Stellaris

Stellaris

Klingon Weapon Pack
36 Comments
GENOBEESRAGE  [author] 5 Apr, 2023 @ 7:58am 
GENOBEESRAGE  [author] 7 Sep, 2022 @ 10:16am 
okay that should be fixed now
marchin_81 7 Sep, 2022 @ 8:34am 
the preventing other empires from adding the civic after game start?

it may well just be other mods doing weird things that game. It was just a bit of a surprise to see the borg using disruptors over their own weapons pack, ha... though, i guess they are adaptive?
GENOBEESRAGE  [author] 5 Sep, 2022 @ 7:08pm 
i thought i had done that, yer the weapons are all at starting points, ill probaly keep beams at 1 to 1 but reduced damage, but cannons and torps will not get 1 to 1
marchin_81 5 Sep, 2022 @ 6:53am 
as an aside, you might consider restricting it as a civic you can't take after game starts. every AI empire in the game kept reforming their gov to add it. even the borg reformed their gov to add the civic.
marchin_81 5 Sep, 2022 @ 6:51am 
definitely fun to play against, as it is a bit challenging. though, I think after watching my klingon neighbors go to war with another empire-- and quite literally devastate fleets 2.5x their size with minimal losses-- I think setting the accuracy and tracking to 1 may be a bit overkill, ha.

fighting against them myself, I quickly learned corvettes are useless. I'd send in 2 or 3x their fleet power in corvette attack ships and within like 3sec my corvettes would be forced to retreat. even my larger ships, i basically had to use twice as much fleet power to take on anything.
Emden 17 Mar, 2022 @ 9:02am 
Loving it :) very nice mod.
GENOBEESRAGE  [author] 17 Mar, 2022 @ 7:04am 
yer its like that so the weapons will work on starbases
Emden 17 Mar, 2022 @ 6:41am 
Ah, ok... so the Human player has to be that too.... will give it a go.
GENOBEESRAGE  [author] 16 Mar, 2022 @ 6:45pm 
Fanatic militurist or spiritualist or civic.
Emden 16 Mar, 2022 @ 5:27pm 
Subscribed to this only and I did not get any Klingon Disruptors. Are they available researching Disruptor weapons or is it own tec?
RoxanneWolf 6 Feb, 2022 @ 8:30pm 
Is it possible to lower the volume of the firing sound effects? All of them seem to be far louder than the sounds for the Fed weapon pack.
GENOBEESRAGE  [author] 25 Jan, 2022 @ 8:13pm 
I want to do romulan and cardassian/dominion. Just need to get good SFX for them first.
dreamcatcher582 25 Jan, 2022 @ 4:16pm 
You thinking of doing Romulans next? What about other star trek factions?
GENOBEESRAGE  [author] 10 Jan, 2022 @ 8:05am 
also civic is now requireed therefore io have added additional bonuses to it to compensate
GENOBEESRAGE  [author] 10 Jan, 2022 @ 8:02am 
updated. removed the modifiers from the wepons themself and added an aux module. with the bonuses sintead, also added a warp/jump drive. though i cant make it work the way its supposed to without messing with game defines
Kxawzìtan 3 Jan, 2022 @ 5:29pm 
Very nice, even with the FED wpns, GG. Does feel a little OP late game to have 1b hull armour shield at the endgame but meh, i like big numbers xD
Are you working on a Romulan Weapons Pack by any chance?
GENOBEESRAGE  [author] 3 Jan, 2022 @ 7:03am 
its mostly meant for setting up AI empires
GENOBEESRAGE  [author] 3 Jan, 2022 @ 6:08am 
civic is only for non-fanatic militarist or spiritualist
RatSmasher88 3 Jan, 2022 @ 5:51am 
I mean I cant use the civic for it
GENOBEESRAGE  [author] 3 Jan, 2022 @ 3:33am 
how do you mean? it should be automatic
RatSmasher88 3 Jan, 2022 @ 3:03am 
for some reason it wont let me use disruptors on a fanatic militarist empire? I'm trying to make the klingons in my game but im having to make them spiritualist instead

is this normal?
GENOBEESRAGE  [author] 31 Dec, 2021 @ 11:28pm 
Trying to make each set more distinct from one another. Federation gets higher defensive stats. Klingon gets higher damage. Borg will get an all around upgrade. Also makes the larger ships more expensive and just flat better than the smaller ones and require smaller fleets to defeat more numerous opponents. May drop weapins from +3 to +2.
Canadian 31 Dec, 2021 @ 9:32pm 
ah ok...wanted to make sure it wasnt just me lol
GENOBEESRAGE  [author] 31 Dec, 2021 @ 5:59pm 
Intentionally. You should also notice the insane cost of the weapons. I may tone down the weapon damage donus.
Canadian 31 Dec, 2021 @ 9:19am 
for some reason i have been finding that even though the tool tip for the klingon t5/6/7 disruptors have MASSIVE hidden bonuses....even though the tooltips on them say only average dmg of 200 max with energy type....they give WAY more dmg bonus to the ship then if i put...say stelarite energy weapons...for instance 1 defense plateform with 2 large weapons slots...2 disruptors give it an average dmg of 4K+...2 stelarite weapons...600ish
Marcus Arabela 27 Dec, 2021 @ 2:41pm 
After a little further investigation, I think the issues I was having with the strike craft overhaul mod were due to another mod I use, not due to any problem inherent to it. My choice were to hunt for a patch mod, experiment with load order, create a patch mod myself, or just not use it for now.

I went with the later option for now. I just wanted to mention so as to not confuse others concerning it's use.

Looking through the file structure and contents of your mods has expanded my knowledge of Stellaris modding. I've seen some really good mods and have a better appreciation of the work y'all modders of Stellaris have completed.

Thanks for your efforts and creativity!
Marcus Arabela 27 Dec, 2021 @ 7:39am 
@GENOBEESRAGE - Tried the strike craft overhaul mod a little and noticed several times that some text from having mod installed was missing and showing placeholder names. Then today I noticed it was last updated in 2019, so is more than likely due to Stellaris file format changes, etc. I've uninstalled it for now.

I'm going to continue using your Federation and Klingon Weapons packs. I'm really enjoying using them. I'm using them with a 2 shipset mods, United Earth - Warp 5 posted by Phoenix for my Federation style Earth empire and Star Trek: Klingon Shipset by Walshicus .

I found your cool mods via Phoenix's recommendation and link to your mods. Thanks for these awesome mods, I'm thoroughly enjoying using them.
Marcus Arabela 26 Dec, 2021 @ 11:04am 
@GENOBEESRAGE - Not sure either, but I really enjoy your mods. If balance gets too out of control, I'll trim back what mods I add and start a new game.
GENOBEESRAGE  [author] 26 Dec, 2021 @ 10:42am 
i have no idea how balanced that is gonna be.
Marcus Arabela 26 Dec, 2021 @ 10:25am 
Cool, thanks, and thanks for quick reply. Just looked at your strike craft overhaul mod and going to give it a try too!
GENOBEESRAGE  [author] 26 Dec, 2021 @ 10:19am 
yer it causes no issues.
Marcus Arabela 26 Dec, 2021 @ 10:13am 
Awesome weapons pack! I'm already using the Federation Weapons Pack, can I add this to my game in progress? Can I use the Klingon Weapons Pack along with your Federation Weapons Pack at the same game?
GENOBEESRAGE  [author] 26 Dec, 2021 @ 6:54am 
Strike craft added as well as a T slot weapon. each weapon now provides modifiers to the base stats at vastly increased cost. people will have to let me know how balancxed that is.
GENOBEESRAGE  [author] 25 Dec, 2021 @ 9:14pm 
Its the exact same as the other set. The Phasers have a PD as well i just need to make it its own set. Ill increase the fire rate then.
tolaburke 25 Dec, 2021 @ 7:29pm 
Oddly enough there's already a difference: the Klingon set has a unique Point Defence where the Phaser Set does not. It seems to be a clone of the Small Disruptor. This is a problem-most Point Defence is fast firing-cooldown of 0.5 days. The Small Disruptor fires too slow to actually be usable as Point Defence.