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Ive started to look into the mods you have since the release of Void's Trinket Separator mod. A much easier way to customize trinkets
While I suspect a mod conflict may be happening, I am not entirely sure if that's the case or not. Any kind of help would be most welcome.
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I actually really like Occultist and BH's original CoM trinkets. They're for frontline endgame/cove Occultist and set-up BH specifically. Caltrops and stuff. What I did with BH's is similar enough to the original. I am currently planning an update just to fine tune a few things, so I may trim some lines here and there. Thank you for the feedback.
The DD2 skills/riposte pack will be out soon. Finished adding the DD2 sounds last night. Even the most complex of these skills will be rather condensed. I think The Burning Stars is like 7 lines (including dmg/crit/acc as 3), while Ruin could be just 1 line.
I am almost done a Darkest Dungeon II skills pack, which adds and modifies at least 2 new skills to every hero, plus some changes to other skills (like DD2 Adrenaline Rush). This mod will also give a unique riposte skill to every hero, and modifies hero skills on PD and MAA to give allies riposte. I will make sure this mod is compatible with my CoM trinkets, because I want the riposte trinkets I made, and future riposte stuff I want to do, to be usable on basically any hero. Permanent riposte will make certain heroes extremely powerful. Ruin is Leper's riposte.
I just had to inform you the degree of saucy this mod possesses exceeds federal limits and you'll have to be taken in for questioning. You watch yourself next time, buster.
You do better. These are made to be complex. I've simplified them a lot from what they used to be. Not all of them are perfect but I made this massive mod all by myself basically.
Don't want to use these trinkets? I'll release the shard pendants as an individual mod.