Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

1930s Vehicle Assembly Line
27 Comments
Comrade Joe  [author] 10 Jun @ 5:49am 
If I reread your earlier comment now, the idea is to have modules working as independent assembly lines so that each can have its own planned production and you don't have to change it every now and then?
The idea is nice, but I have the impression it would be a bit of an ordeal to organize the input and output connections for these modules, in a way that would look coherent in the end.
Comrade Joe  [author] 10 Jun @ 5:47am 
Αh, you're suggesting a factory with a different architecture/shape all together?

Or to make the present one modular? For what reason, to save some footprint space?

In any case, I don't think I will be revisiting this mod in any conceivable near future, as I have so many other things on queue, and not much time dedicated for WR in particular currently.
But I'm curious to understand your rationale.
Tesmio 10 Jun @ 3:31am 
No, I meant that the building consists of three parts - the two long outgrowths are assembly lines. For modularity and cheaper construction, it would be nice to make this long "spur" a separate building.
Comrade Joe  [author] 9 Jun @ 3:08pm 
Hi, I'm not sure I understand your request, maybe the translation muddies it too.
A conveyor? Is the issue related to this mod?
If it's a complicated/long matter, maybe contact me on discord, and we discuss it.
Tesmio 25 May @ 6:24am 
По сути просьба только отрезать и сделать стенку с воротами и все
Tesmio 25 May @ 6:24am 
Привет. А можешь сделать один конвеер отдельно?
Один из цехов только, чтобы можно было строить модульно. Потому что задолбало постоянно переключать типы техники которые надо делать. А так можно будет на один цех один тип техники поставить и забыть :)
Comrade Joe  [author] 22 Jul, 2022 @ 8:04am 
это потрясающе ^^
Stod 25 May, 2022 @ 10:12pm 
Я на ХТЗ работал
Comrade Joe  [author] 7 Jan, 2022 @ 4:19pm 
Ok, the problem was identified and addressed. I updated the mod.
Now you should have a parking spot opposite to the "stations" (where workers and resources are delivered), from which produced cars depart. I previously had no idea this was part of the mechanic of the factory.

I'm afraid you might need to rebuild the factory for the update to be included though, as often with such changes.
I also hope that your vehicles will be departing from the "front" side of the back and not the "back" side (as in that case vehicles will appear to drive through the building). Maybe having to road connections wasn't the best idea.
Comrade Joe  [author] 7 Jan, 2022 @ 3:40pm 
... bummer o.O
I don't know aforehand what might be causing this, I'll consult with other comrades, and hopefully we'll figure it out
catmike 7 Jan, 2022 @ 3:17pm 
I have some bug. An any vehicle just built by this plant cannot drive out itself but can be transfered away by outside trucks (by transport order). It's quite bad because not every type of vehicle can be transfered by another truck. Can this issue be fixed?
Comrade Joe  [author] 1 Jan, 2022 @ 10:23am 
thanks all ^^
I just did a small tweak to increase its power consumption that seemed too low to my taste, and another to make sure there's no worker complains about cold in winter :P
thrax1821 29 Dec, 2021 @ 3:01pm 
Really great. One of the best factories on the workshop.
Comrade Joe  [author] 29 Dec, 2021 @ 4:39am 
that's the idea ;)
Vigg 29 Dec, 2021 @ 3:17am 
This fits very well to my old city part where this as like the old car manufactuer
M0en 27 Dec, 2021 @ 11:38am 
thanks man
Comrade Joe  [author] 27 Dec, 2021 @ 11:23am 
I usually dont like using the asphalt floor, but in the case of a factory with such a large open area within it, I feel like the opposite would be much uglier.

However, if you really wanna get rid of it, and have the factory lie on nasty unsettled dirt, all you have to do is open the building.ini file, and delete the following lines:
"
$CONNECTIONS_ROAD_DEAD_SQUARE
-160.9040 -13.6205
0.9471 149.8136
"

If you even want to get rid of the asphalt required for ground works phase of the construction, scroll down a bit more in the same file and remove the word 'asphalt' from 'ground_asphalt' (leaving just 'ground').

Thanks guys ^_^
M0en 27 Dec, 2021 @ 10:34am 
is it possible to remove the asphalt floor? it really ruins the vibe of an otherwise great mod
晒干的咸鱼 27 Dec, 2021 @ 6:19am 
Хорошо! Great job!:USSR_ball:
ryantheskinny 26 Dec, 2021 @ 8:36pm 
Cat factory!
argent 26 Dec, 2021 @ 3:23pm 
a welcome addition, nicely done
fjorkar 26 Dec, 2021 @ 12:32pm 
still very nice, thank you Comrade Joe
Comrade Joe  [author] 26 Dec, 2021 @ 12:16pm 
hehe, for that you'll have to ask the people's commissariat for automotive industries. I'm back to my regular duties in the commissariat of public housing ^^
-KC- Krakenpots 26 Dec, 2021 @ 11:19am 
now we need the Khakovchanka!!!
Comrade Joe  [author] 25 Dec, 2021 @ 3:51pm 
thanks, very kind of you ^^
thankfully industrial design tends to be rational and not extravagant :P
The duckman 25 Dec, 2021 @ 3:30pm 
with limited resources to base the building off i say you did a pretty excellent job. :steamhappy:
Nektor 25 Dec, 2021 @ 5:11am 
very helpful, thanks