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im sure the original creator can find them there
The response mechanics for the ai are simple coding in the game, a more complicated one could be made but it is not worth the time investment for me. Otherwise the dynamic nature is limited to a small set of response mechanics for a few majors.
For the most part the AI will try to build up to a ratio of ships. Destroy to many of one group the ai will try to compensate by building up that group to the desired ratio.
For the best experience of naval warfare a mod to increase dockyard output is recommended.
And I think these are issues that can't be fixed by modders. Paradox needs to do it.
https://forum.paradoxplaza.com/forum/threads/verify-man-the-guns-ai-production-fix.1477660/page-9#post-27972845
https://en.wikipedia.org/wiki/List_of_Kriegsmarine_ships#Destroyers_and_torpedo_boats
I am observing Germany on Historical mode and it's already March 10 1940. They have 33 Dockyards. Only a few are building a single Submarine. The Germans have only 6 Submarines and 29 were sunk. So they had 35 total. Compared to real life where Germany started the war with 57 Submarines. So it seems to me that AI Germany is still not building Submarines like it should be.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2506845603
@wesleyjackson81484, yes these can be found in the zzz_generic.txt ideas file in common/ideas. You can change all values there
This is a much smaller mod I made as a response to a frustrated poster on the forums.