Half-Life: Alyx

Half-Life: Alyx

Final Frontier
16 Comments
cleric 21 Jan, 2022 @ 6:54pm 
<3
CementStairs  [author] 27 Dec, 2021 @ 9:43am 
Dear Players, thank you so much for your feedback and reviews, I truly appreciate it!
Willhart 18 Dec, 2021 @ 7:44am 
Hi, I made a video for this here:

https://www.youtube.com/watch?v=UAEAwE80HiA
CementStairs  [author] 17 Dec, 2021 @ 6:58am 
Hello dear player, what are your current thoughts about the map(reviews, feedback, comments,...)?
SavageJoe 14 Dec, 2021 @ 3:24am 
So cool - I'm a fan of arcade space shooters and I can honestly say that this was a better experience than some of the indie VR titles I've payed for. The sense of scale and music are on point. I also liked how you used the lasers to direct the player to the towers. There's even a tutorial!
StrainZex 13 Dec, 2021 @ 10:14pm 
Bruuuh this is insane like wow
collindrennen 13 Dec, 2021 @ 2:05pm 
I had a fun time, and liked the novel approach you took for implementation of controls, but felt the lever-based method of firing/speed control could be frustrating for those who play VR space shooters on a re-occurring basis.
As always,thank you for the opportunity for playing.
collindrennen 13 Dec, 2021 @ 2:04pm 
- I know this isn't a traditional VR space flight game, and what you provided was a fun time, with trying to imprint HL:A mechanics into a another genre type of games. I found myself occasionally wishing for traditional flight controls, with the guns aimed by where I was looking at, and having a button press for the weapons.
- Fighting the antenna dishes, and the towers was pretty fun,but the enemy fighters I found frustrating. This frustration was based on the only time I seemed ot be aware of them was when they were literally on top of my ship, and then I'm whipping my head around to get a bearing on them, while discovering my VR hands were slipping off of the weapons/speed levers.
collindrennen 13 Dec, 2021 @ 2:04pm 
Played on a i7-8700, 16GB RAM, GTX1070Ti with a Valve Index (90Hz refresh, Motion Smoothing On) while standing up. Observations are as follows:
- Performance was smooth with no framerate drops I was aware of.
- The overall method of control (minus the use of motion controllers) reminded myself very much of PSVR Resident Evil 7 and the primary method of how VorpX handles games (i.e., using the HMD as camera control, or in this case, steering the ship).
While this was okay for steering the ship, I felt a disassocation of my VR hands from the rest of the game. It seemed as long as I was starting straight ahead, the hand control of the levers was very straight forward, but when I was whipping my head around searching for enemy fighters, even if I was tightly gripping the levers, the VR hands slipped off of them. For myself, this got to be occasionally frustrating, and I occasionally wondered why a button press wasn't used to turn on/off weapons.
Skummeh 13 Dec, 2021 @ 12:18pm 
Awesome to have a functioning space sim in HLA. My run here: https://youtu.be/c0QyMuKbhB0
Sibbo 13 Dec, 2021 @ 5:42am 
Amazing, as always
CementStairs  [author] 12 Dec, 2021 @ 11:40pm 
It's possible in the process of fixing things, I have broken something else. If you encounter any issues, let me know. Thanks
CementStairs  [author] 12 Dec, 2021 @ 11:39pm 
Previous bug with not being able to travel upwards in case the player was short is now fixed - Sorry short kings!
Hypernukeleosis 12 Dec, 2021 @ 3:34pm 
Wow, this was super ambitious. I actually succeeded on my second attempt because I realized the bullets could hit towers from a far distance, so locating towers from their laser beams aimed at the ring (genius way of locating them, by the way) and just firing at them helped a lot. I didn't even need to get close to most of the turret towers. It got a little glitchy when I was looking "straight" down though, but I managed to get it to work.
KAYA 12 Dec, 2021 @ 2:10pm 
how
CementStairs  [author] 12 Dec, 2021 @ 1:47pm 
Dear Players - Don't be afraid to share your feedback in the dedicated channel, so I can improve the map and perhaps fix any bugs you find. Thank you and have fun!