Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

CEP 2 (Community Expansion Pack)
98 Comments
Proleric  [author] 21 Oct, 2024 @ 8:45am 
N.B. In future, please post comments & queries on the Vault page:
https://neverwintervault.org/cep
as I am standing down and the other members of the team aren't on Steam.
Proleric  [author] 21 Oct, 2024 @ 4:56am 
@NotForMe I checked the archived versions - CEP has never had a file called cep2_add_skies2.hak (not in 2.4, nor at any other time). Also check the NWN Omnibus (an archive of many forums) - no one ever mentioned that file before. My best guess is that someone added a custom file to the server in question.
NotForMe 20 Oct, 2024 @ 9:16pm 
cep2_add_skies2 is missing from this version of the pack, as well as the version that's on the vault.
NotForMe 20 Oct, 2024 @ 6:32pm 
Server owner claims that CEP 2.71 is all they are using, and other people can connect, but when I try I get a missing .hak error.

Is it possible that a previous version of cep 2.4 had .haks which are not compatible and or available in the current download?
Queen Ruby 19 Oct, 2024 @ 10:51pm 
Thank you so much!
Proleric  [author] 19 Oct, 2024 @ 3:30pm 
Crimson Tides of Tethyr doesn't use CEP.

Many modules do, though. To play them, you need to install CEP. The module page will tell you that it's a Required Item (on Steam) or a Required Project (on Neverwinter Vault). You only have to install it once, which makes all those modules downloads smaller.

Curated modules are an exception - they do download everything they require, but you still need to install CEP to play modules which aren't curated (the vast majority).
Queen Ruby 19 Oct, 2024 @ 9:26am 
Ah ok, so i won't need it then right, when for example i'm playing Crimson Tides of Tethyr it already downloaded the needed models?
Proleric  [author] 19 Oct, 2024 @ 9:17am 
CEP is only useful to players when playing modules that require it.
Queen Ruby 19 Oct, 2024 @ 8:55am 
Does this mod have any use for people that play modules only and don't build their own? Like for instance can i use the models and weapons from here with the Customize Character Override HAK mod? Just curious because i'd love more content to play with!
Duncan 12 Sep, 2024 @ 7:16am 
Thank you
Proleric  [author] 2 Sep, 2024 @ 10:00am 
To the best of my knowledge, achievements are only a thing in the official campaigns, which aren't altered in any way when CEP 2 is installed.
Duncan 2 Sep, 2024 @ 8:15am 
Do achievements work when installing mods? And by the way thanks for all the hard work!
Chazzy 10 Aug, 2024 @ 1:32am 
Thank you :)
Proleric  [author] 23 Jul, 2024 @ 8:54am 
@Awakened NPC - P.S. installing an older version of CEP 2 is positively discouraged because it will break newer modules.
Proleric  [author] 22 Jul, 2024 @ 11:48pm 
@Awakened NPC - Modules that were made with old versions of CEP 2 (or CEP 1) work with this version, so this is all you need. Backward compatibility is a major design goal of this project.
Awakened NPC. 22 Jul, 2024 @ 3:00pm 
Hello, I'm new to Neverwinter Nights (I have a modding addiction), so I have a question. Do modules that require the old version of CEP work with this one, or do i need to download the old one instead?
Proleric  [author] 14 May, 2024 @ 3:04pm 
@Jelan - yes, this is safe with saved games. If the original module used an earlier version of CEP, you may benefit from minor bug fixes, but otherwise everything will still work as before. If the saved module didn't use CEP, there's no impact whatsoever.
Jelan 14 May, 2024 @ 2:48pm 
Is this ok with existing save games?
Proleric  [author] 2 May, 2024 @ 3:34pm 
Please ==post== on the Vault (or contact Beamdog technical support).
Bahamut_A6M5 2 May, 2024 @ 2:12am 
Looked through the Vault forums. Didn't find similar issues being reported. On a sidenote, I managed to recreate the issue in Aielund Saga. I've gotten an Aielund saved game which doesn't CTD NWN and another one that causes the CTD on pressing the load button.

Also, running the Steam Workshop version of CEP 2.
Proleric  [author] 2 May, 2024 @ 12:55am 
@Bahsmut_A6M5 I doubt whether that's a CEP problem. We would be flooded with queries if it were. This morning I tested several CEP modules, including the Resurrection series. The only thing I noticed was that Resurrection has the wrong version of CEP as a Required Item on Steam Workshop - you should be using the content on this page (or from the Vault), not The Amethyst Dragon version. I suggested you post the question on the Neverwinter Vault forum, where more expertise is available.
Bahamut_A6M5 1 May, 2024 @ 9:37am 
So far, I have checked with official modules (like To Heir is Human or Witch's Wake), premium modules (such as Wyvern Crown of Cormyr) and community modules (Crimson Tides of Tethyr EE and Aielund Saga) and they are fine.

I am running into the save/load issue with both Resurrection Gone Wrong and Resurrection Gone Wronger (Romancing the Bob).
Proleric  [author] 30 Apr, 2024 @ 3:05pm 
@Bahsmut_A6M5 We haven't seen your save / load issue before. Does it still happen now that you have the CEP files in the right place? Have you tried other modules with haks? Making NWN programs & documents an AV exception?
Bahamut_A6M5 30 Apr, 2024 @ 10:30am 
Already checked those fixes and I wasn't getting anything. That's why I messaged. However, stupid me didn't notice there's another numbered subfolder within. Removed it right now, manually moved the actual CEP subfolders into where NWN Documents folders are supposed to be and modules and hak files are available now. Thanks for your hard work.

However, this doesn't seem to fix the save/load issue with CEP modules.
Proleric  [author] 30 Apr, 2024 @ 9:30am 
@Bahsmut_A6M5 for toolset use, it's best to install CEP in Documents, checking that the paths in nwn.ini point to the correct folders.

For more on the file locations and Steam Workshop gliches, see here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1309774090
Bahamut_A6M5 30 Apr, 2024 @ 8:39am 
Another CEP issue. Can't seem to use the CEP assets with the toolset; the hak files don't appear anywhere, so I can't add them into modules. Also, apparently, the CEP package includes some starter modules with the hak files already loaded. Those modules don't appear in the toolset when opening modules.
Bahamut_A6M5 30 Apr, 2024 @ 3:50am 
I am running into a weird issue with modules using CEP. Upon saving a game in a CEP module, NWN keeps CTDing on pressing the Save or Load buttons in the menu. The CTD stops once I manually delete the savegame folder; then, NWN can save and load games again.
Proleric  [author] 31 Mar, 2024 @ 9:22am 
@Hans von Hammer that would be a question for the module author. CEP 2.x delivers visible cloaks to the module, but we have no control over custom tweaks the module subsequently applies.

I see there are 8 versions on the Vault, with little or no recent author activity, so you might just live with it or try the others.
Da Vinci 31 Mar, 2024 @ 6:42am 
For some reason i cant see the cloaks in "Spires of Ravenloft" module. Why is that?
Proleric  [author] 12 Jan, 2024 @ 12:16am 
@Darth Jimmi The nearest fully-playable, part-based race is wemic. There are satyr creatures, which could be used as a player appearance. No fauns.

As with all CEP content, these features have to be enabled by the module author before players can use them.
Darth Jimmi 11 Jan, 2024 @ 5:43pm 
Is there a satyr/faun race in this?
ZeornWarlock 11 Jan, 2024 @ 2:52pm 
@Proleric... Ah okay, good to know and thanks!
Proleric  [author] 11 Jan, 2024 @ 2:48pm 
@ZeornWarlock yes, the version on the Vault is identical.
ZeornWarlock 11 Jan, 2024 @ 2:27pm 
Out of curiosity, is the version found on the vault the very same version as the one found here?
Proleric  [author] 26 Sep, 2023 @ 3:20pm 
@The Vestigial Eye - You only need this version to play any modules that require CEP 2 or CEP 1, because it includes everything that was in earlier versions.
The Vestigial Eye 26 Sep, 2023 @ 1:18pm 
Does this work with Older Haks that used previous versions of CEP? or do I need to find the specific version number?
Hawk_Jedilord 9 Aug, 2023 @ 10:07am 
Yes, exactly. It did not replace tiles or anything. All it did was allowing you to see the awesome modded armor and weaponmodels while playing the OC campaigns. So that you could use them on your character or equip them on companions if you had made custom gear with them.
Proleric  [author] 9 Aug, 2023 @ 10:04am 
@Hawk_Jedilord as far as I can discover, the only sense in which CEP was ever added to the OC was the trivial one of adding haks so that items imported from custom modules showed up in the OC. That's a generic process that applies to any hak, so not specific to CEP at all.

Materially, as I said before, CEP is a builder resource, not an OC mod.
Hawk_Jedilord 8 Aug, 2023 @ 2:59pm 
There once was a guide for how to add CEP to the official campaigns. I followed it once upon a time. It was not actually that difficult at all. It took a ton of time to recompress the OC though..... The only problem I encountered while following this guide is that the game would skip over (but still unlock from veiwing from the main menu) the pre-rendered cutscenes.

Unfortunatly, the guide for how to do this has been lost in the bowels of the internet. I also do not remember how I did it.

I also want to take the opportunity to thank all the creators behind this essential NWN resource. Thank you all of you! :FH5Crown:
Proleric  [author] 8 Jul, 2023 @ 10:57pm 
@Alessondria I'm afraid you haven't understood at all. Of course, making a copy of the OC is easy. Adding CEP to it in any comprehensive or meaningful way is not feasible, for the reasons already given.

The essential point is that this is a builder resource, not an OC mod.
Alessondria 8 Jul, 2023 @ 3:28pm 
I am aware. Someone could easily have made a COPY of the entire official campaigns and flagged them to use this with adding the PRC packets and spell packets from this, for example. That wouldn't be too hard to do at all. I was just asking if someone had done it already. Balance issues, most assuredly.
Proleric  [author] 8 Jul, 2023 @ 3:13pm 
@Alessondria think of the official campaign as a huge Lego model, and CEP as a big box of entirely different Lego bricks. Rebuilding the official model would be a huge task, involving brick-by-brick decisions about what to retain, replace or expand.

To give just one simple example, the Aztec tileset isn't a replacement for anything official - it would require a new subplot about an ancient tomb.

That's why there's no module that "adds CEP" to the OC.

This reflects NWN's unique focus on fan-made modules - what builders actually do is open the official box of bricks (not the model) and the CEP box, to make something entirely new.
Alessondria 8 Jul, 2023 @ 1:32pm 
Is there a module that adds this to the OC and the OC expansions? That'd be pretty cool.
Proleric  [author] 8 Jul, 2023 @ 10:24am 
@Havoc Players don't need this until they want to play a fan-made module that specifies CEP as a Required Item (on Steam Workshop) or Required Project (on Neverwinter Vault). It doesn't do anything to the official campaigns.

It's a collection of custom content for use by module builders in the Custom Content tab of the toolset.

When you say you can "see these modules under Community", I guess you mean the Community tab when starting a new game? If so, what module names can you see? I don't see anything called CEP there.
KneeKo 8 Jul, 2023 @ 5:45am 
How does one "utilize" this? I can see these modules under Community, so I'm not sure if I should start a new game using one of those options, or I can just start an official campaign.
Proleric  [author] 4 Jul, 2023 @ 11:37pm 
@Alessondria Yes, this contains everything you need for modules that were created on any version of CEP 1 or CEP 2.
Alessondria 4 Jul, 2023 @ 6:00pm 
Hello! o/~
If a steam module requires the outdated CEP one we can just use this one instead, yeah?
Proleric  [author] 4 Jul, 2023 @ 2:28pm 
@DoomMaster18895 can you open a thread on the Vault [forum.neverwintervault.org], preferably posting your module, so we can have a detailed look at what's going on?

Crashes with CEP 2.x are rare. At the moment we have an isolated report, which we're unable to reproduce, that some [EE] creature appearances are causing issues. If you have one if those in the start area, you might try changing it.
DoomMaster18895 4 Jul, 2023 @ 1:20pm 
Im using this in a module and I think its causing my game to crash. I get all the way to character creation just fine but as soon as I press play it crashes. The Wailing Death and other campaigns work fine so its go to be the CEP. Can anyone tell me what im doing wrong?
Proleric  [author] 24 May, 2023 @ 12:00am 
CEP 3 is an independent fork in the project. It's nothing to do with us. Despite the name, one fork isn't necessarily newer or better than the other. CEP 2.x remains the most popular mod for NWN.