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I like the distilling and alcohol mechanic, but i feel as if it adds way too many containers, the helmet kinda remove personality from players (but i guess they work if you are in a military sub), and the PDA's in the wrong person are fucking terrifying, the flashlight weapon are ok though
De base je jouais avec E.K Utility/Armory mais j'aime la difficulté et je trouve les combi ou d'autres items trop op
Tu as prévu d'ajouter plus de contenu à l'avenir ? Il y a quand même pas mal d'items bien dans E.K qui ne sont malheureusement pas présent mais bon...
( Also a banana for scale
It depends on if locational damage cares when someone is in a diving suit with a helmet on, if it still reduces damage in those conditions i think its still worth it even if it doesn't have the breathing unit.
And the niche situation of a clown who has water prankster and no need for air thanks to gene splicer could use it effectively.
Either way I just thought it'd be a fun addition, But I trust your discretion on it.
@Savenger : I've considered it, might add it one day if I find a way to balance it. Because just a tactical helmet with no breathing unit would be useless for clowns. And a tactical helmet + breathing unit + clown power might be a bit OP.