Total War: WARHAMMER II

Total War: WARHAMMER II

Xoudad's and Shawmuscle's Dragon Mage of Caledor for SFO
19 Comments
=[NK]= Col. Jack O'Neil 12 Sep, 2022 @ 9:09am 
You also don't have the maintanence/upkeep skill for them. And you could probably add in the hero power sap line for them as well.
=[NK]= Col. Jack O'Neil 12 Sep, 2022 @ 8:36am 
You're missing the wh_passive_single_nerf ability for all single entities, as reckless doesn't give the recharge rate, just the negative.
Mosley was right 12 Jun, 2022 @ 1:31am 
You sir are both a gentleman and a scholar! A hearty 'f&#k yeah!' to you!
Dean Winchester 22 Jan, 2022 @ 12:53am 
Nice :steamthumbsup:
Johnny  [author] 2 Jan, 2022 @ 12:17am 
Hello everyone I think I fixed the height issue. no more big shaq dragon mages, they are now the size of a regular elf. Thank you to @GetPhysical for letting me know!
Johnny  [author] 30 Dec, 2021 @ 3:13pm 
Hello @BuckeldBen, it was my pleasure to make this mod for the community. I would be happy to attempt a compatibility submod but I am going back to school soon and I am unsure if I can complete another mod before the Warhammer 3 release :steamsad:.
CuckoldBen 29 Dec, 2021 @ 1:41am 
Thank you so much, you are a life saver!
Could I make a requests?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2574359549&searchtext=unique+dragons
I dont know if this mod interests you but there is a detailed explanation on the 3rd page in the comments that explains a bit more.
Thanks again!
Wyvernfall 28 Dec, 2021 @ 10:30am 
thank you :D both for the reply and the mods you have already contributed to have a nice day
Johnny  [author] 27 Dec, 2021 @ 10:49pm 
Hello @Wyvernfall, I am unfamiliar with those mods and I am currently working on a different modding project but I would be happy to attempt it in the future. I know how annoying compatibility can be, especially once we get used to our favorite mods. Its one of the reasons I started modding.
Wyvernfall 26 Dec, 2021 @ 7:23pm 
do you do radious compatibility submods if so will you do one for tomb kings extended its really annoying not being able to use that overhaul with the radious units im always used to using
Dean Winchester 19 Dec, 2021 @ 10:18pm 
Sure. Not really a big problem, but just letting you know. Good luck!
Johnny  [author] 17 Dec, 2021 @ 10:10am 
Hi @GetPhysical I was wondering why they were so tall! I will try to fix this once I learn how to, thanks for pointing it out. I am a novice modder so it might take a while.
Dean Winchester 16 Dec, 2021 @ 10:54pm 
The unit's size/height should also be adjusted to be like a regular elf. SFO does away with the super tall lords and heroes.
Johnny  [author] 15 Dec, 2021 @ 3:05pm 
@King Harold and @Zooasaurus you're welcome!
King Harold 13 Dec, 2021 @ 2:32pm 
Thanks for doing this. I have been waiting for to play this submod for months!
tastiger841 8 Dec, 2021 @ 1:15am 
Sure, no worries.
Johnny  [author] 7 Dec, 2021 @ 7:58pm 
Hi @tastiger841 I can try but i have exams soon so sadly no modding for me for a while.
Zooasaurus 6 Dec, 2021 @ 5:47am 
Thank you!
tastiger841 6 Dec, 2021 @ 12:08am 
Thank you for this, is it possible for you to make sfo version for Landmarks of Legend
and Legendarium Part 1 - Rise of Beastfiends mods since both of them are quite unique?