RimWorld

RimWorld

Angel Race
76 kommenttia
Gspeed06 3.7.2023 klo 19.21 
Please make a 1.4
Dootslayer 10.6.2023 klo 15.35 
Is anyone going to patch this to 1.4? Or are you going to pass it to someone to maintain it?
DirkPrime 1.2.2023 klo 13.33 
well it was a good mod while I was in 1.3 Requiesce in pace.
Ogam  [tekijä] 1.2.2023 klo 12.53 
Nope, you wont :^
DirkPrime 1.2.2023 klo 12.04 
hope we get a update to 1.4.
тетеря, блин 19.11.2022 klo 15.27 
please?
Reddmann 2.11.2022 klo 11.49 
Needs update please !!!!!!!
thaipuff288 31.10.2022 klo 6.02 
You mod must be update for 1.4 plz.
KitKatHexe 28.10.2022 klo 9.25 
Someone needs to make make a biotech Xenotype version of this PLEASE! It'd be awe inspiring!
CrackaJack 6.10.2022 klo 14.48 
ya, from what i hear those revia things arent exactly balanced for a vanilla like play, to say it diplomatic :D
Ogam  [tekijä] 1.10.2022 klo 6.32 
@Paolini
Exactly.
That`s why a have a right to talk about furryshit.
Paolini 30.9.2022 klo 5.02 
furryshit ? says the one who released humanoid rabbits lmao
Anyway since they really look awesome i just edited their stats, even in a vanilla run +30% is just way too low for a supposed divine race
Ogam  [tekijä] 29.9.2022 klo 6.56 
@Paolini good job comparing OP ultra-tech furryshit mod with medieval-to-industrial race.
Paolini 28.9.2022 klo 14.57 
they're really weak for angels, even the weakest Revian (1tail) beats the crap out of them
Aotrs Commander 10.9.2022 klo 13.45 
After a great deal of effort and one last try with the Rimworld discord, I have FINALLY, I think, been able to fix the issue (which was missing WoundAnchor tags in the Bodies file. After the palarva I went through, I ended up having to put the file on a drive link but here you are

https://drive.google.com/file/d/1ij3bFKRf3z_d0H-woOz8y4j8NPIA3i05/view?usp=sharing

so anyone can get it and replace the file in the folder:

C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2679239076\Defs\Race

So hopefully anyone can get at it for ease of use (including the dev, if they happen by if they do, I'd like to hope I've saved a bit of a job after all my faff) .
Aotrs Commander 9.9.2022 klo 14.55 
I have made a spirited attempt to see if I can find the problem, but even with some eventual healp from the rimworld discord to even know what files to look at, I'm afraid I have no idea, as whatever it is is beyond my very limited modding abilities.
Aotrs Commander 1.9.2022 klo 13.01 
Adding a second bionic eye did not fix the aforementioned issue.

I did have a quick look in the files to see if I could see anything, but sadly I simply don't know where to look properly to attempt to see if anything was amiss (I asked for some help on Reddit on that, but not had any response thus far.) If at any point I find anything, I will report back.
Shadow 2 1.9.2022 klo 2.44 
Would be nice if their natural life expectancy was a looooot higher since with faster aging they die as quickly as regular humans which doesnt feel right
Aotrs Commander 30.8.2022 klo 14.02 
Adding to the previous comment on archotech eyes, adding bionic eyes also appears to make them appear in the centre of the forehead, at least from the front image (it seems to be correct from the left or right). I am going to hazard a guess and say there's maybe some sort of co-ordinate offset function? If I knew where to look, I could try fiddling with it myself, but I'm afraid I wouldn't know where to start.

Screencap:

https://steamuserimages-a.akamaihd.net/ugc/1756988066635693705/52EDBD5AE141D127022755F9C2BE1D8F445481A8/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

I haven't gotten to make a second eye to see if it fixes it, but if I do I will report back.
Hy 29.8.2022 klo 12.33 
Silver and Gold armor textures are missing body type variants, that's also why purple boxes are appearing. Strange since Death armor isn't missing those variants
Manaroth 27.7.2022 klo 14.30 
any chance for a demon race? been wanting a rimworld demonlord arc for a long time
noghettoblastrs 24.7.2022 klo 8.24 
is it possible to make it impossible for pawns who aren't compatible with the armor to wear them? the glitches were too much for me.
Paolini 13.6.2022 klo 2.30 
They look same as normal humans ?
Rex705 1.6.2022 klo 20.13 
When one of my colonist tried on the gold armor he became a giant purple box
Ausar the Vile  [tekijä] 29.5.2022 klo 8.51 
@hoteldoor538 I kinda went with vanilla scaling on purpose. Small power increases meant to stack instead of huge jumps in power. There are just so many blatantly powerful races and everyone always trashes on them. They were also meant to have powers (which is admittedly working in my version). I also use celestial's and Rimworld of Magic: Deva in my own runthroughs. I plan on updating eventually, I will take your suggestion into consideration. Perhaps I will add scaling in the options.
hoteldoor538 29.5.2022 klo 5.22 
Could you make them more powerful? as of now they're pretty weak when compared to their grand descriptions and mechanoids
Drag0nCh1ld 22.5.2022 klo 0.12 
Small cosmetic note, when adding archotech eyes, the eyes appear in the center of the forehead rather than on, well, the eyes
Average Genestealer 20.5.2022 klo 12.39 
add optional jump pack ability
AerosAtar 25.4.2022 klo 10.52 
@Dank Palpatine
* Angel starting colonists have full armour and weapons equipped rather than standard colonist starting gear. IMO they should ideally begin with the same gear other colonists start with, which is based on the scenario (I think).

Re: The jumppack ability... why not make it an optional feature that can be toggled in settings? That way both sides can have what they want. :gs_happy:
Jim Teacher 23.4.2022 klo 13.49 
sooo do i just have to dev mode an angel in or am i able to find one in normal gameplay
hero99 1.4.2022 klo 9.57 
Any news on the update?
Thorion228 3.3.2022 klo 9.08 
Personally speaking, I don't mind the idea of a jump pack ability.
Emperor Status 2.3.2022 klo 11.33 
are they rare in the world example raids caravans visitors?
Jim Teacher 18.2.2022 klo 22.39 
How are we supposed to come across angels during gameplay? Do they have any special events or can they appear at random?
Ausar the Vile  [tekijä] 18.2.2022 klo 18.37 
@Chewie2k There is a private version I have that supports a jump pack like ability. However I wasn't sure if people were willing to have that since it requires Royalty DLC and Vanilla Framework Expanded.
Chewie2k 18.2.2022 klo 16.08 
I'd also like to add my vote for a race ability like the jumpack since they have wings.
Ogam  [tekijä] 29.1.2022 klo 1.42 
Possible but not on our side for sure cause non of us use this mod
Scorpio 27.1.2022 klo 9.24 
is it possible to fix the scaling when teens or children use it ( babies and children mod )
dendroid101 24.1.2022 klo 3.09 
This is awesome and I always wish creators would include their own scenario
Ausar the Vile  [tekijä] 22.1.2022 klo 20.56 
@davidguy207 No but if its something that interests people it can be added.
davidguy207 22.1.2022 klo 13.22 
Does this mod include a custom scenario?
Lucifel 21.1.2022 klo 5.03 
Thanks for the cool mod.
I wanted other Japanese users to enjoy these cool races, so I created a Japanese translation Sub-Mod.
I hope this will help you out.

Thank you!

Angel Race Japanese translation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2726615737
1351826225 18.1.2022 klo 22.52 
ce
The Dutchman 17.1.2022 klo 5.53 
Why dont you translate it for em then?
HELLO WORLD 16.1.2022 klo 6.42 
chinese please
Ausar the Vile  [tekijä] 15.1.2022 klo 16.37 
@Lord Maelstrom Something similar will be added in the ideology patch
Ausar the Vile  [tekijä] 15.1.2022 klo 16.36 
@bloodw0lf Yes thats in the pipe works.
BloodW0lf 15.1.2022 klo 14.10 
any chance of the armord craftable in low tech runs?
Lord Maelstrom 15.1.2022 klo 11.03 
It would be really cool if they did have a "divine purpose" that could be revealed later, where they do something drastic.