Team Fortress 2

Team Fortress 2

Tossable Teleporter
383 Comments
Stogie 29 May, 2022 @ 10:12am 
Fantastic idea, but I'm not so sure about that model. It doesn't quite fit TF2's old-timey. It needs a retro-futuristic redesign.
GalacticFrazzy 25 Jun, 2021 @ 11:27pm 
is it a primary or 2nd-ary?
Wolly 20 Apr, 2019 @ 3:52pm 
This would make more sense as a Jarate/Mad Milk reskin for Engie that used less metal but had to recharge before you could toss another one as an exit or something, maybe in the amount of time it would take to build one.
Dribs 4 Apr, 2019 @ 11:22am 
it looks good and could prove useful in a fight you dont want but i can see this being used for exploiting and getting to places you wouldnt normally be able to so overall i wouldnt want this because of that reason
TheSenorSaturno 14 Dec, 2018 @ 8:07am 
:steammocking:
TheSenorSaturno 14 Dec, 2018 @ 8:05am 
we NEED it in the game.
trollge 19 Jul, 2018 @ 4:16pm 
im very need have it and see it in game
Aljoha™ 29 May, 2018 @ 3:58pm 
I need it its awesome
LDVISION 27 Apr, 2018 @ 8:47am 
I watched the youtube video and i belive it should be added but IT SHOULD NOT be able to teleport with the intel because thats just too op
Rok 6 Feb, 2018 @ 7:41pm 
sounds like a badass sfm movie tbh
Fiddle0131 6 Nov, 2017 @ 5:13pm 
well i don't see why only scout could use this... maybe it could be a secondary thing for all classes? (exept for engi of course)
Not Luzeria 14 Aug, 2017 @ 7:14am 
if you add this pls pls pls give me one
Not Luzeria 12 Aug, 2017 @ 7:29am 
I WANT THAT ITEM ITS THE BAST ITEM IN THE WORLD!
Not Luzeria 12 Aug, 2017 @ 7:28am 
ADD THIS!!!!!!!!!!!!!
RaccoonRevolution 27 Jul, 2017 @ 8:27pm 
I'm a little afraid it might unbalance the game, but I'd rather see it in action first.
duke 22 Jul, 2017 @ 12:43pm 
it is to over powerd you could get the flag bam your back repeat
stromboli 30 Jun, 2017 @ 12:06am 
This weapon would be great if you had a invincibility frame period, or higher resistance to damage for a few seconds.
beef 20 May, 2017 @ 12:46am 
YES PLEASE! ADD THIS SHIT IN!
schlub-zipurath 6 May, 2017 @ 9:11am 
may i test please?
Mahatma Ghandi 30 Apr, 2017 @ 8:26am 
does anyone know how to get steam workshop weapons
ActualOatmeal 26 Apr, 2017 @ 2:15pm 
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Edward_shooter 7 Apr, 2017 @ 9:34pm 
Patches:

1.make its project like grenades (with sticky ability)

2.picking up ammo packs will reduce its regenerate time

3.invincible for 0.5-1 second after teleporting


Suggestions (optional):

1.make it stick to surface like sticky bombs instead of grenades

2.make it return immediately after 2-3 second instead of 5 when not enough space to teleport

3.make it return immediately when thrown outside the map/death pits
(because it wouldn't be nice to die after a missed shot)

4.an-ti fire to destroy/return item
(same as no.3)

5.players can destroy it like sticky bombs
(like short circuit or just any weapon)


?.additional buffs? Like reduce speed, jump height, max health etc.
Edward_shooter 7 Apr, 2017 @ 9:34pm 
Suggestions/Fixes
I think it is a bit overpowered, so I came out with a few suggestions:


Buffs:

1.drop intelligence before teleporting/ cannot be used while carrying the intelligence (MUST)

2.make its regenerate time a bit longer
(with 'picking up ammo packs reduce it's regenerate time as complement)

3.make a team-coloured outline at any time as it's hardly visible due to its small size.
Also, let other players have a general idea of where the scout will be teleported to.
(just like you can see the location of engineer's buildings after respawning)

4.cannot move for 0.5-1 second after teleporting
(invincible during the time period)
(prevent taunt kill)
Handsome Spell Caster 6 Apr, 2017 @ 11:21pm 
can i test this?
csom 2 Apr, 2017 @ 9:13am 
how do you download a TF2 mod?
RequiemUK 28 Mar, 2017 @ 12:16am 
THE AMOUNT OF DELFY VIDEOS THOUGH
Sawmp monster 18 Mar, 2017 @ 1:59pm 
This may get a little op because scouts would be able to escape dire situations or got into the enemy base by throwing it into an open gate. It should damage the scout when they teleport or give them a negative debuff
Ape 12 Mar, 2017 @ 1:58am 
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Ape 12 Mar, 2017 @ 1:56am 
Definitely deserves to be in the game and would make a great addition to a great game
Community. 10 Feb, 2017 @ 2:06pm 
Hello (uses teleporter) y u so:steamsalty::steamsalty::steamsalty::steamsalty::steamsalty::steamsalty::steamsalty:
Nod 28 Sep, 2016 @ 10:04am 
XD
bootstrap925 4 Sep, 2016 @ 8:28am 
V this was the invasion update so its prob not getting in.. you know that right?
Rancho Relaxer 11 Aug, 2016 @ 12:31pm 
and now Scout is better Tracer... Alright...
Rancho Relaxer 11 Aug, 2016 @ 12:28pm 
hopefully with this added we won't have scouts fighting to get in teleporters where they're not needed
erdek516 31 Jul, 2016 @ 3:00pm 
This is actually something original that would have an use in Scout's arsenal. I hope this weapon will be added. Then the Scout could be even more mobile.
GuyNamedPubert 15 Jul, 2016 @ 2:11pm 
for everyone saying it makes engi tele useless, not really. heavies still need engi tele and besides you may be dumb and just thrown it into a pit or it may roll off the map, It's not that OP. Also do not forget about the recharge and scouts low HP, A solider can almost 1 shot him if good and it takes a while to recharge. I would love to see this added for something new for scout to throw
(PR)HamsterKing 15 Jul, 2016 @ 12:29pm 
how do i test it
Planeshaper 15 Jul, 2016 @ 7:38am 
this really should've been named 'the Telefrag Grenade'
Vilkann 13 Jul, 2016 @ 11:01am 
I like the idea of a one use teleporter, but it seems to be a little op
Flelirium 13 Jul, 2016 @ 10:55am 
I want it
SalKokomo[Cheezy] 28 Dec, 2015 @ 5:36pm 
if i recall, wasnt there a thowable teleporter in the tf2 files before love and war released?
Zee_ 1 Dec, 2015 @ 3:43pm 
This..... is awsome! I hope they add it in, somehow.
Ghostspartan 27 Sep, 2015 @ 3:55am 
any model of that for SFM?
Boolean Foolean 18 Sep, 2015 @ 2:32pm 
Yeah this should be a item replacement for engi because i nspace you cant always carry a big box full of anti-matter teleportation grids and this should be a thing for most of engi's stuff because maybe you need a anti-gravity sentry gun or a magnetic dispenser
ShadowSnek 15 Sep, 2015 @ 5:15pm 
cool but why not for the engie
Amitai 14 Sep, 2015 @ 11:10am 
Megadave references everywhere

Nice
Umbra 11 Sep, 2015 @ 12:17pm 
shouldn't be for scout, he is too fast already (make it all class maybe ? Or for sniper, he is preety much ignored just scope shoot and done. maybe use it to get to places no one expects or leave the fight easily dunno what do u think ?

yattadaro 7 Sep, 2015 @ 2:39am 
1 - OP. 2 - No grenades. Never grenades, not of any kind. 3 - I know this is not for the utilities that a engy teleporter does. Teleporting in TF2 should never ever be different from that. No.

Just no. I don't care how cool it looks. No. No. Stop.
O'Werk. 9 Aug, 2015 @ 4:43am 
it would be cool if they put them into tf2 it helps you survive longer^^:steamhappy:
ramen in a rice bowl 5 Aug, 2015 @ 11:37am 
really cool, but it seems really OP