RimWorld

RimWorld

Scenario Pawns and Corpses
22 Comments
Monkey Magic 14 Apr, 2024 @ 4:12am 
Hopefully the author will fix the issues reported below in an update to 1.5.

In the interim, I forked this mod (for 1.4) with the scenarios removed. Please note that I only removed the scenarios as these can throw up errors/crash/lockout the game regardless of whether the mod is enabled or not.

The issue starting a new game without the mod enabled still exists, but I see no reason to disable the mod with this fix in place, since it only adds more options for scenario creation, removes nothing and has no other impact AFAIK. Link below:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3222163065
Monkey Magic 5 Mar, 2024 @ 10:15am 
Please remove the (what I assume to be) example scenarios that are hard coded in by the mod. They are bugged and the game can not read the data. These are Ballet gone astray and Village slaughter The titles read fine, but clicking one pops up an error log, and the description reads "can not load data"

Attempting to edit them pulls up a massive debug log, and the "Scenario Title" text is corrupted. The only way from here is to ALT-F4 and start over. Admittedly these errors only show in dev mode, but the this should still be fixed. I would suggest making these custom scenarios instead
Kayesh  [author] 28 Nov, 2023 @ 3:38pm 
@Nanao-kun: I'm not doing much in the way of Rimworld stuffs at the moment, but if you have Ideology then "Precept Trait Enforcer Improved" may be exactly what you're after:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558994355
Nanao-kun 28 Nov, 2023 @ 11:11am 
Is it at all possible to force add traits to all male characters or all female characters?
Kayesh  [author] 21 Jul, 2023 @ 6:53pm 
@Quetzalcoatl: yeah, invasions of babies are pretty cool.
Nah, I like the Lord of the Flies idea!
(I'm not really back to modding, but I managed to carve out some time today for a couple of mod updates)
Quetzalcoatl 21 Jul, 2023 @ 6:34pm 
Tried it. It looks very promising thus far. Thank you so much.

You have no idea how much power you have given me with this hahaha.
Quetzalcoatl 21 Jul, 2023 @ 6:25pm 
woah you made an update? sweet I'll check it. I kinda get what you mean by the limitation. Minimum age is 15 because below that you need Biotech for the Babies and Child pawns.

Oh, I simply want Age Range to apply to your non-starters because that's apparently one of the few settings where it's not applied globally.

I don't exactly want to be invaded by babies, but rather teenage boys. Y'know, like Lord of the Flies.

For more peaceful runs. Age Range is also important for School settings (I'm the only adult and everyone else is a Child / Teenager with Learning Need) or a Retirement home (everyone besides my pawn is over 65 with some sort of illness they want treated in my colony) or an Office space (young adult job seekers finding enslave~ I mean employment in my colony)

And those are just the things I thought of. Possibilities are endless with customizable age range for everybody.
Kayesh  [author] 21 Jul, 2023 @ 5:30pm 
@RutraNickers, @Quetzalcoatl: played with this. It's not really possible to extend the vanilla age range much based on how it's implemented, so I've added a new one. @Quetzalcoatl, you can finally turn all non-player characters into babies. I imagine that is explicitly what you wanted. Who doesn't want to turn their game into an undesirable invasion of babies?
Quetzalcoatl 17 Jul, 2023 @ 8:10am 
A few months behind, but I second the comment down below. It would be nice if Scenario Age Range can apply to all pawns not just starters.

Been looking for a mod like that for awhile but can't find any. So many potential scenarios to be had if you could control everybody's ages.
RutraNickers 7 Apr, 2023 @ 8:39pm 
could you add an age modifier to tell the game to generate pawns from a specific age? The vanilla range is too broad for my tastes when generating children
TheLoneWolf_999 28 Aug, 2022 @ 2:20pm 
I gave it try, and It does affect all pawns now! Thanks for the fix!
Kayesh  [author] 21 Aug, 2022 @ 8:50pm 
@anonyponymousstranger: thanks for the report! I did indeed have a mess up in the last update! Fixed now.
anonyponymousstranger 21 Aug, 2022 @ 3:12am 
The localization seems to be broken for me - the scenario options just say ScenarioPawnsAndCorpses.ScenPart_CorpseType. If this is a mod conflict, do you have any idea what it could be caused by?
Shard 19 Aug, 2022 @ 5:35pm 
Thanks a bunch! Next game I play, I will certainly be making use of that.
Kayesh  [author] 19 Aug, 2022 @ 4:44pm 
@Shard: I live! I've added an option for implants; I've added a third point noting the implant options in the description.
@TheLoneWolf_999: I took a look at fixing the backstory thing, but I 'm guessing I may have fixed it a while ago and never uploaded it. I tried setting all non player pawns to the Ballet Dancer adult backstory and it worked nicely.
Shard 6 Jun, 2022 @ 11:01pm 
That is perfectly fine, just having you take a look is good as it is. I never expect modders to do anything, it is just a nice bonus when you guys do. Thanks again for your work.
Kayesh  [author] 6 Jun, 2022 @ 10:07pm 
@Kiapha: I like the idea. I reckon I can take a look, but gotta warn you it's not gonna be too soon: my computer and I are in separate storage locations for the next month.
Shard 5 Jun, 2022 @ 12:34pm 
Hey, wanted to say thanks for making this mod, it is neat being able to spawn with corpses all over, like you are survivors of a battle. I do have a question though, would it be possible to make an option for implants? I was just trying to start off with implants today, and realized that the vanilla start with health condition doesn't allow that.
Kayesh  [author] 14 Apr, 2022 @ 6:01pm 
@TheLoneWolf_999: that one's more of an oversight on my part, and definitely something I want to address. Might be a bit, though.
TheLoneWolf_999 12 Apr, 2022 @ 1:05pm 
Is there any way for this mod to affect all pawns, rather than just starting pawns? I have to say I'm really curious to see what would happen if raiders were incapable of violence, even though I know it's a bad idea :/
Either way, Great mod!
Kayesh  [author] 17 Dec, 2021 @ 9:15pm 
@maynonnaise: sorry you're hitting this. Sounds like you've found a mod conflict! Checking out the linked logs, I see that there are a number of mods hitting issues around Harmony, which makes me naively guess that one of the mods has directly included the Harmony DLL in its payload rather than depending on the Harmony mod, and we're hitting some kind of version conflict here. Unfortunately I can't point to which mod.

Regardless, there's some error handling I can try to add. I've just posted a new version with some prospective error handling. Hopefully that will make things play more nicely.
mayonnaise 17 Dec, 2021 @ 7:20pm 
this mod crashes my game upon world-gen
logs: https://controlc.com/5665781c (was too big for pastebin)