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- Total rewrite of mod code for better performance.
- Slower onset of fever due to infection.
- Sandbox option for "Sleep Regen" heals the player generously while sleeping. This option is enabled by default and prevents player characters from dying in their sleep due to fever, pain, or starvation.
I have no idea what is wrong, I have my bandages all clear and I always change them.
Yet I always die from causes absolutely unknown to me.
I can do anything do try and stop it, anti-biotics, desinfectants, sterilized rags, anything.
But nah, I always live for like 18 hours and then drop dead on the floor in an instant.
I'm looking into writing an overhaul of the mod that will hopefully take care of any possible issues. A lot of the game's base code has been changed since this was written so it might be about that time. Like that instant infection, I think that might be a vanilla thing right now. It happens to me too, even without this mod. Either way, though, I'm trying to get an update together.
And I believe you. You aren't the only one who's reported this issue. That's why I've gone back to check it several times, it pops up in roughly 1/5 of the comments. It sucks because I want my mods to work for people but I legit can't replicate the issue to start trouble shooting it.
Just out of curiosity, when you die in your sleep like you reported, it is from sickness stacking to a fever right? The sickness moodle pops up, getting worse and worse? Then at fever, HP starts dropping?
First game I added the mod mid game. Infection mortality and transmission were off. I got bitten, disinfected the wound immediately, bandaged it and changed bandages everytime they got dirty. The wound itself was at no point infected. During the second night while I was sleeping I took so much damage that I died almost immediately after waking up.
Then I tried a new game, with the mod installed from the beginning. Let myself get bit, disinfected, bandaged and changed bandages. Same result. Dead on second night.
Third try. Deinstalled the mod, let myself get bit, survived the bite without issues.
I don't have any other mods that have anything to do with the way wounds, infections and health work.
I'm not trying to sound rude to anyone having these problems. If it isn't a mod conflict, the only other feasible option is the way the player is playing. This mod only runs true/false checks and then triggers an infection accordingly. If infection present or bandage is dirty, your sickness level slowly increases and can lead to fever. Everything else is all vanilla.
Personally, I tend wounds like so:
- disinfect
- bandage
- wait until bandage dirty
- remove dirty bandage
- repeat until healed
Keep the wound clean with alcohol wipes, antibiotics, etc. Common Mallow to manage any sickness/fever. First Aid grants longer lasting bandages, as do different bandage types (ripped sheets vs adhesive bandage). Hope this helps!
I went ahead and patched it. I thought I had done it already, sorry folks! The notifications should be gone now.
In your mods folder /DangerMoodles_DeadlyInfections/media/lua/client/zDURGAM_DangerMoodles_DeadlyInfections.lua
add a comment (--) before every line that starts with "player:Say"
For example:
player:Say("Head Infection")
becomes
--player:Say("Head Infection")
The line numbers in Notepad++ are: 243, 258, 273, 288, 303, 318, 333, 348, 363, 378, 393, 408, 423, 438, 453, 468, 483
Of course this will be patched by the author, but this will work in the meantime.
- Slowed the rate of infection-induced fever
- No more conflicts with Corpse Sickness
- No more conflicts with Food Poisoning
- Dirty Bandages cause a small amount of pain and increase chance of infection
- Infection is made worse by being exposed to Corpse Sickness
- Infected wounds do not heal until the infection is treated
I was going to add some options in but to be honest, with the way poison level and sickness work, it's such a delicate sweetspot to get it to act just right so I simply focused on updating the functionality this time. Next update I will add in things like options for blood splatter infection, dirty clothes infection, etc. Right now the chances of infection are increased by unbandaged wounds, dirty bandages, and exposure to corpse sickness while wounded.
o7
So maybe dirt level also increases the chance for wound infection?
Catch a bad cold/flu and have to nurse that for a week or it turns fatal?
Catching a cold, influenza, or a nasty infection can kill within a week in real life. We just don't realize it cause we have things like showers, soap, pills and doctors.
So being clean/dirty, bloody/not bloody should effect damage or healing times.
Anti-biotics, sterilized bandages, etc. increase healing times and stave off damage.
and corpse sickness personally I think should also be inflicted if you have dirty bandages, open wounds and get covered in blood.
This is the ONLY sickness related mod around that makes things like dirty bandages a threat.
Severe non-lethal infections turns off the fatality of zombie scratches and lacerations (those just get you sick).
So for myself and the server I run, this would be the preferred option, so we have to worry about zombie infection, corpse sickness AND dirty bandages.
Option settings would be great too, to govern how long it takes for a dirty wound to progress (I'd ballpark and say 24 game hours to start feeling queazy, then another 72 to get sick, then fatal in a week or something. Which is reasonable for something like a bad staph infection.
Or cut that time down to half, so an untreated wound with dirty bandages can kill in 3 or 4 days.
Thank you so much!
It disables corpse sickness.
You die within an hour of a minor scratch on the hand from climbing through windows.
Needs an update to fix
GG
- disinfected a scratch, bandaged with ripped sheets then slept the max amount - woke up sick but not feverish and was able to clean the wound and recover shortly after
- bandaged scratch with ripped sheets then slept the same amount and got similar results as above
- bandaged a scratch with a dirty rag while covered in blood (not sure if this matters) and woke up feverish, died in seconds
I can also confirm this mod disables the corpse sickness system.
By my reckoning, the sickness accumulation of this mod would benefit from being around 25-35% slower - unfortunately, I have no idea how to accomplish this. Maybe if all of us here bang our heads together we can figure it out.
I have corpse sickness set to high, so I'm gonna drop that down and see if that's messing with it, but it seems like this mod isn't being updated anymore so