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Though I want to point out that the fuse box on the NE building doesn't do anything, and that I need to walk my guys right next to the generators by the lights in the scrapyard to work with them.
Very atmospheric. I felt like I was in an episode of Sean Connery's "The Rock", methodically clearing the area and moving with purpose to the hostage. The search lights and lights add complexity and it was quite an enjoyable mini puzzle figuring out how to disable them.
I'll definitely be playing this map many times in the future, figuring out different ways to solve it, as soon as I get over the nail biting tension LOL