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This mod is deprecated as it has compatibility issues with some other popular mods and there is no easy way to avoid that. DO NOT use props generated by this mods in other mods. I don't have time to revamp this mod, but this mod itself still works. This game will get its final updates in May and I will try to keep this mod compatible with the base game. I just want to discourage new users from using this mod.
Just have to find "native" prop vehicles and trees to replace them.
It's somehow logical and not an issue of these mods. Non Terrain Conforming Props as well as Tree & Vehicle Props are generated at a specific point in the loading process (they are not stored!) This means using these assets in mods, will lead to the issue that they cant be loaded, simply because they are not created at the moment the networks and other things are loaded.
TreeVehicleProps mod:
Failed to load the conversion template prop
This is a critical error
DO NOT OVERWRITE your save
So I decided to unsubscribe to EML and PropAnarchy, thinking they would be the cause of the error, but the message appeared again. Is there any way to solve this?
Caused by EML. More detail can be found in the description
Local mod
If you want to use this mod as a local mod(not from steam workshop subscription), you have to move the bundled TVPConversionTemplate.crp file to the local asset folder
TreeVehicleProps mod:
Failed to load the conversion template prop
This is a critical error
DO NOT OVERWRITE your save
It's a known incompatibility with Extended Managers Library (EML). No solution yet and Quistar planned to add similar features into EML in the future
That may be possible(not 100% sure). I am quite busy recently...but I'll try and see if I can come up with something
Why can't we create a new prop from a sub-mesh trailer?
This game doesn't allow props to have sub-meshes, so vehicle sub-meshes are lost when the vehicle asset is used as a template to generate a prop