RimWorld

RimWorld

Foot Traffic Heatmap
44 Comments
cliffyq  [author] 4 May, 2024 @ 8:26pm 
@missionz3r0 that would be great, you have my permission, thanks
missionz3r0 3 May, 2024 @ 7:19pm 
Heya cliffyq. It looks like you've not touched this mod in awhile. Neither here or github. Would you be ok if I carried the torch forward? IE, I'd maintain the mod for the foreseeable future.

If I have your permission or if I don't get a response in a reasonable amount of time, I intend to re-publish the mod.

If not, I'll fork it for my own personal uses without publishing it.
TealMjM 14 Apr, 2024 @ 12:17pm 
Working okay for 1.5?
Universali 11 Apr, 2024 @ 5:20pm 
Booted to 1.5 alright on an existing save, should be an ingame feature for making desire paths. Great mod :steamthumbsup:
rubenwardy 22 Mar, 2024 @ 5:31am 
This is mod is really cool! It's interesting to see this data about my colony
kamikadza13 1 Jan, 2024 @ 1:16pm 
Can you add Translation Keyed?
cliffyq  [author] 20 Mar, 2023 @ 10:59pm 
updated with v1.4 support
Master_J 20 Feb, 2023 @ 8:56am 
@Damon_Vi In the mods folder click on "Advanced..." then "Open Folder". In the folder that opened up, go into the "About" folder then right click on "About.xml" and click edit. In the file that opened up, find "<li>1.3</li>". and rename "1.3" to "1.4" and save. (Make sure its saved as a .xml) Refresh Rimworld. Hope this helps!
Damon_Vi 3 Jan, 2023 @ 9:49pm 
the only reason i'd like a 1.4 "update" is so Rimpy stops making me worry about my mod-list and having "warnings" for mods that work from 1.3
Zerus 30 Dec, 2022 @ 2:23am 
1.4?
qc 12 Nov, 2022 @ 3:23pm 
I've just tried this on 1.4 with just this mod running. No errors and the heatmap shows successfully. Seems to work fine!
TheWishingPig 30 Oct, 2022 @ 9:31am 
@oszy it is still working for 1.4, I'm using it for my current colony and have had no issues or errors
ᴯᴱ jucikareal 26 Oct, 2022 @ 12:09am 
any plans for 1.4? one of my absolute favs
cliffyq  [author] 17 Aug, 2022 @ 3:40pm 
@Deepfield I can add that feature, if I find the time..
Deepfield 6 Aug, 2022 @ 1:38pm 
Anyways to further increase the hotness even further than the option in the mod? It's still really hard to see with a colony size of 18
Leksanrel 18 Jun, 2022 @ 11:51am 
Amazing mod! Thank you
kmchsck 7 Mar, 2022 @ 4:23pm 
nice idea
[Fr] PoGGo_4 15 Feb, 2022 @ 8:21am 
I'm using this mod registering over 7 days and every 360 ticks, with no significant performance hit (according to Dubs Performance Analyzer). It's also a great combination with Clean Pathfinding (filth avoidance) & Perfect Pathfinding (find the quickest route over long distances). I would to thank the mod author for making this mod, because I was sometimes wondering : "Hmm ... should I make a path here ?" ; You'll also be able to quickly notice where you forgot to place an autodoor or to hold a door opened. Per pawn basis, it is also useful to notice if they are going on a trip at the edge of the map for some reasons or if you messed up with the hunting priority.
Ren 8 Feb, 2022 @ 3:57pm 
I haven’t noticed any drop, thanks for the quick response and the mod!
cliffyq  [author] 8 Feb, 2022 @ 12:04pm 
@Renegade it shouldn’t, at least not on my machine, but you can turn it on and off to see if there fps drop on yours
Ren 8 Feb, 2022 @ 4:19am 
Does this drop performance noticeably?
Zerus 1 Feb, 2022 @ 2:51am 
How I have long wanted a mod like this! Cool!
cliffyq  [author] 23 Jan, 2022 @ 6:08pm 
@gomisan great, thanks for testing it out!
gomisan 23 Jan, 2022 @ 2:01pm 
Seems to work. Started a fresh game with exactly the same mods and turned on heatmap straight away, it started showing up almost immediately. tnx! :steamthumbsup:
cliffyq  [author] 22 Jan, 2022 @ 6:48pm 
@Rubber Ducky @gomisan @phurgawtin I wasn't able to reproduce the issue on my machine, but I found a potential bug with the code that could be causing this, and updated the mod with a fix. Can you try start a new game and let me know if the issue still persists? Thanks.
cliffyq  [author] 20 Jan, 2022 @ 12:42am 
@phurgawtin @gomisan thanks for the info! That’s very interesting, I’ll check if it’s caused by some bug in the code
Rubber Ducky 19 Jan, 2022 @ 11:53am 
@gomisan, that could be why I suddenly had mine work after quite a bit of game time.
gomisan 19 Jan, 2022 @ 2:07am 
@cliffyq The tip below got it working for me, I suspect it might just be as simple as going into the Mod's settings, as I didnt actually change the Update interval I changed something else cant recall what now sorry.

I'll try and remember to grab the list of mods next time I play. There arent very many at all.
phurgawtin 18 Jan, 2022 @ 3:05pm 
For those who aren't seeing heatmaps, here are steps I took that magically made it start working:

Heave heatmap toggle turned off.
Pause game.
Go into Mod Settings -> Foot Traffic Heatmap
Change Update interval to minimum (60)
Close menus.
Toggle heatmap on.
Unpause game.

Suddenly, you can see footpaths where before there were none. No idea why it works.

Go back into mod settings and change back to 180. It should continue to update and work.
cliffyq  [author] 17 Jan, 2022 @ 1:09pm 
@gomisan could you share your modlist or a save file? I can take a look
Rubber Ducky 17 Jan, 2022 @ 8:29am 
@cliffyq At some point of trying to get other mods to work better, it magically functions now, but i have no idea why
gomisan 17 Jan, 2022 @ 12:31am 
I also don't see any heat maps when it's turned on. Started a fresh game with it, but nothing.
cliffyq  [author] 15 Jan, 2022 @ 12:08am 
@Rubber Ducky no known conflict so far, but if you share your save and mod list I can help take a look
Rubber Ducky 14 Jan, 2022 @ 8:09am 
@Cliffyq It's a heavily modded save, just wondering if there are some known conflicts. No matter how long I play I never see it.
cliffyq  [author] 14 Jan, 2022 @ 2:01am 
@Rubber Ducky it will only show colors for foot traffic after loading the mod for the first time, also wandering doesn’t count as traffic. Do you still not see colors after playing with it for some time? If so can you share your save so I can take a look?
Rubber Ducky 13 Jan, 2022 @ 9:23am 
when i turn the heatmap on theres not colours? Any mod conflicts?
phurgawtin 9 Jan, 2022 @ 2:03pm 
This is ideal to know where to spend the resources to put those factory diamond pattern floors from VFE:Mechanoids that have 110% walk speed but take forever to build.
Ben'wah 9 Jan, 2022 @ 1:01am 
deffo looks really useful. theres another mod that lets you assign the desired paths but this seems more useful as pawns tend to take the most direct path.
UltraEmailMan 3 Jan, 2022 @ 3:23am 
Every day, we stray closer to Cities: Skylines
cliffyq  [author] 2 Jan, 2022 @ 3:06pm 
@Acanthos The mod is pretty lightweight so shouldn't affect performance. There's also an "update interval" setting, increasing that value can give better performance.

@daz_ian Yes it's compatible, the move speed adjustment by packed dirt will be reflected in the heatmap.
Omega 2 Jan, 2022 @ 7:08am 
This looks really good, but does it affect performance?
Richard Mc Nutbuster 2 Jan, 2022 @ 7:03am 
it absolutely is daz
daz_ian 2 Jan, 2022 @ 6:02am 
Would you expect this is compatible with Desire Paths ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2072410063 )?