Barotrauma

Barotrauma

NOATUN
71 Comments
[95th] Phantom Civet 13 Jun @ 8:34pm 
wait, this got updated? whats new.
TheNylan 13 Aug, 2024 @ 7:47pm 
could you make a version withou the tactical guns pls?
Forgefather_Taco 11 May, 2024 @ 5:20pm 
This mod gonna receive a update? Looks interesting to add for a campaign I'm working on with humans and Robotrauma.
videogames1000 5 Jul, 2023 @ 10:53am 
1.0 is here, either he updates this or he moves onto other things, we shall see huh
blazrandom 20 Apr, 2023 @ 11:44pm 
Rad mod!
Fragile 5 Mar, 2023 @ 3:22pm 
If this mod ever gets updated it'll probably be in Barotrauma 1.0. With the way the game is changing so quickly right now I doubt the author is chomping at the bit to update it at the moment. We'll have to see
horse 5 Mar, 2023 @ 9:10am 
Tactical crowbar doesn't seem to work
burrito 18 Feb, 2023 @ 3:15pm 
is this still getting updated and what up with not being able to craft the job related tool boxes
RAndy 13 Jan, 2023 @ 10:32pm 
+ nice mod, need update
J 6 Jan, 2023 @ 4:32am 
up
WARLORD2306 21 Dec, 2022 @ 2:23pm 
will this be updated?
acavito 21 Nov, 2022 @ 8:30pm 
i have bug message that some sort of multiplier thingys, and when i fabricate revolver with flashlight this thing have awkward quality bonus like "Max condition" bonus not bonus damage
The BOI 6 Nov, 2022 @ 8:52am 
BUG: "attackmultiplier" field is obsolete, ranged weapons use "firepowermultiplier" and melee weapons use "meleemultiplier".
Title Fight Enjoyer 2 Nov, 2022 @ 10:03pm 
can you make it so its possible to put all two handed weapons on your backslot? I just think thats such a cool under used feature for the grenade launcher.
Tomoko 14 Oct, 2022 @ 11:04pm 
Nvm it's script lag from hazardous reactors
Tomoko 14 Oct, 2022 @ 10:33pm 
May be wrong but sometimes when I drink the drinks the game heavily rubberbands me and everyone on the server, including the host D:
Krauser 6 Oct, 2022 @ 9:13am 
Same problem with Seraph! So I can confirm that.
Seraph 1 Oct, 2022 @ 3:33pm 
Great mod but for whatever reason Jovian Spirit and First Step cause some pretty severe lag every time I drink them, the others work without any issue though.
trainerGeorge 17 Sep, 2022 @ 11:01am 
if i use the mod "station from beyond" can Disti-Brewer create in the station? in my trip every stations haven't got this mashine.
Winter Silvia 19 Aug, 2022 @ 10:17am 
Does the tactical crowbar gain benefits from "ph.d in nuclear physics" talent? (140% more dmg with crowbars)
Wes 8 Aug, 2022 @ 11:59am 
ждем моддеров которые смогут это перевести
Fragile 28 Jul, 2022 @ 10:57am 
One of my favorite mods. Good improvements without nearly as much weight as something like EK Tools
Target Practice 28 Jul, 2022 @ 5:24am 
Very nice mod, had a lot of fun with it. I hope it will be updated before it breaks.
Comrade Nut 24 Jun, 2022 @ 8:26am 
Hi, I have made localization into Russian. Can you add it to your mod, please? The file will be published in workshop for you, to do it
Celestite 20 Jun, 2022 @ 1:52am 
Any Chances to make an alcohol only mod?
I like the distilling and alcohol mechanic, but i feel as if it adds way too many containers, the helmet kinda remove personality from players (but i guess they work if you are in a military sub), and the PDA's in the wrong person are fucking terrifying, the flashlight weapon are ok though
Emu 17 Jun, 2022 @ 10:05pm 
hey does the distiller need to be wired for it to work
Xiivait 23 May, 2022 @ 6:32pm 
Le mod est vraiment cool
De base je jouais avec E.K Utility/Armory mais j'aime la difficulté et je trouve les combi ou d'autres items trop op

Tu as prévu d'ajouter plus de contenu à l'avenir ? Il y a quand même pas mal d'items bien dans E.K qui ne sont malheureusement pas présent mais bon...
NeonX 21 May, 2022 @ 9:53am 
Please make a mod for alcohol only, with no equipment)
:steamthumbsup:
TigerCi 14 May, 2022 @ 10:23pm 
Looks interesting, but is it possible to just get the alcohol content without the gear?
( Also a banana for scale :BananaBomb: )
Renko  [author] 9 May, 2022 @ 4:33am 
Big changes are planned for this mod, but will gladly add chinese translation once it is solved. Thanks for the bug report for the Distibrewer, will see if I can fix that in the meantime
笼目深沙希 9 May, 2022 @ 3:58am 
I found out that the Advanced cargo scooter can be loaded into a container. The Advanced cargo scooter itself can carry a container, which means that the Advanced cargo scooter and the container can be stacked indefinitely. (And the Advanced cargo scooter can also be loaded into a cargo scooter)
笼目深沙希 9 May, 2022 @ 12:08am 
Tested and found that it was caused by missing text in other languages. The only way to avoid this problem is to have the text in the corresponding language
笼目深沙希 8 May, 2022 @ 11:34pm 
The description text in the disti-brewerGUI seems to be wrong. It shows up directly as distibrewer.empty.infotext and distibrewer.brew.infotext and distibrewer.brew
笼目深沙希 8 May, 2022 @ 7:24am 
Chinese translation very much needed!
8 May, 2022 @ 3:22am 
Can I translate your mod into Chinese?
♡//Princess//♡ 21 Apr, 2022 @ 2:01am 
Are the job-related toolboxes supposed to be craftable?
Renko  [author] 18 Apr, 2022 @ 6:29am 
@Fragile : That is on the works ;)
Fragile 17 Apr, 2022 @ 8:42pm 
a NOTHER suggestion! Tactical deadeye carbine, steam blower, boomstick and maybe even the alien pistol?
Renko  [author] 16 Apr, 2022 @ 3:09am 
@Fragile : Definitely, will fix that !
Fragile 15 Apr, 2022 @ 7:23pm 
So the diving knife doesn't fit in the security toolbelt locked spaces, do you think it should?
Savenger 10 Apr, 2022 @ 9:01pm 
*Salutes* Best of luck in the trenches then.
Renko  [author] 10 Apr, 2022 @ 3:24am 
@Savenger : I have a lot on my plate right now as I am planning an overhaul of this mod (again :D), but will definitely consider adding something for clowns later
Savenger 9 Apr, 2022 @ 11:37pm 
I think without the breathing unit is the only way to make it not be op, or it could drop defense values lower than normal.

It depends on if locational damage cares when someone is in a diving suit with a helmet on, if it still reduces damage in those conditions i think its still worth it even if it doesn't have the breathing unit.

And the niche situation of a clown who has water prankster and no need for air thanks to gene splicer could use it effectively.

Either way I just thought it'd be a fun addition, But I trust your discretion on it.
Renko  [author] 9 Apr, 2022 @ 4:52am 
@dealer : It doesn't work with vanilla subs (yet). You can learn how to set it up for your custom sub in the NOATUN demo submarine

@Savenger : I've considered it, might add it one day if I find a way to balance it. Because just a tactical helmet with no breathing unit would be useless for clowns. And a tactical helmet + breathing unit + clown power might be a bit OP.
Savenger 8 Apr, 2022 @ 4:37pm 
Now I realize the clown gets major defense bonuses of their own already but... Tactical Clown Helmet?
Epixco 6 Apr, 2022 @ 4:46pm 
How does the remote drone controller work? Been trying to figure it out.
Renko  [author] 26 Mar, 2022 @ 4:55am 
@crystal-hunter : No problem ! I'll gladly look at what you'll do with them
crystal-hunter 25 Mar, 2022 @ 12:58pm 
hello, can I take your mod and take some models for my own mod?
John Toby Simon 24 Mar, 2022 @ 6:24pm 
This mod is so perfect:securityofficer2:Good work,love u,but i use Barotrauma Audio Overhaul together,and that have a bug,(maybe) :( i don't know,maybe is my problem
Renko  [author] 24 Mar, 2022 @ 2:59am 
@Black : this is intended, sorry ^^