enables death physics by default for all ragdolls. (so it does what DEATH PHYSICS does).

Having the DEATH PHYSICS mod enabled and subscribed won't cause any problems, but it won't make a difference since it will get overridden by the ECF mod anyway.
Spaghettacus 15 Dec, 2023 @ 2:38pm 
Is this compatible with DEATH PHYSICS?
"Happiest" Snake 16 Sep, 2023 @ 1:47pm 
Thank you! :TheSeriousBomb:
Roosev  [author] 16 Sep, 2023 @ 1:43pm 
Update is out! Sledgehammer should be gibbing enemies now.
"Happiest" Snake 2 Sep, 2023 @ 10:36am 
Thank you for your attention! :TheSeriousBomb:
Roosev  [author] 2 Sep, 2023 @ 10:24am 
I can't promise it will be done quick, but I'll have a look at it. It should be an easy fix, albeit a lengthy one.
"Happiest" Snake 1 Sep, 2023 @ 6:09pm 
This mod don"t correct work with this mod. When you use sledgehammer, enemies don't smash. They just down https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2656900334&searchtext=
Kino 19 May, 2023 @ 1:12pm 
Hell yeah man you're a legend :steamthumbsup:
Roosev  [author] 19 May, 2023 @ 12:32pm 
Update is out. Enjoy!
Roosev  [author] 19 May, 2023 @ 12:30pm 
Made the same mistake again, lol. Sorry for the delay. Working on a fix now
SkullByte 18 May, 2023 @ 10:27pm 
Can confirm I'm having the same issue as Niko. "Cannot open file Content/Shared/Scripts/WrapServerRPC.lua". Hoping a fix is on the way as I cannot play this game without the mod anymore unfortunately 😅
Kino 18 May, 2023 @ 2:49pm 
Hey man, after the update today I'm getting the "Cannot open file Content/Shared/Scripts/WrapServerRPC.lua" crash again like Struppi was a few months ago- unsubbing from this one fixes it. Any chance you can work your magic again? Appreciate it, this mod is absolutely mandatory lmao
Roosev  [author] 4 Mar, 2023 @ 2:31pm 
Glad you're enjoying the mod man!
coda 4 Mar, 2023 @ 1:26pm 
thank you so much for continuing to work on these important mods, i really appreciate it and i know everyone else does <3
Struppi 28 Feb, 2023 @ 12:19pm 
No problem. Thank you for the quick fix. It works fine now :)
Roosev  [author] 28 Feb, 2023 @ 12:06pm 
Really sorry about that. Forgot to include a file with the update. Mod has been updated, should work fine now!
Struppi 28 Feb, 2023 @ 11:26am 
Hello Rusev, since the last update of this mod a couple hours ago, the game crashes on startup. The error message says: "Cannot open file Content/Shared/Scripts/WrapServerRPC.lua"

When I unsubscribe to the mod, the game starts just fine. So i assume that the error is somewhere here in this mod.

Could you have a look into this?
Roosev  [author] 24 Feb, 2023 @ 9:28am 
Thanks man. There's always more things that can be added, so it ain't over yet.
Artemy 24 Feb, 2023 @ 5:26am 
Cool and congrats on 1000 subs. You are doing god's work
Roosev  [author] 24 Feb, 2023 @ 4:59am 
New update is out! With the new update there are also new tweaks available, check the description!
Roosev  [author] 7 Feb, 2023 @ 4:02am 
I'll have a good look into it. If I implement it I'll credit ya!
Artemy 7 Feb, 2023 @ 3:02am 
I made a small mod which adds SM chaingun for SS4 hatchling arachnoid but seems like my mod conflicting with yours. Can you add this small improvement in ECF
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2929739701
Roosev  [author] 9 Jan, 2023 @ 3:08pm 
Yep! Though not much work has been done just yet, it has begun.
Artemy 9 Jan, 2023 @ 10:24am 
Update. Great. Any plans to port this mod and EBR in SM?
Dmitry 31 Dec, 2022 @ 5:15pm 
Many thanks!
And happy New Year!
Roosev  [author] 31 Dec, 2022 @ 4:32pm 
I've decided to make the change so that it's easier to see where the grenade is originating from. I can totally make a tweak so that people can change it back to normal if they don't like it however. Can't promise I'll make an update very soon, but whenever I get the time I'll get something done.
Dmitry 31 Dec, 2022 @ 4:05pm 
Could you make a mod reverting beheaded grenader smoke from the green to the vanilla color back?
I found it inconsistent with previous games, plus it just looks weird, in my opinion. Grenade explode have gray smoke anyway, so why it should be green when the grenade is thrown?
Dmitry 27 Dec, 2022 @ 4:41am 
This mod is gorgeous!
So many fixes! So much effort was put into it!

This is must have for me
Artemy 18 Dec, 2022 @ 12:19pm 
Hey timelock just did released new patch for SM and added some improvements for enemies as well.
uno14 7 Oct, 2022 @ 8:11am 
@Rusev fair enough
Roosev  [author] 7 Oct, 2022 @ 4:25am 
I could definitely have a look at it! If it's not too much effort I might end up doing it, but I don't want to promise anything.
uno14 7 Oct, 2022 @ 4:13am 
by the way, since you tend to port from SM to Sam4 alot, will there ever be ports of SM's weapons and it's item pickups for Sam4?
uno14 2 Oct, 2022 @ 3:36pm 
@Rusev no worries, it's fine, thanks
Roosev  [author] 2 Oct, 2022 @ 3:35pm 
Apologies for the late replies to the comments. Been pretty busy myself!

I've read your requests and safe to say its on a list of to-do things. I have an update getting made right now for ECF and when it's done and when I get the time, I'll look into making those addons.