Project Zomboid

Project Zomboid

Danger Moodles (Deadly Infections)
107 Comments
TumbleBee6 21 Mar @ 11:22am 
thank you for making this work on build 40
The Courier 11 Nov, 2024 @ 11:31pm 
Having issues with More Traits as well. The Injured trait never has the wounds heal, as far as this mod is concerned. Even with all the wounds completely disinfected and bandaged via sterilized bandages, you will rapidly gain a fever no matter what you do until you die.
LyraLux 8 Nov, 2024 @ 11:10am 
Just a suggestion for this based off of irl experience with HS, HS triggers infections that needs to be treated with antibiotics or lancing, but that's not the suggestion: the suggestion is that I've been able to go a week trying to treat a skin infection on my own many times before I end up needing to go to the ER. As this mod stands, infections kill you in about 2.5 days. I'd say boost that time limit up 4 days max, maybe. I play CDDA a lot so I've been timing it between getting an infection from the glass injury and death, and it's too quick to be realistic, but again that's just based on my irl experience with, sadly, a disability that causes infections every month haha. Sorry for the tmi!
pickle 7 Aug, 2024 @ 10:09am 
thank you for making this. infections arent harmless at all in this game, which is not realistic whatsoever.
Gebirgsjäger 19 Dec, 2023 @ 8:33pm 
Did that ever get patched?
OgreLeg  [author] 11 Oct, 2023 @ 8:58pm 
@Juliett - Injured from the More Traits mod? Thanks for the report. I'll write a compatibility patch as soon as I can.
Coven of Owls 2 Oct, 2023 @ 3:49am 
I started with injured from more traits. I changed all my bandages as soon as they got dirty and none of them got infected and yet I still progressed from healthy to dead in a few hours.
OgreLeg  [author] 12 Sep, 2023 @ 12:16pm 
Version 2.0 Update:
- Total rewrite of mod code for better performance.
- Slower onset of fever due to infection.
- Sandbox option for "Sleep Regen" heals the player generously while sleeping. This option is enabled by default and prevents player characters from dying in their sleep due to fever, pain, or starvation.
King Klipo 27 Aug, 2023 @ 2:40am 
mod seems sus. We get sick and die seemingly no matter what. Stepped on a stick in the woods? dead in a few days. Cut open by a broken window? dead in a few days. And we are very diligent on keeping the wounds and bandage clean. Had to remove this mod.
Danny 14 Aug, 2023 @ 4:24pm 
Say, is "Trait" for the start even possible to survive?
I have no idea what is wrong, I have my bandages all clear and I always change them.

Yet I always die from causes absolutely unknown to me.

I can do anything do try and stop it, anti-biotics, desinfectants, sterilized rags, anything.
But nah, I always live for like 18 hours and then drop dead on the floor in an instant.
Migo 19 Jul, 2023 @ 6:44am 
Hey man awesome mod. I really want to use this mod but I am playing 2 hour days and when I slept for 3 ingame hours my character woke up losing massive amount of health continued to lose and died. There was no sickness indicator but the digital watch showed 28 so I assumed I had a fever. Could you perhaps make it so that bandages doesn't get dirty during sleep or some other way to prevent injury from escalating into something deadly while sleeping. Either way amazing mod, thanks for doing it.
Survival of the Unfittest 5 Jul, 2023 @ 5:04pm 
Is it compatible with Antibodies mod? Ty in advance
OgreLeg  [author] 22 Jun, 2023 @ 6:11am 
@Aetherlight - Sure thing. I've been trying to set up a custom moodle and metric for it. I originally used the sickness metric as a placeholder until I could figure it out a custom solution because I figured that might be a problm somewhere down the road. The overhaul will be a lot cleaner, I'm going into it with a very play-nice-with-other-mods mentality if you know what I mean.
Aetherlight 21 Jun, 2023 @ 5:55am 
@OgreLeg if you're planning on overhauling the mod, do you think it would be possible to deliver the damage through some way other than the sickness moodle? Some mods can interfere if they effect sickness.
OgreLeg  [author] 12 May, 2023 @ 8:37pm 
@BingBong - Thanks o/

I'm looking into writing an overhaul of the mod that will hopefully take care of any possible issues. A lot of the game's base code has been changed since this was written so it might be about that time. Like that instant infection, I think that might be a vanilla thing right now. It happens to me too, even without this mod. Either way, though, I'm trying to get an update together.
BingBong 12 May, 2023 @ 8:02pm 
Some of my wounds are instantly infected upon getting injured, other than that the mod is amazing, thank you for making it
owo 4 May, 2023 @ 11:43pm 
Yes, it's the sickness moodle that gets worse and worse. Presumably the bandage gets dirty during sleep and during that time, the sickness moodle goes to fever and kills my character. The speed I'm playing at is 1 hour for a day.
OgreLeg  [author] 4 May, 2023 @ 11:20pm 
@owo - Actually, I never thought to ask before: what speed are you playing at? Like, 15 min days or 30 min days or 1 hour days etc?
OgreLeg  [author] 4 May, 2023 @ 11:12pm 
@owo - I feel ya.

And I believe you. You aren't the only one who's reported this issue. That's why I've gone back to check it several times, it pops up in roughly 1/5 of the comments. It sucks because I want my mods to work for people but I legit can't replicate the issue to start trouble shooting it.

Just out of curiosity, when you die in your sleep like you reported, it is from sickness stacking to a fever right? The sickness moodle pops up, getting worse and worse? Then at fever, HP starts dropping?
owo 4 May, 2023 @ 10:28pm 
I can only give you the info that I got.
First game I added the mod mid game. Infection mortality and transmission were off. I got bitten, disinfected the wound immediately, bandaged it and changed bandages everytime they got dirty. The wound itself was at no point infected. During the second night while I was sleeping I took so much damage that I died almost immediately after waking up.

Then I tried a new game, with the mod installed from the beginning. Let myself get bit, disinfected, bandaged and changed bandages. Same result. Dead on second night.

Third try. Deinstalled the mod, let myself get bit, survived the bite without issues.

I don't have any other mods that have anything to do with the way wounds, infections and health work.
OgreLeg  [author] 4 May, 2023 @ 10:16pm 
I've tried many times to replicate the issue where characters die quickly even with medical attention but I don't get these results. I really have to try to die. Last test took me 2 in-game days on fast-forward to die from an unattended wound.

I'm not trying to sound rude to anyone having these problems. If it isn't a mod conflict, the only other feasible option is the way the player is playing. This mod only runs true/false checks and then triggers an infection accordingly. If infection present or bandage is dirty, your sickness level slowly increases and can lead to fever. Everything else is all vanilla.

Personally, I tend wounds like so:
- disinfect
- bandage
- wait until bandage dirty
- remove dirty bandage
- repeat until healed

Keep the wound clean with alcohol wipes, antibiotics, etc. Common Mallow to manage any sickness/fever. First Aid grants longer lasting bandages, as do different bandage types (ripped sheets vs adhesive bandage). Hope this helps!
owo 4 May, 2023 @ 9:03pm 
This mod potentially kills you even on uninfected, well treated wounds if your bandage gets dirty while you're sleeping. Doesn't really work unfortunately :/
OgreLeg  [author] 2 May, 2023 @ 9:59pm 
@Duchess - Thanks Duchess o/

I went ahead and patched it. I thought I had done it already, sorry folks! The notifications should be gone now.
Duchess 2 May, 2023 @ 9:18pm 
If you have Notepad++ you can comment out the 'Infection' lines yourself - here's how.

In your mods folder /DangerMoodles_DeadlyInfections/media/lua/client/zDURGAM_DangerMoodles_DeadlyInfections.lua

add a comment (--) before every line that starts with "player:Say"

For example:

player:Say("Head Infection")

becomes

--player:Say("Head Infection")

The line numbers in Notepad++ are: 243, 258, 273, 288, 303, 318, 333, 348, 363, 378, 393, 408, 423, 438, 453, 468, 483

Of course this will be patched by the author, but this will work in the meantime.
Hassan 2 May, 2023 @ 2:59pm 
Passing by to notify that I also have the problem of notifications indicating the location of the infection.
Ricksdetrix 2 May, 2023 @ 1:38pm 
I saw that you changed the fever time to be a bit more forgiving, but I still die within 12 hours to a wound which I constantly change the bandage on. Is it just meant to be that way?
Surothedeath 28 Apr, 2023 @ 5:58am 
i all the suden lose half my healf and i have no ingery so why am i dying or quinzy
ItsKindaWindy 12 Apr, 2023 @ 12:52am 
How many days ingames does it take to properly heal from an wound ? I use both sterilized bandages + Alcohol Wipes/Bottle of disinfectant to treat my wounds but when the bandages become dirty, the infection come back again and again. I am on day 7 and my wound are still infected and no healed.
OgreLeg  [author] 11 Apr, 2023 @ 10:33pm 
@Carbisari - Oh, thanks for mentioning that! Those notifications are left over from debugging, I thought I had gotten rid of them all. I'll update it as soon as I can, it isn't supposed to pop notifications at all.
Carbisari 11 Apr, 2023 @ 4:33pm 
While not a dealbreaker, it would be nice to have an option to turn off the popups of "(Bodypart) Infection."
OgreLeg  [author] 6 Apr, 2023 @ 11:47pm 
@Muppy - Any infection can be deadly if left untreated but whether or not you actually get an infection to begin with is based on chance.
DOPE 6 Apr, 2023 @ 4:54am 
Is getting an bad infection a random chance thing or every infection is deadly?
OgreLeg  [author] 27 Mar, 2023 @ 11:23pm 
@CryingD@rk - Danger Moodles already has this in it. If you activate both, one will simply overwrite the other. The main difference is that the regular Danger Moodles has in-game options for singleplayer. The individual modules are geared more towards multiplayer servers so any options with them are sandbox only.
OgreLeg  [author] 27 Mar, 2023 @ 11:18pm 
Uploading an update:
- Slowed the rate of infection-induced fever
- No more conflicts with Corpse Sickness
- No more conflicts with Food Poisoning
- Dirty Bandages cause a small amount of pain and increase chance of infection
- Infection is made worse by being exposed to Corpse Sickness
- Infected wounds do not heal until the infection is treated

I was going to add some options in but to be honest, with the way poison level and sickness work, it's such a delicate sweetspot to get it to act just right so I simply focused on updating the functionality this time. Next update I will add in things like options for blood splatter infection, dirty clothes infection, etc. Right now the chances of infection are increased by unbandaged wounds, dirty bandages, and exposure to corpse sickness while wounded.
CryingD@rk 21 Mar, 2023 @ 8:06am 
should i open the danger moodles and danger moodles (deadly infection) at the same time ?
OgreLeg  [author] 15 Mar, 2023 @ 9:16pm 
Oh, I like the idea of adding dirt calculations into the mix. Maybe even set something up to keep track of the last time the player washed. All of these are great points. Interesting... I'll see what I can do!
o7
Jane Helldiver 15 Mar, 2023 @ 8:53pm 
Well in regards to danger noodle themes, I like the idea of getting infections from odd wounds. People literally would die from stepping on a rusty nail in a real apocalypse.

So maybe dirt level also increases the chance for wound infection?

Catch a bad cold/flu and have to nurse that for a week or it turns fatal?

Catching a cold, influenza, or a nasty infection can kill within a week in real life. We just don't realize it cause we have things like showers, soap, pills and doctors.

So being clean/dirty, bloody/not bloody should effect damage or healing times.

Anti-biotics, sterilized bandages, etc. increase healing times and stave off damage.

and corpse sickness personally I think should also be inflicted if you have dirty bandages, open wounds and get covered in blood.
OgreLeg  [author] 15 Mar, 2023 @ 8:29pm 
I'll start working on it tonight. Not sure how long it'll take, might be a 30 minute thing or might take a day or two. To be honest, the whole Danger Moodles suite needs a tune up. Might be a good night to put on some tunes and just grind out these mod updates. If you think of anything you'd like added, or another mod idea or something now's the time lol.
Jane Helldiver 15 Mar, 2023 @ 8:19pm 
Would super appreciate that!

This is the ONLY sickness related mod around that makes things like dirty bandages a threat.

Severe non-lethal infections turns off the fatality of zombie scratches and lacerations (those just get you sick).

So for myself and the server I run, this would be the preferred option, so we have to worry about zombie infection, corpse sickness AND dirty bandages.

Option settings would be great too, to govern how long it takes for a dirty wound to progress (I'd ballpark and say 24 game hours to start feeling queazy, then another 72 to get sick, then fatal in a week or something. Which is reasonable for something like a bad staph infection.

Or cut that time down to half, so an untreated wound with dirty bandages can kill in 3 or 4 days.

Thank you so much!
OgreLeg  [author] 15 Mar, 2023 @ 8:09pm 
@NerdgamerDave - Whoa, really? I just noticed @satyr7's bug report from months ago. Oops! Corpse Sickness should definitely be a thing, I'll take a look and see what's going on. Maybe beef it up with a fresh update and add in some option settings.
Jane Helldiver 15 Mar, 2023 @ 8:06pm 
Mod appears to be broken.

It disables corpse sickness.

You die within an hour of a minor scratch on the hand from climbing through windows.

Needs an update to fix
Insane Hexe 23 Jan, 2023 @ 2:55pm 
every time i get a cold it immedietly grows to a fever and kills me ~1h ingame later even with outdoorsman and superimmune
Serious Sandvich 25 Nov, 2022 @ 10:42pm 
*gets a splinter*
GG
Duchess 15 Sep, 2022 @ 6:12pm 
@Ricksdetrix I did a little testing myself, and strangely I got different results - see how this compares with your tests:

- disinfected a scratch, bandaged with ripped sheets then slept the max amount - woke up sick but not feverish and was able to clean the wound and recover shortly after

- bandaged scratch with ripped sheets then slept the same amount and got similar results as above

- bandaged a scratch with a dirty rag while covered in blood (not sure if this matters) and woke up feverish, died in seconds

I can also confirm this mod disables the corpse sickness system.

By my reckoning, the sickness accumulation of this mod would benefit from being around 25-35% slower - unfortunately, I have no idea how to accomplish this. Maybe if all of us here bang our heads together we can figure it out.
Ricksdetrix 14 Sep, 2022 @ 4:43am 
Tested it with corpse sickness to low - jumped through a window, scratch on arm. Bandaged with clean rags over the next 7-8 hours, replacing every time they got dirty and died from fever.
Ricksdetrix 14 Sep, 2022 @ 4:35am 
I tried to make this work but honestly it's unplayable. Cut my hands on glass, immediately disinfected an bandaged with sterilised rags. Sterilized again and put on more sterilized rags, for the next 24 hours I put on fresh (unsterilized) rags cause I ran out of of supplies, kept my character at max fullness and even tried sleeping, wounds weren't infected or anything.

I have corpse sickness set to high, so I'm gonna drop that down and see if that's messing with it, but it seems like this mod isn't being updated anymore so :steamsalty:
Simsimix 12 Sep, 2022 @ 3:10pm 
can we edit the times between infection? sleeping might be a problem when recovering since it will make most bandages go dirty
satyr7 20 Aug, 2022 @ 1:09pm 
@OgreLeg I posted a bug report for you in discussion. From my play testing, Deadly infection Mod disables the base games corpse sickness system but does not create any errors...? Not much of a modder, so I'm not sure why. Best of luck with everything! Thanks for the awesome mod!!!
Freggderic 6 Aug, 2022 @ 1:04pm 
Sleep - Bandages become dirty while asleep - get wounds infected - dies in 24 hours...? Is this the time frame or is the interaction with more starting traits bugged?
Zlobenia 15 Jul, 2022 @ 2:09pm 
Hey would it be possible to get an extra version of this mod that means it takes longer for a wound to become infected? I find myself really struggling with micromanaging it especially when trying to do normal things like sleep. Thanks