Crusader Kings III

Crusader Kings III

Skalla's War and Conquest
84 Comments
3tuis 1 Apr, 2024 @ 1:19am 
I think it still works for AI declaring war more frequently.
PhazezGova 15 Jan, 2024 @ 8:04am 
Does the mod need an update?
José 3 Jan, 2024 @ 4:42pm 
Does anyone intend to update the mod?
Shaigadough 1 Jan, 2024 @ 3:41pm 
Skalla please come back bro I need this mod to make the game fun :steamsad: Pls update
Prairie Dog 12 Nov, 2023 @ 1:52pm 
I agree! the aggressive ai mod is fantastic for the chaos, but it would be nice if this mod worked for a more "controlled chaos" or menacing ai empire to challenge against. I'm trying this mod out, as well as the Zealot King mod. Never tried either, but they both do something that you'd expect from a great official DLC!
Kaigun 12 Nov, 2023 @ 6:47am 
Could you please update legendary conqueror mod? aggressive AI mod is good. But I don't want every ruler become aggressive. lol
Skalla  [author] 11 Nov, 2023 @ 12:57am 
Thanks for the report. I'll have a look at it.
Earliest next week though
Prairie Dog 10 Nov, 2023 @ 4:00pm 
Ai seems less aggressive again... I have it set to very high aggressive level and it feels more like low, and there seems to be a vanilla level of claim fabrication going on. I suspect the new update caused this
LIEUTENANT LIBER-D 10 Sep, 2023 @ 2:35am 
THE HERO WHO WAS PROMISED!!!!!
Skalla  [author] 10 Sep, 2023 @ 1:41am 
Mod has been updated one more time and is working fine for the current version
Smiling Knight 24 Jul, 2023 @ 5:29am 
Will we see The Hero Who Was Promised that will revive this mod? :crusader_helmet:
aemelt 11 Mar, 2023 @ 8:19pm 
this mod was goated. Thank you for everything
IVIephesto 27 Jan, 2023 @ 11:38am 
@Skalla Thank you.
Skalla  [author] 27 Jan, 2023 @ 10:08am 
No longer working on this.
If anyone wants to take over, here are the files: https://github.com/Skalha/skalla_ck3_ai.git
You may do with the files as you wish.
Skalla  [author] 27 Jan, 2023 @ 10:06am 
@IVIephesto common\defines\ai\aggressive_ai
The following values are influencing the AI's willingness to fight stronger enemies:

CB_TARGET_MAX_STRENGTH
CB_TARGET_AT_PEACE_STRENGTH_RATIO_MAX
ENEMY_MAX_STRENGTH_MULTIPLIER
CB_TARGET_AT_WAR_STRENGTH_RATIO_PER_WAR
ENEMY_COMBAT_STRENGTH_MULTIPLIER
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 26 Jan, 2023 @ 10:36pm 
this is a must have. only if it worked
IVIephesto 24 Jan, 2023 @ 12:12pm 
Please tell me which file you changed for - AI more willing to challenge other strong empires
Skalla  [author] 3 Nov, 2022 @ 9:42am 
@Hecleas Yes

@footsoljer Barely any time to work on it, but I'll see if I can find some time in the near future. I've updated it once more to fix the issues of Paradox' last few updates.

@Dracane This mod hasn't been updated in a while, most issues should be fixed now. Will consider the possibility of a player hate mechanic.
Dracane 3 Nov, 2022 @ 5:10am 
I do not think this mod works at the moment. I made a playthrough where I cranked up the AI as much as possible and even intentionally crippled myself to not scare the AI. Went 8 hours (from start of my campaign to before I stopped of boredom) and not a single war was declaired against me. Just why is this game so extremely boring? Nobody ever fights me.
footsoljer 18 Oct, 2022 @ 7:39pm 
no more updates? how come? this mod is great!
Hecleas 14 Oct, 2022 @ 2:14am 
super it is valid for the player too?
Skalla  [author] 13 Oct, 2022 @ 11:06pm 
More blobbing in this mod means less rebellions, allowing a conquered empire to get bigger and bigger. Less blobbing means the empire will get unstable the bigger it gets, breaking apart from time to time.
Sols4gan 12 Oct, 2022 @ 8:02pm 
@hecleas, blobbing is painting the map, conquering a lot of territory.
Hecleas 11 Oct, 2022 @ 2:04pm 
What exactly does "blobbing" do?
Skalla  [author] 22 Sep, 2022 @ 8:19am 
Will not be updating it anymore, but it's still working for now.
Spring Daniels 22 Sep, 2022 @ 7:15am 
Will this amazing mod be updated for 1.7?
Skalla  [author] 7 Aug, 2022 @ 1:08am 
Yes, it's compatible.
It's also still working with the current version. Just haven't changed the version number yet.
Exaxis 6 Aug, 2022 @ 9:41pm 
Is it compatible with "Great Empire War Mechanic" + "More Interactive Vassals" ?
Hecleas 8 Jul, 2022 @ 3:57pm 
Update?
Skalla  [author] 14 Jun, 2022 @ 2:41pm 
Thank you!
Dinobot 9 Jun, 2022 @ 3:52am 
Interesting mod.
Skalla  [author] 11 May, 2022 @ 8:45am 
I believe it should be mostly compatible.
Not sure how exactly my mod would behave in an existing save regarding game rules.
I'd assume that the default options would be chosen automatically, those being very high AI aggression, medium AI blobbing and vanilla AI strength (no bonuses).
NickDC 10 May, 2022 @ 4:26pm 
Just the mod I was looking for. Would this be compatible with the Fallen Eagle overhaul? I wanted to see if I load yours at the bottom would work for an existing save for the FE mod.
Skalla  [author] 20 Apr, 2022 @ 10:51am 
I would imagine this to work mid game, but would have to test it myself to give a definite answer.
My game rules are simple modifiers. Editing a different modifier to apply should take immediate effect on the game.
warriorandtoaster 20 Apr, 2022 @ 3:44am 
If I change the game rules midgame (editing saves), will the AI experience the changed rules? For example, I started on default settings for your mod but edited the save so the settings are now on high; will the AI get the boosted levies and blob harder that way, or do I need to start a new game entirely for it to take effect?
Skalla  [author] 4 Apr, 2022 @ 10:57am 
@pacoh900 Thanks!
@jbjb9a It works fine, the version number just doesn't match.
jbjb9a 4 Apr, 2022 @ 6:12am 
hi dont work for me say bersion not good. Its me or ??
pacoh900 4 Apr, 2022 @ 5:30am 
Dope mod my guy.
Skalla  [author] 21 Mar, 2022 @ 12:38pm 
@Hecleas That's true. Sadly the game is very black-and-white about this. It does not matter how many enemies a character is fighting, there is only "at war" or "at peace".

Ideally, I'd like the AI to consider the amount of enemies and their strength when choosing a target for a casus belli. Not sure how I would go about this, but perhaps I'll figure something out in time.
Hecleas 20 Mar, 2022 @ 10:29am 
@The Pres and the Pedo

An attack may seem suicidal to you, but it is not when you are already at war with another faction.
And very often even if the faction has less power than you, it's not a problem, because very often other neighboring enemies will take the opportunity to attack you at this time. So you'll quickly end up overwhelmed.
And in CK3 the declarations of suicidal wars are not necessarily illogical and in case of defeat, the penalty of gold and prestige for the AI ​​is not so impactful.
That's just my opinion.
For the sake of making the AI ​​less suicidal, only strong factions will attack and continue to grow, so the only way to bring down a great empire is to wait for them to fall from within and not by several harassment from all fronts. It's sad
Skalla  [author] 20 Mar, 2022 @ 4:03am 
Updated. AI adjusted to make them less suicidal
Brotha 19 Mar, 2022 @ 8:15pm 
still waiting on weekend update
dude57 14 Mar, 2022 @ 12:54pm 
@Skalla: Ty man!! Looking forward to try mod. Really need more aggressive AI in this game. :)
Skalla  [author] 14 Mar, 2022 @ 11:58am 
Still works. I will update it and adjust the AI this weekend.
dude57 14 Mar, 2022 @ 8:54am 
Does this work with new update? :)
Meat Grinder 1 Mar, 2022 @ 4:01pm 
Good mod, but it makes the AI suicidal. Theyre willing to declare wars even if theyre dramatically outnumbered, could I suggest that you tone it down a bit?
YIN 11 Feb, 2022 @ 9:31pm 
great
Skalla  [author] 11 Feb, 2022 @ 1:59pm 
Another trait mod released to make for more interesting gameplay: Zealot King