Oxygen Not Included

Oxygen Not Included

Material Colored Tiles and more
81 Comments
TOAST 13 Feb @ 3:00am 
Perhaps Asphalt is too black now leaving it untinted is best.
devent 23 Dec, 2024 @ 4:12pm 
Right, thx, I had MaterialColor. Totally forgot about it. Removed because it appears not to work anymore.
shelena_malk  [author] 22 Dec, 2024 @ 5:40pm 
No, maybe that was MaterialColor or some other mod? Colors here are usually close to the colors of natural blocks. Almost all of the rocks were and are grayish: Sedimentary and Igneous are gray, Granite is light gray, Mafic is dark gray, Sandstone is brown, Obsidian is black.
devent 22 Dec, 2024 @ 3:11pm 
Ok sorry, I guess that is the color. I think I remember Sedimentary being green in color. And Igneous was red?
devent 22 Dec, 2024 @ 2:44pm 
Hi, great mod. But my tiles are now all just gray since the new patch.
Goldobsidian 8 Apr, 2024 @ 3:53pm 
Can confirm, its fixed on my end. Thank you!
shelena_malk  [author] 8 Apr, 2024 @ 7:16am 
Yeah, that's what I warned about. I'm glad that the issue is resolved :)
SheckyS 7 Apr, 2024 @ 5:28pm 
Hm. Apparently the mod got reset to the default options and the default does not include doors. Duh. :)
shelena_malk  [author] 7 Apr, 2024 @ 1:14pm 
My doors are colored normally. Moreover, nothing changed about doors, so there should be something wrong with your install or options. Try to reinstall the mod or delete mod config and configure it again.
SheckyS 7 Apr, 2024 @ 9:52am 
Ran the game today and got a new update for this mod. But my doors are still all silvery. I reset the settings, but no change.
SheckyS 7 Apr, 2024 @ 9:35am 
Thanks. Love this mod, BTW. :)
shelena_malk  [author] 6 Apr, 2024 @ 9:37pm 
For me, they were colored, but after more intensive testing, not always with right color. Those changes are reverted now, tiles colors should be fixed.
Goldobsidian 6 Apr, 2024 @ 6:42pm 
Mod options reset, and regular, airflow and mesh tiles are no longer colored, Metal and plastic Tiles seem to be fine. Drywall seems to be fine and Doors seem fine after I toggled them back on.
shelena_malk  [author] 6 Apr, 2024 @ 6:11pm 
Check mod options, they might reset.
SheckyS 6 Apr, 2024 @ 1:36pm 
This includes Manual Airlock and mechanized airlocks, as well as pneumatic doors.
SheckyS 6 Apr, 2024 @ 1:35pm 
In fact, I think ALL my doors are silvery-colored. Even the gold amalgam, aluminum, and iron ones.
SheckyS 6 Apr, 2024 @ 1:34pm 
There was an automatic update to this mod today and now all my copper doors are silvery-colored.
shelena_malk  [author] 5 Apr, 2024 @ 4:25pm 
Мне не удалось воспроизвести проблему. Возможно, рефакторинг проблемного метода поможет. Если нет - дело может быть в конфликте модов, нужно искать "виновника".
Hardnik 3 Apr, 2024 @ 6:37am 
Приветствую, при постройке блока поверх агроклетки игра вылетает.

[13:20:17.814] [1] [INFO] Material Colored Tiles and more's patched_method Rendering.BlockTileRenderer.GetCellColour matched in the stack trace, adding to referenced mods list

NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at MaterialColoredTilesAndMore.Patches+BlockTileRendererPatches.Postfix (UnityEngine.Color& __result, System.Int32 cell, SimHashes element) [0x0002b] in <bd82e92423fe47ff949f535c754ef755>:0
at (wrapper dynamic-method) Rendering.BlockTileRenderer.Rendering.BlockTileRenderer.GetCellColour_Patch2(Rendering.BlockTileRenderer,int,SimHashes)
at Rendering.BlockTileRenderer+RenderInfo.Rebuild (Rendering.BlockTileRenderer renderer,
shelena_malk  [author] 23 Mar, 2024 @ 12:59am 
Incompatibility between this mod and MaterialColor is expected, as they're doing basically the same thing. Sorry if it causes inconvenience for you, maybe I should state this in the description more clearly.
MxAussieJay 22 Mar, 2024 @ 10:19am 
I've noticed a compatibility issue with the MaterialColor overlay mod, if I have that mod enabled the sculptures will straight up not be recolored with this mod and I doubled checked that it was enabled. It's not a big deal for me to just turn the overlay mod off though, but if anyone else has this issue that may be the solution. Thanks for a great mod :)
asurendra 4 Dec, 2023 @ 1:13am 
Офигенная вещь! База сразу заиграла новыми красками :)
shelena_malk  [author] 4 Jun, 2022 @ 6:21am 
Thaipo, it's a right remark, I'll add the info about defaults.
Aki, nice to hear that, thanks :) Personally I think they mostly look good, except from two cases: shiny metal tiles (they look a bit strange and too shiny with my colors, which with default brightness are much darker than yours) and obsidian tile (too black to see its beautiful texture well).
Aki 3 Jun, 2022 @ 10:11pm 
Fun fact, I originally planned to make a compatibility texture pack for your mod (basically white colors to take to colors well).
But the consensus from all my testers was that they really like your colors with my default tiles as is. :P
Thaipo 3 Jun, 2022 @ 9:26pm 
Was being hyperbolic about the cement, but sure enough; not enabled by default as expected.

Perhaps note which ones are default enabled in the description? Otherwise looks great!
shelena_malk  [author] 2 Jun, 2022 @ 1:02pm 
Maybe gold sculptures don't look exactly like gold, but they definitely don't look like cement. Is sculptures recoloring enabled in the options?
Thaipo 2 Jun, 2022 @ 10:17am 
This pairs very well with the new True Tiles mod.

Unfortunately, gold sculptures still look like cement :'( (tested with true tiles disabled)
shelena_malk  [author] 9 Apr, 2022 @ 4:30am 
I'm talking about color mix. For example, ladder's dark texture makes any hue almost undistinguishable on it; bluish texture of ice sculpture makes hydrogen purple (and even worse transformations with some other materials); orange toilets are painfully oversaturated with metal hue applied; etc.
I can change only the hue. Changing textures is theoretically possible, but it's out from my competence.
Shame 9 Apr, 2022 @ 1:28am 
The cobalt and cobalt ore buildings look kind of ugly with the indigo hue they have, so I don't know what you're talking about. Easier information through color coding is pretty useful to have and you could end up having some of your builds look steam punk for example simply by making almost everything out of copper if other buildings had such color changes.

How practical would it be to have this done through adding texture variations though? Or can you only change the hue?
shelena_malk  [author] 25 Jan, 2022 @ 8:05am 
The main purpose of this mod is aesthetic, not informational. More than that, there is no good way to make really distinguishable and, at the same time, non-annoying colors that will work for any objects regardless of their texture. Overlays do that trick using all-screen gray tint, but it covers not only buildings but also gases, liquids, natural tiles etc. Using this in non-overlay mode is not a good idea, so I suggest to use material overlay for informational purposes. You can also try MaterialColor mod but it has limitations listed above.
Shame 25 Jan, 2022 @ 7:00am 
Same thing would be amazing for buildings without overlays as well as it is not particularly useful for identifying material used to build it when you can see the yellow tint of the default storage box texture no matter what material you make the building out of.

Would be especially useful for something like an aqua tuner since you would rather have it be of gold amalgam (pale yellow) or steel (shiny blue) rather than anything else typically selected by accident like copper ore (dark orange). A lot of repetitive work for sure but it would be really useful overall to see color for things properly.
shelena_malk  [author] 24 Jan, 2022 @ 3:14pm 
Added brightness slider. Hope it will solve your issue.
tuxii 23 Jan, 2022 @ 1:00pm 
Currently this is the best material color change mod that I can find available for ONI, so shelena_malk owns that glory. I just didn't hold back and gave a critical review from a place of anger at how dark it came out and to see my beautiful creations marred by the darkness of this mod. I do like the colors for the most part (as they are vanilla) but if they were lightened to... match how much brighter buildings are compared to natural terrain. Ceramic, Isoresin & Insulation are ok as is. Mods are hare to make so I feel a brightness slider would be too much to ask for.
Spontaneite 22 Jan, 2022 @ 5:48pm 
@ tuxii if you don't like the colours it costs you nothing to move on and find something you prefer. At most you should be politely asking 'is it possible to make a desaturated / lighter colour version?' It's unkind to field unsolicited criticism at someone who made this in their spare time for free, especially when colours are a matter of personal taste and may suit other users just fine.
shelena_malk  [author] 22 Jan, 2022 @ 2:13pm 
And we can select a material that is closest to vanilla look (not the same, though). For example, ceramic for regular and insulated tiles (maybe pipes too). Aluminium for metal tiles, gold for metal pipes, ice for drywalls.
shelena_malk  [author] 22 Jan, 2022 @ 2:10pm 
These are in-game material colors, so they are as vanilla as possible. You can just place a building near natural tile and see how similar they are. Yes, they are dark, because natural tiles are much darker than vanilla buildings for some reason. Pipes are even worse because they have dark texture themselves, but it's not something we can change. I tried to make colors a bit brighter but found them not so similar to natural tiles and reverted to the original ones.
tuxii 22 Jan, 2022 @ 11:59am 
All of your color selections are too dark and contrast too greatly from other vanilla ONI assets. There is no material we can select for a vanilla look either (Igneous Rock should be default imo) We can't even have white drywall? Liquids running through igneous pipe looks absolutely horrible. I'd love to see more variation in color due to material but this is a bad execution. Nice try.
shelena_malk  [author] 21 Jan, 2022 @ 2:01pm 
What do you mean? Color depends on the material used for building and is chosen through in-game associations. If you see default color, maybe you didn't enable recoloring for that type of building in the options.
愛你喲<3 21 Jan, 2022 @ 9:45am 
why i cant change the color
shelena_malk  [author] 6 Jan, 2022 @ 3:28am 
You're welcome! Ask if you need more help.
mars 6 Jan, 2022 @ 3:24am 
I will look into it, thx again!
shelena_malk  [author] 6 Jan, 2022 @ 3:19am 
You can get tile's tag by Grid.Objects[cell, (int)ObjectLayer.FoundationTile].PrefabID() and compare it with "MetalTile" or anything.
shelena_malk  [author] 6 Jan, 2022 @ 3:16am 
Patches.AcceptedTags getter generates the list of tags that will be processed by the mod. Modifying it will work for anything but tiles. You can expand this logic to tiles by adding a check into BlockTileRendererPatches.
mars 6 Jan, 2022 @ 2:55am 
OK, I'm trying to modify the .dll file by myself, Can you tell me where to look if it's not too trouble? Thank you.
shelena_malk  [author] 6 Jan, 2022 @ 2:46am 
No. This option can be added to the mod easily, but it will make the config too large and inconvenient.
mars 6 Jan, 2022 @ 2:17am 
Hello, @shelena_malk, is there a way to make it only affect certain tiles, such as metal tiles?
shelena_malk  [author] 1 Jan, 2022 @ 12:03pm 
Not all buildings look well when recolored. Texture color mixes with tint color; as a result, some of them are oversaturated, some have very little difference. The idea of this mod is to recolor only buildings that look good, that's why ladders aren't included. MaterialColor is better choice for you if you prefer to recolor them all.
Noxivius 1 Jan, 2022 @ 9:09am 
I'm a big fan of visual queues and quickly grew to love MaterialColor. Some of the colors are painfully similar, or overpoweringly intense (cobalt's so blue). This meant I was looking for an alternative and love the color scheme of this one. Unfortunately once I realized it doesn't effect ladders I was a little disappointed. Currently playing with both mods, which seems to be working, but would love if this one could be applied to ALL the buildings. TY for the great recolor though!
jwireman515 30 Dec, 2021 @ 5:48pm 
OH NICE JOB
Michael 29 Dec, 2021 @ 12:20pm 
Ok, this is miles ahead of the original material color mod... With the config and everything too, its damn good