Portal 2

Portal 2

Juxtapose
53 Comments
MrGermandeutsch 4 Jun @ 4:40am 
Can't believe it took me hours to figure it out. My brain must be going smooth.
SpielSatzFail 6 Apr @ 8:20am 
Beautiful map. I was a bit stuck since I didn't see that I can easily stop and rearrange the cube after I used the funnel haha. I also thought the solution would become way more sophisticated after the crusher came. . Was about to overcomplicate it but then saw that it had become super easy instead ;-) Would have loved to see a harder 2nd part.
Big thumps up!
Mole_Leku_Lar 28 Feb @ 2:04pm 
really liked the map, exellent in all ways: puzzle, looks and extra gimmicks. I would like the laser cube aim functionality from beemod. This map was released in 2022, so I don't know, if it was possible at that time.
Jmcgee1125 26 Sep, 2024 @ 7:40pm 
Nice work, took a bit more than half an hour. Stumped myself for about a minute at the end wondering how to get to the new exit before realizing that the fizzler was no longer a problem :steamfacepalm:
Hovering Harry 19 Sep, 2024 @ 12:40am 
For an extra challenge (not really) you can try to get the cube to the end with you. This is the kind of stuff I would love to see in a campaign, it felt very much like a Wheatley test with everything being broken and breaking.
| \_/ () 11 Aug, 2024 @ 5:46am 
Awesome! I love the art therapy style and this level utilizes it spectacularly! The puzzle is great, the atmosphere is great,...I really can't ask for more. Thumbs up and fav.!
zigzagtenniscoe 8 Jul, 2024 @ 5:32pm 
Shut up and take my 10/10.

I almost never give those out, but I’m doing so here, not only for the fantastic puzzle (which I know is Gig’s creation - played the original already), but your extraordinary Hammer work gives it at least 2 extra points. especially the end. I absolutely love little mini-puzzles like that, especially when they’re weaved into a chamber due to some sort of malfunction. It’s particularly special when you’ve already played the main puzzle. Well done.
zigzagtenniscoe 8 Jul, 2024 @ 5:31pm 
It was funny, because I kept thinking you actually made the puzzle slightly harder towards the end of the test - I spent the first 10 minutes just looking around and appreciating the unique style of this chamber, so I think I actually spent more time on this playthrough than my initial run -- but I really don’t think you did, the various surfaces were just organized in a manner different enough to confuse me a little -- but not too much. Which is actually one of the best outcomes you can ask for in a remake.

And then the end came. And it was actually , slightly harder, than the original. :P
Rygard 17 Jun, 2024 @ 2:00pm 
Rly nice design! :p2cube: The management of the portals and reuse of the elements was rly clever! Congrats :steamthumbsup::p2wheatley:
dire.fcs 2 Apr, 2024 @ 7:09pm 
Nice puzzle, and a very good hammer visuals/effects. :steamthumbsup:
Daddy Sparky420 9 Jan, 2024 @ 1:17pm 
the last step to this puzzle, puzzled me for a little while and then i solved it, loved the ending and the aesthetic reminds me of the last chapter in coop, it was super fun to figure it out great map also the ending is cool asf
bullfrog 26 May, 2023 @ 11:09pm 
Good "Hammerized map of Juxtapose" and I liked the ending :)
T1ckbase 29 Apr, 2023 @ 8:53am 
My favorite puzzle
tanger2b 21 Apr, 2023 @ 12:06am 
AdalbertOlrox 3 Feb, 2023 @ 5:16am 
It's really difficult map. 1 hour to solve.
SunnyOst 22 Jan, 2023 @ 4:14am 
Looking good! :winter2019surprisedyul:
Panda 2 Jan, 2023 @ 4:40am 
and there I was thinking I was pretty good at portal.... This took me about an hour to solve!
Great map, although I bugged getting the cube to the button!
When the funnel changed direction I was able to push the cube towards the exit door from the far side.
BehindPortal 28 Jul, 2022 @ 2:49am 
wow what a puzzle. clever and very well designed. its hard to find both combination easily. :steamthumbsup:fav :p2cube: for sure.
Λvery  [author] 27 May, 2022 @ 11:00pm 
@Andy T, apologies for the low performance. I did my best to optimise this map, but given the layout of the puzzle itself, I was limited in what I was able to do.
Andy T 27 May, 2022 @ 9:05pm 
Medium, but leaning hard for it piled on so many advanced moves it took me days to string up everything and I still forgot a very simple move. While I do question that design decision I did have fun myself especially that reconfiguring bit at the end. Although Hammer work is a bit overboard I got about 20 FPS at times.
Gabriel Bacon 23 Apr, 2022 @ 8:28pm 
Wow. That was the coolest map I've played in a long time. The visuals & effects were beautiful & fully engaging. The puzzle was fantastic, it was like poetry how well all the elements were tied together. Easy favorite, thanks for making!
Čolibri 12 Apr, 2022 @ 12:36pm 
Excellent puzzle :steamthumbsup:
racknae 3 Apr, 2022 @ 1:38am 
I absolutely hate having to blindly aim laser cubes and hope they line up correctly when I actually turn on the laser. Isn't there a modified version of these that show you a guide? Please add that to this map. Really unnecessarily annoying step for an otherwise good puzzle.
SCP Guy 23 Mar, 2022 @ 9:12am 
This test was a pain in the ass but its so damn good.
Its a shame that we don't have that kind of things more often.:steamthumbsup:
Rooke 12 Mar, 2022 @ 3:19pm 
Whoa! That was pretty darn good! Fantastic map and puzzles. That was really impressive.
:steamthumbsup:
kwinten 5 Mar, 2022 @ 5:22pm 
very good chamber & visuals
redinator2000 23 Feb, 2022 @ 4:02pm 
top tier stuff!
ooooggll 5 Feb, 2022 @ 9:15am 
Amazing map. It took me a very long time to solve. And the ending was pretty great too.
Talisac 1 Feb, 2022 @ 12:56pm 
Awesome test and hammer work!
NOT A DOG 25 Jan, 2022 @ 1:34am 
lol, true.
Λvery  [author] 25 Jan, 2022 @ 12:11am 
@NOT A DOG, perhaps, if I’m rather bored one day, I’ll do just that for fun.
For now, I don’t expect too many people to trap themselves that way (at least, I hope not. Otherwise that’s rather concerning)
NOT A DOG 24 Jan, 2022 @ 11:39pm 
I tried the anti-trapping mechanism just for the lols.
Maybe some GLaDOS lines would be nice while the "stuck" happens, because for now it feels so sudden when the funnel changes polarity.
waghihgaghhhhn 20 Jan, 2022 @ 8:17am 
nice map ,nice decoratione:steamthumbsup:
Ikemon 17 Jan, 2022 @ 1:37pm 
It's a very good test. I will subscribe to you!
Denis [Rus] 16 Jan, 2022 @ 12:14am 
Хороший тест! :okey:
Λvery  [author] 15 Jan, 2022 @ 1:49pm 
@NOT A DOG, glad you enjoyed it! :D
And yes, you did solve it correctly.
NOT A DOG 15 Jan, 2022 @ 3:46am 
Wow... this is far the best map on the workshop right now.
Awesome work!!!

Here is my solution , i pretty sure i got it right!

If you want to use my recording in your workshop, just go ahead... it would be a great honour
lapicidas 14 Jan, 2022 @ 10:07pm 
Ah yes, now I found the probably correct way :steammocking:
And that anti-trapping mechanism is cool :steamthumbsup:
crhoaviet6 14 Jan, 2022 @ 1:34pm 
Lovely remake of a lovely puzzle.
Λvery  [author] 14 Jan, 2022 @ 12:42pm 
@lapicidas, so I just watched your video, and noticed you solved it incorrectly. Skipping most of the actual puzzle. Luckily I know how to prevent this, and I’ll be pushing an update soon.
Λvery  [author] 14 Jan, 2022 @ 12:36pm 
@lapicidas, there’s an anti-trapping mechanism next to the laser catcher that enables if you have the funnel going towards it. It’ll reverse the funnel, turn off when you’re in the room with the funnel, and re-enable itself once you hit the floor.
lapicidas 14 Jan, 2022 @ 7:19am 
Cool map :steamthumbsup::steamthumbsup:
While poking around, the funnel suddenly changed the direction. But I couldn't find the trigger anymore :steamsad:

Playthrough: :p2orange: https://youtu.be/cwEKZ78uEbk :p2orange:
VladmirLR 13 Jan, 2022 @ 6:33pm 
sus
null 13 Jan, 2022 @ 2:55pm 
Great map, not enough L A M P for my tastes though, 9/10
Mini 13 Jan, 2022 @ 11:58am 
10/10 would cry again :p2cube:
Señorita Awesome 13 Jan, 2022 @ 8:44am 
great hammer work! there is some weird lighting on the gantry_truss models, but it's fine! The puzzle stumbled me, the original solution had easy final move which consists of just removing the cube from the funnel, but in your version, the grating is kinda complicates that simple move, it's pretty unobvious that you need to stop the cube via grating
The ending sequence was fun, but after such a hard puzzle I tend to overcomplicate things :D Love your work!
quatrus 13 Jan, 2022 @ 7:13am 
Incredible hammer work - thanks for the link to the original. A real challenge - thanks for hammerizing/creating
jp 13 Jan, 2022 @ 3:59am 
Fantastic work on a great puzzle! The end is a real cool EE, thank you :)
You made a very good Hammer work that is enhancing the original a lot.
Fav & :steamthumbsup:
I first tried the "cheating way" but => player clip on the exit :P well done :steamhappy:
Aneonen 12 Jan, 2022 @ 11:18pm 
Great hammerization of a great puzzle. I'm a sucker for these Art Therapy variants.
Mikeastro 12 Jan, 2022 @ 11:23am 
A classic neat little puzzle with super cool hammer work. Big thumbs up :D