Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-they are pretty
-can be used to stow excess loot that doesn't have much volume, like weapons or armor boosters. That is relevant if you run into the maximum item count for the main storage controller.
So nope, won't remove them on the workshop version. I mean, just multitool them away if they offend you. ;)
(extra) im no good at building, but I can refit others builds in very efficient ways, im a tightass like that but its how I play, some builds are way too overkill.
This one iv been looking at for a while, its a good price, will most definitely be using this in survival.
For the most part I prefer the HV nowadays, but that is more a subjective stance than a balancing thing. I feel SV VS HV is pretty balanced in RE right now.
Generally speaking you can't take any balancing discussions from vanilla directly to RE, as Vermillion did a great deal of rebalancing to fix the issues Vanilla has when it comes to balancing.
or reforged eden changes those stats, HV are no way comparable to SV and CV in terms of damage, but they may be cheaper for the damage ouput. Sure, you can hold more guns, idk man Ill do some testing sooner or later and let you know, realistically, HV should be more powerful, ment for ground POI. but from statistics and peoples experiences, they are not.
* More weapons and a lot more firepower (artillery and rocket launchers)
* move close to ground, which makes it easier to get cover
* don't need up and down thrusters, you can invest that cpu in more armor/shields/weapons (note the hover engines are reaally cheap on cpu)
Disadvantages:
* difficult to navigate some terrains, especially with many rocks around
* take longer to deploy, as you need to land them first
As far as damage goes, HVs are strongest damage dealers against POIs that we have. If yours don't do damage against POIs, have a look at the weapons. Use Railguns or artillery when shields are down, use Lasers to bring down shields.
No idea whether the existing thruster housings will be enough if filled with vanilla thrusters, so may need to add additional thrusters as well.
Reforged Eden and Vanilla are very different when it comes to HVs.
The thrusters are "blocked" by some quarter-block ramps and shutters, if you are on a server with the thruster free setting you have to remove those or find a different tank I am afraid.
The server setting sadly is somewhat stupid, in that it only checks whether any block at all is in front of a thruster. It should really consider that a thruster is actually round and not square. Most servers I know ignore the setting for that reason.
The anti-infantry turrets that are hidden in the sides also do their job really well
I usually don't include those in the bp as you could also use small quantum extenders instead and I don't want to force anyone to farm aux cores if he has quantums laying around.
I am actually a fan of the CPU system of Reforged Eden. It enables a progression after the initial CPU extenders. Without this system there would be no reason to ever use smaller creations.