Project Zomboid

Project Zomboid

Pull-Up Panels
48 Comments
Charlie 23 Mar @ 2:46pm 
I really hope this gets updated soon, it's such a good QoL mod.
Ashus 28 Feb @ 12:45pm 
This NEEDS an update for B42, please and thank you. This is a must QoL mod for me.
Fuyuno 11 Jan @ 6:02pm 
knowing the devs, the latter'll probably be true lol
SoosGjr  [author] 10 Jan @ 1:09pm 
@Fuyuno Aye, whenever it becomes stable. Or at least a little more mature, if it stays in unstable for a long while, like 41 did.
Fuyuno 10 Jan @ 12:07pm 
are there any plans for a B42 update? no pressure, just wondering
SoosGjr  [author] 10 Jan @ 8:04am 
@Karbantms Huh, glad to hear that it's working at all. Though I would suggest to be vary about running LUA mods meant for older versions.

A bunch of code this mod has to override is in the middle of methods' bodies, which involves copying the entire method into the mod and modifying it there. So while it seems like it's working fine (and maybe it really does, who knows), you might end up reverting parts of your game to the B41 state, which can have some hard to notice consequences.

Since the panel closing logic is not wrapped into a method in B41, but copy pasted to like 5-6 places (one of which is the server code for some reason), there's quite a bit of potential to break something. Anyway, just keep in mind if your panels end up off screen, you have to delete your layout.ini to fix it.
Karbantms 10 Jan @ 6:11am 
Seems to be working fine after porting to 42 folder structure.

In "C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2676813523\mods" move the "pull-up-panels" folder to "C:\Users\YOURNAME\Zomboid\mods"

In the "pull-up-panels" create folder "common" and "42" and copy all the mod original files into the "42" folder.
MiX74P3 29 Dec, 2024 @ 5:36pm 
would luv for B42. used this for years now.
SoosGjr  [author] 23 Dec, 2024 @ 12:10pm 
@Darius Wolfe Thanks. As long as the vanilla codebase didn't change too much to make this unmaintainable, I'll take a look at a B42 port whenever it drops to stable.
Darius Wolfe 23 Dec, 2024 @ 11:16am 
As I haven't seen any recent comments, I did want to make it clear that this is one of my most "Must have" mods, and a B42 update would be greatly appreciated.
SoosGjr  [author] 27 Jun, 2024 @ 3:03pm 
@Anach Yeah, that's not supposed to happen, the states should be saved to your layout.ini. Though I'm more surprised that this still works at all. Will take a look at some point whether that's a direct or a compatibility issue.
Anach 26 Jun, 2024 @ 10:04pm 
This is great, and works, except the character panel defaults to pull-up, and the various panel settings aren't saved when reloading the game.
SoosGjr  [author] 4 Nov, 2023 @ 10:25am 
@Lino With mods that severely rework the UI that's kinda par for the course. I'm not familiar with their codebase, it's a bit bigger than what I would want to parse through, but from their functionality alone I would expect them to be using their own collapse logic, which is probably clashing with mine.
Lino 30 Oct, 2023 @ 5:49pm 
Looks like this causes issues with Inventory Tetris. Similar issue as CrankerX was facing.
SoosGjr  [author] 6 Jan, 2023 @ 8:44am 
@CrankerX Aye, that can happen due to a variety of reasons, like the aforementioned placing action. If you ever figure out the steps to reproduce it, let me know and I'll take a peek.
CrankerX 3 Jan, 2023 @ 8:05pm 
I really like this mod.but I had to turn it off.sometimes either my loot panel or inventory panel when collapsed to bottom of screen will just disappear,.I have to reload my save to get it back with the vanilla inventory button.
SoosGjr  [author] 28 Dec, 2022 @ 7:35pm 
@Lino The latest update should fix the issue, hopefully without breaking anything else. Thanks for the report.
Lino 22 Dec, 2022 @ 12:11am 
@SiisGjr Sweet! This is my one essential mod for anytime I am playing PZ.
SoosGjr  [author] 19 Dec, 2022 @ 8:26pm 
@Lino I see what the issue is, will take a look at it at some point.
Lino 16 Dec, 2022 @ 11:24pm 
inventory panel goes up after trying to place item
WHOMANKIND 19 Sep, 2022 @ 9:37pm 
sad :lunar2020ratinablanket:
SoosGjr  [author] 19 Sep, 2022 @ 4:26pm 
@WHOMANKIND Unfortunately, I can't. The implementation of the underlying Java object exposes the method for setting the drawing limit for the height of an UI element, but not for its width. Which is a shame, since some elements would be a lot less error prone if they were collapsing to the left.
WHOMANKIND 19 Sep, 2022 @ 1:30am 
can u add left and right side?)
SoosGjr  [author] 18 Sep, 2022 @ 7:31pm 
With the latest update most panels should stay in their place between play sessions. One exception is the info/health/etc. panel, which still seems to have a mind of its own and will jump around when loading into a game. Seems like tackling that will be an entirely different can of worms.
Sonov Belial 10 Sep, 2022 @ 5:39am 
SoosGjr Excellent and thanks for all your efforts to keep the mod always updated and top notch! ;)
SoosGjr  [author] 9 Sep, 2022 @ 9:17pm 
@Robert Mölders Thanks for letting me know. Fortunately, the issue shouldn't really affect the use cases which I believe to be the more common ones beyond what you already experienced. However, I've seen some rare situations where a panel would get thrown almost completely off-screen. Which can be quite annoying to undo, heh.

That said, I have an update that seems to fix the problem, so if the QA on it goes well, the whole thing might be addressed sometime next week.
Sonov Belial 9 Sep, 2022 @ 2:17pm 
Additional notes: I'm playing SP only ( Almost always Apocalypse mode )about 110 mods activated, basically no major issues with this mod with 41.73
Sonov Belial 9 Sep, 2022 @ 2:14pm 
@SoosGjr I hope this feedback could help. Actually I'm using it with 41.73 and I'm not experiencing major issues. The position sometimes goes a bit differently from what chosen but it's not a major issue because you can quickly, via the mouse, correct the small difference and bring back the windows at their intended/original/previously chosen dimensions and position. In addition it happens only sometimes most of the times the panels are in the correct position. The panel that tend the most to vary its position is the info window one, the inventory and the items one rarely gets out of position ( and the missallignement is always minor/ignorable )
SoosGjr  [author] 30 Aug, 2022 @ 10:52am 
One of the recent releases seem to have changed something about how UI panels are loaded, which can mess up their positions when first loading into the game. If you aren't running a legacy build, it's probably for the best to unsubscribe from the mod until I fix the issue.
SoosGjr  [author] 7 Mar, 2022 @ 7:56am 
@dude... Yeah, the mod's incompatible with WE. As far as I can recall, disabling both mods for the save and reloading it will put them back to some reachable positions. If that doesn't work, deleting your layout.ini will reset everything to the default position.
svp ⁧ d!mond 7 Mar, 2022 @ 3:53am 
only with loot and inventory panel, health panel is ok.
svp ⁧ d!mond 7 Mar, 2022 @ 3:49am 
Playing with this mod and i get some problems.
When i start new game / load save, my loot panel goes up it un-reachable zone.
Playing without WE mod.
SoosGjr  [author] 22 Feb, 2022 @ 4:10pm 
@Fookin Diablo Should be fine. The mod doesn't manipulate any world-specific state and I haven't seen or heard of its removal causing any issues.
Fookin Diablo 22 Feb, 2022 @ 12:47pm 
Can this be removed mid save?
Darius Wolfe 13 Jan, 2022 @ 5:57am 
About 90% sure, but I can't go back to check, as I went ahead and started a new world and deleted the old one (power had just gone off, and I'd frittered away all of my time learning the basics of the game).

Thanks again for the mod!
SoosGjr  [author] 13 Jan, 2022 @ 5:29am 
@Darius Wolfe Shouldn't affect much, as the mod doesn't make use of the world state. Are sure that the mod was enabled for the particular save you're having trouble with? The modlist for a save file can be different from the one in your main menu and I've seen issues where not all of the mods are added to a save when starting your first run after launching the game. Either way if it's working now, it all good in my book.
Darius Wolfe 12 Jan, 2022 @ 7:53pm 
So, weird thing. I started a new game to test, then one by one enabled my other mods... And it worked each time. I wonder if it only works with new games?

Oh well. For now my issue seems to be resolved, but that may be something worth looking into, if you're so inclined.
Darius Wolfe 12 Jan, 2022 @ 2:50pm 
I have a few other mods, but nothing that seems like it would interfere with this.

My mod list is:
- An Exhilaratingly Organized Lit Mod (Better Sorting and Chocolate Icons)
- Better Sorting
- Craft Helper for build 41
- Eggon's Have I Found This Book???
- Eggon's Modding Utils (required for the above)
- Let Me Think
- Minimal Display Bars
- Mod Options (required for something...)
- TrueActions_1.07
- Water Dispenser (brand new; noticed the problem before this was installed)
- Tsar's Common Library v1.23 (required for the above)
- Weapon Condition Indicator [41.60+]

I'll do some testing later on and see if I can pinpoint a particular incompatibility. Thanks for the response!
SoosGjr  [author] 11 Jan, 2022 @ 7:26pm 
@Darius Wolfe I don't see any new problems with running it on the latest stable build, so it might be a compatibility issue. Do you run any other UI related mods?
Darius Wolfe 11 Jan, 2022 @ 4:14pm 
I don't know if I'm missing something, but this doesn't work for me. It does the normal toggle between pinned and unpinned, but it always collapses to the top, and the 'collapse to bottom' icon never shows up.
SoosGjr  [author] 9 Dec, 2021 @ 8:43am 
@BeatlJoe Oh please don't say that, thanks for finding an incompatibility. :steamthumbsup: I checked WE's LUA and it seems we are indeed both overriding the getKeepOnScreen method, probably that's the problem. I'll add a note about it to the description.
BeatlJoe 9 Dec, 2021 @ 8:14am 
I'm going to die stupid. I didn't check out "Windows Everywhere", but another mod. If I log off "WE", the bar is in the lower position and everything works. So "WE" is the one for the problem.
I apologize for my stupidity.
BeatlJoe 9 Dec, 2021 @ 7:57am 
I'm sorry, I forgot. And as I observe, he stupidly made a gif.
I use "Bzouk Hotbar Mod B41" and "Windows Everywhere".
SoosGjr  [author] 9 Dec, 2021 @ 7:03am 
@BeatlJoe Could you please enable link sharing on that file?

Also, I've added a video that demonstrates the expected working of the mod. If you see anything that differs from the video, please check if you're running any other interface related mods, they might be clashing.
BeatlJoe 9 Dec, 2021 @ 12:25am 
Here I saved the gif of the screenshots.

Gif [drive.google.com]
SoosGjr  [author] 8 Dec, 2021 @ 3:55pm 
@BeatlJoe Have you switched your window's pinning to the downwards collapse state? Please see the bottom right corner of the screenshot for how that should look like. The mod won't let you drag a window offscreen, it just changes where its bar will appear when it closes. I'll probably upload a video demo of it at some point.
BeatlJoe 8 Dec, 2021 @ 3:07pm 
Either I didn't understand something or it doesn't work for me. How did you place the bar at the bottom of the display? If I want to pull it down, a window will open and won't let me move the bar all the way down.
Thanks for the reply
Dapper Pan Man 8 Dec, 2021 @ 12:50pm 
Very useful, especially for maps. Thank you.