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Not trying to be a bit of an asshole, you owe me nothing, but when you make a great mod, or what looks like a great mod, since I don't have the opportunity to play it, and then you don't update it, you are really allowing your own work to be lost, such a shame mate. Those armours look good.
https://gist.github.com/HugsLibRecordKeeper/188a6f25336dd90f102f3ca206a3d7a5
I have tried mixing the mods in load order, but that does not work, sadly. Any help would be much appreachiated :D
rex6564 - Im not sure what could be causing that issue, I can try and test or if you have logs feel free to post in the MECP Discord!
i play in 1.4.
https://pastebin.com/NxZiQJe8
mod cause everything stats blank(Exception filling window for Verse.Dialog_InfoCard)
https://imgur.com/a/XyAT49k
Am i missing some requirement or is this a known thing?
Also, great artworks, everything looks amazing!
As for weapons they are rebalanced already and will go out in the update, Royal armors will still be pretty powerful just not as much and much much harder to get and there will be unique one of a kind ones added as well. As for the benches thats also been fixed in the update.
Thanks for the feedback and kind words!
- The cardolani set are inferior to Arthedainian and Arnorian ones. You could make them an intermediate tech, since (besides the green color) there are no advantages in using them
- There are no reasons to build the numenorian smith or tailor, since you can create the numenorian items in the regular ones. It doesn't even add more speed to item creation. It's pretty much a skin with limited items
- Swords need some balancing. They are way more powerful then vanilla ones both on damage and armor penetration. You could make them need the Long Blade tech before you could research them. So you create an idea of 'evolution' of weapons
- Royal armors are really really powerful. I've been using them and they negate almost every damage, even from insectoids. I understand they are resource consuming, but i don't think any other armor will be as good at, not until the final ones.
Keep up the good work :)