Crusader Kings III

Crusader Kings III

Assyrian Empire Reforged
35 Comments
Raif Redacted  [author] 4 Dec, 2024 @ 10:02pm 
Oh, definitely not. I stopped playing the game a long time ago and there have been huge updates in the base game that would most certainly break this. It would need a full update and I'm sure some of the concepts may not even apply now.
JarlRagnar793 4 Dec, 2024 @ 6:29am 
does this still work
Caloens2k1 31 Oct, 2022 @ 3:22am 
There's a bug where guanche culture can hire vaulters with 0 cost. Please fix.
Raif Redacted  [author] 19 Jul, 2022 @ 4:47pm 
@Caloesn2k1 if by that you mean using the mod with a saved game vs a new game, then no, it won't be fully compatible. I haven't tested what will or won't work and I haven't played the game in a long time. You could always download and test which parts can work, but, honestly, this game is meant to be played multiple times from scratch and my mod is best that way, as well.
Caloens2k1 18 Jul, 2022 @ 5:18am 
I guess it's not save game compatible, correct?
Pharaoh 21 May, 2022 @ 9:48am 
+1 for Ancient Sumer
caramelldansen 20 Apr, 2022 @ 6:08am 
Can you please do a sumerian mod? The only ones that exist are dead sumeria would be a very interesting empire to play as.
Raif Redacted  [author] 11 Mar, 2022 @ 11:47am 
Updated again.
你过关! 10 Mar, 2022 @ 9:03pm 
求更新,谢谢。
JulianTheApostate 9 Mar, 2022 @ 11:04pm 
Based and Assur-pilled, this looks awesome
xXTrEaTeD-n00bXx 22 Feb, 2022 @ 3:44pm 
As a Assyrian Thank You! People Forget we are the OGs from the Middle East Before The Arabs Came. Take My Points! Please Keep Updating it! and Make more!
Raif Redacted  [author] 17 Feb, 2022 @ 12:08am 
All set for 1.5, as far as I'm aware. I shouldn't have to change any of the files that don't overwrite the base files, but I did have to make a bunch of changes to the other ones. Took a few hours, but hopefully it's fine. Let me know if anything doesn't seem to work.
xepeyon 13 Feb, 2022 @ 10:07am 
Will this be updated, sir?
megatiger27 6 Feb, 2022 @ 12:15am 
Yes I always thought The Assyrian Culture was relatively lacking when it came to flavor
Raif Redacted  [author] 20 Dec, 2021 @ 2:17pm 
thanks for saying! had you been in the modders discord, i would have likely grabbed your knowledge and used much of it. cheers for the thoughts!
Silva 20 Dec, 2021 @ 12:59pm 
All of which is perfectly fair. I mean, we have mods that let you be immortal, or a werewolf, or summon super-ghosts. I'm not gonna ask you to change what you've put effort into making, you've done a great job. Just wanted to give my thoughts on the subject for you to ignore or otherwise do with as you please.

Like I said, mod's fun to play through and I was and am still happy to see an underused concept like this be out there.
Raif Redacted  [author] 18 Dec, 2021 @ 9:28pm 
i appreciate your knowledge of these people and the time frame, but if you step back and look at this like from my perspective of "hmm, i don't know anything about the assyrian people... why are they on the map like this?" and then go to "i wanna fix this for myself... but make it fun with different starting styles." and then into "well, that took 2 weeks... might as well release it!"

the christian nod was because of modern assyrians. i hate that they've been treated so badly in more modern times. i wanted to nod to them with respect. also, the mechanical, gamey part: making them only hostile to their would-be rulers doesn't play well with my DnD-esque story. they are breaking away from their rulers, pretty suddenly and violently. their liege in game in ash'ari. i wouldn't want to make them play more nice with them.
Raif Redacted  [author] 18 Dec, 2021 @ 9:28pm 
@Silva... k. well, everything i made in this mod wasn't meant to be historically accurate at all. like i commented before, this was meant to be a mostly just fun take on bringing the assyrian empire back, based generally on the neo-assyrians. where i placed them was purely mechanic, based on who those characters in the area already were and what they already owned. vanilla vs my mod, you'd notice those three faith's territories are split exactly the same way. i left it on purpose-- didn't want to take land from other AI or move things around. the faiths are more 3 different playstyles. they're meant as a mechanically different starting point. if you look at the 3 of them in the picture i posted, you'll notice they are almost entirely different in their doctrines and the only tenet shared is the one i made for the utility tenet, to replace the ones people generally like to take (like mendicant preachers).

cont above
Silva 18 Dec, 2021 @ 2:18pm 
tldr: Christians and 'Ashurists' historically only got along long enough for the Christians in Rome to take power and then try the 'convert or die' bit when they weren't content to just complain about their obstinate refusal to convert. It would be the Suuni Muslims, not the Christians, who tolerated the 'pagans' of Harran and dismiss the broader 'Assyrian' pagans as a thing, not the Christians, who our primary sources are typically near apoplectic about both the continued existence of pagans, as well as Islamic toleration of them. In fairness though, our Christian records on the subject come from Edessa, a city notorious for its rivalry with Harran, and the mostly Nestorian or Misaphyite local Christians were being persecuted as well.

Anyway, thanks for making and publishing this mod! It's been great to play so far and I'm sure I'll have plenty of hours more enjoying it in the future!
Silva 18 Dec, 2021 @ 2:18pm 
Which is to say, that Harran remained majority or plurality pagan up into the Muslim conquest, in which the 'pagans' actually welcomed the Muslims and...well, were actually treated fairly well, due to a number of highly circumstantial elements relating to Harran's geography and role in both Biblical and Koranic text (it was the residence of the Prophet Abraham and pro-Harranian scholars in the Caliphate rationalized the city's 'Sabians' as followers of the religion of the biblical Seth).
Silva 18 Dec, 2021 @ 2:15pm 
Additionally, Birtu is a bit...odd. While for much of its period of interaction in the first two centuries Mesopotamian polytheists and Christians got along fairly well, this was in the context of broad Parthian rule, and local rulers who were either worshiping the Anunna gods, or in the case of Adiabene were Jewish. Christianity didn't have the power to persecute the worshipers of the old gods, and in all likiehood if not for the Sassanids never would've actually outcompeted the old religion. But once you actually get to the point where the Christians have power...well, let's just say that Harran, as a predominantly 'pagan' city in Roman sphere, had to deal with Emperors occasionally telling the bishop in charge of Harran and Edessa to forcibly convert the city, with the bishops taking this as instruction to take armed mobs through the city streets, giving people the option to convert or be killed, with Christian-written records expounding on the vast slaughter they carried out.
Silva 18 Dec, 2021 @ 2:13pm 
With prominent travel logs mentioning people in 'Babylonia' mourning for Tammuz in worship of both the god of vegetation/growth himself, as well as his grieving wife Ishtar into the 800s AD. Not getting into Harran, which still had a prominent community of Assyrian/Aramaic speaking people worshiping the old Anunna gods.

All of which is to say, you should probably make Harran some variant of 'Ashurist'. Since it is a county in its own right here.
Silva 18 Dec, 2021 @ 2:13pm 
It was only the fall of the Parthian Empire to the Persian Sassanids which brought the organized religion, centered around urban temples which also doubled as major economic entities, fell through due to a ceasation of state support, in addition to the decline of scribal culture. The only temple complexes to make it out intact after the 200s AD was Inanna/Ishtar's temple in Uruk, Nergal's temple in Cutha, and Suen/Sin's temple in Harran. Uruk would be abandoned by 600 AD despite an influx of Mandaean residents, and Cutha was destroyed either briefly before, during, or after the Muslim Arab invasion of Sassanid Mesopotamia. In those cities, the organized religion of the Mesopotamian peoples endured, and while other urban centers generally converted by the 400-500s with varying exceptions, the rural areas continued to have noteable populations practicing the more 'folkish' variants of the indigenous religion.
Silva 18 Dec, 2021 @ 2:12pm 
Beyond that, well, based on your comment on the 14th this might come as a bit of surprise, but the Mesopotamian, and mostly Assyrian and Aramaic, polytheistic religion didn't really die until, at the earliest, the 1000-1100s AD, and at the latest into the 14-1600s AD. Mind, Assyrian royal and scribal culture was functionally destroyed with the sacking of Assyria's major cities in the Empire's fall, but we know a decent portion of the nobility along with an Assyrian prince fled to the city of Harran, where they resisted for a few years before the city fell. Even afterwords, Harran remained a remnant of the Assyrian high culture that suffered a near extinction during Babylonian rule. We also know that, during the time of the Achaemenid Empire, Cyrus the Great returned the idol of Ishtar to her temple in Nineveh. Through the Achaemenid, Selucid, and Arsacid (Parthian) Empires, Mesopotamia largely retained the local culture and religion with only mild influence from their occupiers.
Silva 18 Dec, 2021 @ 2:09pm 
The simplest issue I'd point out is the description of the Ishtarists. Namely the 'and sometimes war' bit. I think from both a broader Mesopotamian perspective (Including Sumerian, Akkadian, Babylonian, Assyrian, and the weird blending of Assyrian and Aramaic that followed the Neo-Assyrian Empire's fall to the Median-Chaldean/Babylonian coalition), Ishtar's role as a goddess of war, battle, and victory is ver much not an 'occasional' thing. The Assyrians of the third kingdom/empire especially worshiped her in the context of her role as the goddess of battle and slaughter on one hand, and the selector and patron of kings on the other, along with her role as a goddess of love, sex, fertility, fate, the sky, storms, civilization, etc etc. Anyway, point is that the description, as is, is a bit reductive especially in the context of a mod that's essentially trying to recreate the Neo-Assyrian Empire.
Silva 18 Dec, 2021 @ 2:09pm 
So, I love the concept and the mod itself is pretty well put together. Though, there's a few minor and not so minor issues I have from a historical (and before you tune it out, it's not that the Assyrian religion should be dead, it should still exist through the CK3 timeframe) and flavor perspective. Instead its a matter of where you didn't put it on the map, and the specific justification behind the Birtu trait. Along with minor quibbles.
Shellyships 13 Dec, 2021 @ 9:07pm 
Nice. I always love having more flavor in my games. I appreciate that you took the time to make your own files to avoid conflicts.
Raif Redacted  [author] 13 Dec, 2021 @ 9:06pm 
@commie1234 that was intentional, yeah. I wanted to make a more neo-Assyrians, pagan/polytheist revival flavor mod. The roleplay in my head is a small group refused to truly convert to Christianity and they continued worshiping in the shadows. Their movement grew and one day said 'we've endured enough.' They planned, positioned, and years later took the governments, through assassination and open combat. They declare independence from their liege of the time and look to push out, by whatever means necessary. I do nod to the Christians, with the tolerance doctrine in the religion I made, though.

@Jerm oh, thanks. I don't use many icons and the ones in use are pretty decent. The localization is just English at this point, unless anyone wants to offer localized files for the entire mod? I gave the kassapus of Akhutu sa Ea the only old-Assyrian language because they're a sorcerer brotherhood and it's good for flavor. Sounds really mystical!
Jerm 13 Dec, 2021 @ 5:19pm 
This is great! I made an Assyrian mod for CK2, so if you need any localizations for titles or names, etc. I can provide them. I also made a few Assyrian icons if you want them.
Assyrian Warlord 13 Dec, 2021 @ 5:16pm 
only issue i have is that u can not found the empire as a christian kingdom as majority of assyrian were christian during that time
Assyrian Warlord 13 Dec, 2021 @ 2:02pm 
mad a Assyrian flavour mod is what i have been looking for in a while thanks for this, thanks for giving us assyrians a way to larp the assyrian empire again
Raif Redacted  [author] 12 Dec, 2021 @ 1:48pm 
Thanks for saying. I doubt it'll hold up to serious historical scrutiny, but I did do the research and just chose to make something fairly accurate but still entertaining. Cheers!
Kabouter_Knabbel 12 Dec, 2021 @ 8:37am 
Awesome men. I am an Assyrian and was looking for this mod. Thanks Khoni
xepeyon 12 Dec, 2021 @ 8:09am 
I've done several Assyrian playthroughs trying to do something like this! This is awesome!
2473189 11 Dec, 2021 @ 9:54pm 
awesome