Cities: Skylines

Cities: Skylines

Tree & Vehicle Props 2
103 Comments
5 Oct, 2024 @ 6:10pm 
not working anymore breaks my save!!!
Too Geqo 27 Aug, 2023 @ 3:02am 
For me the mod work fine but once i quit the game ande comeback all my props have "desapair" sometime the reapair after i use the "move it" mod on something next to it. Does anyone now something ?
Hugtrain 4 Aug, 2023 @ 1:13pm 
Yeah I think this may have overloaded the prop limit in my game.
Chamëleon TBN 2 Aug, 2023 @ 8:41am 
If you use Skyve the Problems with IMT, BOB and PO are completely solved.
BlazingImp77151 9 Jul, 2023 @ 7:31pm 
why is this deprecated? is the normal one updated or smthn?
DocRainbow 3 Jul, 2023 @ 7:36am 
the mod works fine... just dont use the Generated Probs (Cars and Trees) with other mods like Intersection Marking Tool, when you do your save is f*cked
tramter 27 May, 2023 @ 4:48am 
When is the new update coming? I know just because you said May it doesn't mean that's definite, but im really eager to start using this mod again.
ZGreenGaming 13 May, 2023 @ 1:06am 
Any idea when this could get replacement or new one ?
c95samuel 24 Apr, 2023 @ 7:17pm 
ok so it works but not the best idea if you havent use it, and it may get updated after may update, thanks for the info
DocRainbow 24 Apr, 2023 @ 4:09pm 
the mod still works fine for me
tramter 23 Apr, 2023 @ 9:40am 
such a shame bout this mod, hopefully someone can roll out a temporary fix until may when the author fixes it. i usually use PO with this to group lots of cars ive placed together so they dont show up on move it
Francis • LUL 21 Apr, 2023 @ 12:45am 
Is it safe to use this mod but not to use for BOB? i tried to avoid it.
Canadian Moose 7 Apr, 2023 @ 4:56pm 
beauty @sway thank you so much for all you do!
sway  [author] 7 Apr, 2023 @ 1:34pm 
@all
This mod is deprecated as it has compatibility issues with some other popular mods and there is no easy way to avoid that. DO NOT use props generated by this mods in other mods. I don't have time to revamp this mod, but this mod itself still works. This game will get its final updates in May and I will try to keep this mod compatible with the base game. I just want to discourage new users from using this mod.
Canadian Moose 6 Apr, 2023 @ 7:58pm 
just saw that it's deprecated. I have placed to many props from this mod is there an alt? Still works fine no issues for me and not gonna yeet it unless there's an alt
bunker13 6 Apr, 2023 @ 7:27am 
Because of this mode, we were able to significantly reduce the number of sets. Now that this mode has ended, you will need to re-subscribe and place the prop and tree separately. I can't wait for a new mod to replace this mod.
ArchTeryx 5 Apr, 2023 @ 10:47pm 
It's really too bad that this mod ended the way it did. The tree and vehicle props were very useful for detailing things like train yards, parking lots, and the edge of quays. But I'm also glad that the bug was found, because it absolutely RUINED several hours of work before I knew its source.

Just have to find "native" prop vehicles and trees to replace them.
SWAGis17 1 Apr, 2023 @ 2:00pm 
What's the fix for this mod?? All the other mod options are not as good as this was...
tramter 1 Apr, 2023 @ 10:28am 
is there an alternative/fix for this yet?
Sp3ctre18 28 Mar, 2023 @ 11:01am 
oh I see, so nothing actually changed; it's just that there's a better understanding now of why those issues have been happening to those people.
Chamëleon TBN 28 Mar, 2023 @ 11:00am 
The only solution i see would be to create these props one time and store them e.g. in local asset folder instead of generating new every time. But i assume for this a full rewrite would be needed. And this at a time where all arround EML and PA is in question / will be superseded....
Chamëleon TBN 28 Mar, 2023 @ 10:58am 
Nope - it's a logical thing @Spectre. what not exists, can't be loaded... and networks are loaded before the props can be generated. But we never had before the option to use them in Networks, so it was not a big issue. But as we all a Network that can'T be loaded will cause issues - and an generated asset used in IMT will cause similar. In BOB is just lead to invisible props, most players will not have recognised this. In Procedural Objects it's a little but more tricky - in most cases it works to manipulate these props, but sometimes it leads to non existing props/trees error at load too.
Sp3ctre18 28 Mar, 2023 @ 10:45am 
Yeah, hope to hear some solution is at least being researched. You can't just say "don't use" when people *have been* using it while it had been fine. I guess the new patch broke this and the cities of everyone who was using this mod, so hope you can provide some hope for them lol
Violet 28 Mar, 2023 @ 7:48am 
Is there no way to prevent that?
Chamëleon TBN 27 Mar, 2023 @ 5:08am 
DON't USE THE GENERATED PROPS in mods like BOB, Pocedural Objects or Intersection Marking Tool.

It's somehow logical and not an issue of these mods. Non Terrain Conforming Props as well as Tree & Vehicle Props are generated at a specific point in the loading process (they are not stored!) This means using these assets in mods, will lead to the issue that they cant be loaded, simply because they are not created at the moment the networks and other things are loaded.
tramter 25 Mar, 2023 @ 6:59am 
does this work with the new update?
Dxcent 8 Mar, 2023 @ 8:02pm 
Nevermind. It was because I was using the Load Order Tool, so the assets weren't enabled as they don't show up in the tool. I moved the mod to my local assets folder then enabled it in LOT, and now it works.
Dxcent 8 Mar, 2023 @ 12:51pm 
I can't seem to get this mod to worth anymore. I've tried unsubscribing from the mod and Harmony, and the settings are also correct. However I can't get any props to show in game.
Crazycat 19 Feb, 2023 @ 10:02pm 
This mod is great, however it appears to make the assets really bright at night, no shading. Compared to just normal props.
Olarab 8 Feb, 2023 @ 11:45am 
I'm getting this message in game:

TreeVehicleProps mod:

Failed to load the conversion template prop

This is a critical error

DO NOT OVERWRITE your save

So I decided to unsubscribe to EML and PropAnarchy, thinking they would be the cause of the error, but the message appeared again. Is there any way to solve this?
urarakiroshi 26 Dec, 2022 @ 1:33pm 
@rainwright doesn't matter one guide! Since the first day that I have this mode, I only download vehicles and then I can have the props of it! is very easy to use! for example, check on my profile and you will find a couple collections that I have, of vehicules for example, just for it, and works perfectly
bunker13 26 Dec, 2022 @ 6:46am 
Thanks for making it. One problem is that when I use the vehicle as a prop, the loading screen mode says the vehicle is missing.
lobster 25 Dec, 2022 @ 6:12pm 
Hey can you make a guide for all of the vehicles in the game so i can find them as props and make screen shots?
urarakiroshi 16 Dec, 2022 @ 11:30am 
Now it works for me! A couple days didn't but now it works correctly! Thanks for your work, sway!
sway  [author] 16 Dec, 2022 @ 11:16am 
I just tested it and it still works with the current game version. I will make an update just to get rid of the warning in the content manager. Without log files I will not be able to help because I don't know what happened in your game
urarakiroshi 16 Nov, 2022 @ 6:23am 
This mod doesn't work with the new upgrade, can you fix it @sway ?
Alexgaming 8 Oct, 2022 @ 11:11am 
if you have airports dlc the planes from the pack is need fix
Alexgaming 8 Oct, 2022 @ 10:59am 
your plane need fix
uNkryh 4 Oct, 2022 @ 2:55pm 
Yeah I see, one workaround I found is turning said props into POs :) still works out in the end!
sway  [author] 4 Oct, 2022 @ 12:15pm 
@uNkryh
Caused by EML. More detail can be found in the description
uNkryh 3 Oct, 2022 @ 8:07pm 
Is it normal that hte props generated by this mod are bright at night time compared to other props? Like they're illuminated somehow
aikewei 23 Aug, 2022 @ 10:06pm 
is good

Local mod
If you want to use this mod as a local mod(not from steam workshop subscription), you have to move the bundled TVPConversionTemplate.crp file to the local asset folder
aikewei 23 Aug, 2022 @ 9:58pm 
in game note:
TreeVehicleProps mod:

Failed to load the conversion template prop

This is a critical error

DO NOT OVERWRITE your save
LemonsterOG 17 Jul, 2022 @ 8:29am 
@tsampoy -- I use the Procedural Objects mod and convert the vehicle props to PO. That eliminates the 'glow'.
sway  [author] 15 Jun, 2022 @ 9:29pm 
@tsampoy
It's a known incompatibility with Extended Managers Library (EML). No solution yet and Quistar planned to add similar features into EML in the future
tsampoy 15 Jun, 2022 @ 5:59pm 
The prop vehicles all glow at night, how do I fix this?
sway  [author] 21 May, 2022 @ 11:36pm 
@AngelHeavenly
That may be possible(not 100% sure). I am quite busy recently...but I'll try and see if I can come up with something
AngelHeavenly 21 May, 2022 @ 4:01pm 
@sway
Why can't we create a new prop from a sub-mesh trailer?
sway  [author] 21 May, 2022 @ 1:55am 
@AngelHeavenly
This game doesn't allow props to have sub-meshes, so vehicle sub-meshes are lost when the vehicle asset is used as a template to generate a prop
AngelHeavenly 20 May, 2022 @ 6:02pm 
Hi! Can you add sub-mesh trailer variations? For example vanila train trailer have many sub-mesh, but this mod generate only one trailer. I want get it all.