Wildermyth

Wildermyth

Hojoo's Solaris Theme ☉
5 Comments
Bofrab 18 Mar @ 11:26am 
My Hunter had the event during the times of peace in between a chapter where she saw the golden deer, so after the time of peace I gave them this theme because it seemed like it felt right. The blinding ability was very nice, I however couldn’t use the Interfuse much due to them eventually getting maimed in the leg, causing it to no longer be a swift action.
Wavypavy 19 Mar, 2023 @ 5:55am 
The themeing on this is really, so if you ever decide to come back to it I'd love to see a way to obtain it through some sort of quest (something multi-step like the starry theme in the base game would probably be appropriate with the kind of power this gives).
Mikaelobos 21 Dec, 2021 @ 3:33pm 
This concept looks super cool, but those stats are ridiculously powerful.
Dr Charko 13 Dec, 2021 @ 8:45am 
How can it be added?
Ashtero 12 Dec, 2021 @ 8:20am 
More themes are always needed. I hope, You'll finish this mod!

Initial feedback on stats: seems extremly OP. Every one of the listed effects is already more powerful than most vanilla theme pieces have, and you have 3-4 per piece (or is Daygrasp supposed to take all hand and leg slots? does it allow to wield weapons then?).

Of course, if this is suppose to be OP, than go fot it. But if you want to produce something more balanced, it need to be seriuosly nerfed, for example by keeping only the interfuse ability for head slot or maybe like interfuse and +3 Charisma.