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How to unlock ruin abilites for healing?
They make terrible sailors though, their HP is always dented and starts lower in naval battle, I think the effects of general party healing must be life based and hurt them. They're probably better suited as main party members.
- This is deeply reassuring in ways that I did not expect. Thank You! xD
Now just nitpicking, since Midos and Wraele can yeah 1 of each type each, the final result will always be 2-3 or 3-2 for ribs vs class. I wanted to use the ribs for a monk punchy type and have 4 class ones to help diferenciate them. I can do that with heads and this isn't a big deal. and if you call this mod done I will agree it is, but if you ever revisit. that'd be my only nitpick :P
(Also I think of of the heads have a peach/brown pixel thatis on a lower left portion of the head)
So most mods just add to the list, with most ports already having two or three records. It's a bit of a mess honestly. That's why i'll just have to start making my own locations. I kind of want to see if i can make you sacrifice a crew member - like they're dead and gone and reanimate them as a skeleton. Embrace the necromancy.
BUT. You motivated me to upgrade and fix this. Which also motivated me to fix my other mod so now i'm getting their spawning working and am super stoked about that. Anyway, I only worked on my mods because there was GLORIOUS FEEDBACK. So. Thanks yo.
Alright everyone reading this, this mod is awesome, this modder is awesome, download away !
Also and again, thanks for the experience on the feedback. this mod is gonna be my favorite one thanks to your hard work !
No I did mean those with the class outfit. maybe I misread something and thought those one weren't gonna have green hand anymore XD
Also, sorry, you're saying there's green hands on the without class outfit ones?
Important to know that I run many mods (45 roughly) including somes that adds potential recruit in ports including Midos, such as the frog thingie (truim something) and other base races
Also When I tested Green hand was still a thing on the class overwrite ones, which I don't know was suposed to be fixed or not
Also I don't have a band named skeleton, but why not name my main ship ?
Ok, sailed into port midos and hired myself a second skeleton, so this should be good to go.
Please let me know if there's anything else i can do to make this more enjoyable.
Working on with and without both being available as well as setting them up as hirable in Port Midos (for now). That's usually the first port you end up at so seems like a good default. Both with and without versions should be available as crew and starter character, and the ones with should hopefully have a default class and therefore visible outfit so you know which one you're hiring :D - Just testing all of that right now, if it works i'll upload shortly.
Long term i'd like to make a location mod where you can find spooky bois.
I like the idea for both WITH and WITHOUT class priority, your design for the ribcage is great as mentionned by Mafe, class priority might help diferenciate them in a team of 5 skeletons so I remeber which is a skeleton soldier and which is a caster XD
But honnestly they are both great Ideas especialy if green hand can be fixed :D
If someone wants a version that does apply class outfits let me know and i'll... put both in this mod. Now that i've got this figured out I'll play around with a color customizable version as well.
let me know if there's anything else i can do (or try to figure out how to do anyway)...
About port, I can't think of one that would really fit. any would do, but none seems to fit "theme wise"
About the hands, if you could let us change their skin same you change it for other race and have white and brown skin, it would fix it for me. No idea how hard/easy it'd be to implement, but I could see that as a fix ^^
also the green hands on creation is the class outfit applying, agreed, doesn't look great but I don't think there's a way to stop that from happening... that i'm aware of anyway. Sorry!
Also while they get damaged from healing, can they still be revived through Items or Spells ?