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As for the errors, they're technically warnings since the wound schemes and ragdoll schemes don't have full sets for some animations. It shouldn't cause saves to get corrupted however.
I will investigate this at some point to see if there is any correlation between this mod and saves, but as I've said; I've never had this happen to me.
14:19:21 ERR: sysStartProcess("C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 4\Bin\x64\BugReporter_Win32.exe") - 'No such file or directory'
14:15:47 ERR: Full ragdoll transition scheme in Content/SeriousSam4/Models/Enemies/Beheaded/Animations/DeathAnimScheme.rsc does not cover all cases!
14:15:37 ERR: Wound scheme in Content/SeriousSam4/Models/Enemies/Walkers/Walker_Red_Schemes.rsc does not cover all cases!
There are other errors, including those related to "Gamepad config error", but I'm not sure that this is related to your files. I don't even know where this comes from. There aren't even any settings in the game with "Gamepad".
Also, if you are interested, I would like to share bugs.
Not every day, but it happens when a "quick save" can be created with an error, and all subsequent saves will also have a fatal error. This error leads to a crash to the desktop only if you try to load this save.
An earlier save (regular or "quick") that has not yet had time to accept this error helps.
I’ll have to do some testing to see the extent of the conflicts and the issues that arise using both my mod and this one.
Thanks again 🙂
Maybe it's a mod conflict?
I simply don't have the time to make that happen. I wouldn't want to half-ass the mod and I'd like it to be done correctly.
So yes, there is a chance. I just haven't started the work on it yet. Can't give a timeframe.
ECF enables death physics by default for all ragdolls. (so it does what DEATH PHYSICS does).
Having the DEATH PHYSICS mod enabled and subscribed won't cause any problems, but it won't make a difference since it will get overridden by the ECF mod anyway.
When I unsubscribe to the mod, the game starts just fine. So i assume that the error is somewhere here in this mod.
Could you have a look into this?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2929739701
And happy New Year!
I found it inconsistent with previous games, plus it just looks weird, in my opinion. Grenade explode have gray smoke anyway, so why it should be green when the grenade is thrown?
So many fixes! So much effort was put into it!
This is must have for me
I've read your requests and safe to say its on a list of to-do things. I have an update getting made right now for ECF and when it's done and when I get the time, I'll look into making those addons.