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https://neverwintervault.org/cep
as I am standing down and the other members of the team aren't on Steam.
Is it possible that a previous version of cep 2.4 had .haks which are not compatible and or available in the current download?
Many modules do, though. To play them, you need to install CEP. The module page will tell you that it's a Required Item (on Steam) or a Required Project (on Neverwinter Vault). You only have to install it once, which makes all those modules downloads smaller.
Curated modules are an exception - they do download everything they require, but you still need to install CEP to play modules which aren't curated (the vast majority).
Also, running the Steam Workshop version of CEP 2.
I am running into the save/load issue with both Resurrection Gone Wrong and Resurrection Gone Wronger (Romancing the Bob).
However, this doesn't seem to fix the save/load issue with CEP modules.
For more on the file locations and Steam Workshop gliches, see here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1309774090
I see there are 8 versions on the Vault, with little or no recent author activity, so you might just live with it or try the others.
As with all CEP content, these features have to be enabled by the module author before players can use them.
Materially, as I said before, CEP is a builder resource, not an OC mod.
Unfortunatly, the guide for how to do this has been lost in the bowels of the internet. I also do not remember how I did it.
I also want to take the opportunity to thank all the creators behind this essential NWN resource. Thank you all of you!
The essential point is that this is a builder resource, not an OC mod.
To give just one simple example, the Aztec tileset isn't a replacement for anything official - it would require a new subplot about an ancient tomb.
That's why there's no module that "adds CEP" to the OC.
This reflects NWN's unique focus on fan-made modules - what builders actually do is open the official box of bricks (not the model) and the CEP box, to make something entirely new.
It's a collection of custom content for use by module builders in the Custom Content tab of the toolset.
When you say you can "see these modules under Community", I guess you mean the Community tab when starting a new game? If so, what module names can you see? I don't see anything called CEP there.
If a steam module requires the outdated CEP one we can just use this one instead, yeah?
Crashes with CEP 2.x are rare. At the moment we have an isolated report, which we're unable to reproduce, that some [EE] creature appearances are causing issues. If you have one if those in the start area, you might try changing it.