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@crayven_ady + Leucotsu - yes it works in MP.
There is any way to disable the "dirty bandage" warning who keep showing?
thanks
@IsmaelPZ - Thanks Ismael! Glad the video helped. I keep meaning to do another.
@zom449panda - if you max out the range, it will draw zombies from your entire cell.
- Players with bleeding wounds attract zombies.
- Zombies are not attracted to zombie blood (like blood on clothing).
- Set how far away zombies can detect blood in Sandbox Settings.
- Choose whether or not Zombies are attracted to dirty blood-soaked bandages.
- Choose if you want Zombies to only be attracted to Deep Wound injuries.
Let me know if you want me to change the description or something!
Also, is it possible to make it so different wounds attracts zombies at different ranges? It's pretty annoying to get scratched in the middle of a town.
For me the directory is
C:\Games\Steam\steamapps\workshop\content\108600\2705076474\mods\DangerZone_ScentOfBlood\media\lua\client
open the file there with a text editor and change every instance of "player:DoFootstepSound(50)" to your desired number. If you have something like Notepadd++ it should be easy to do.
The lite version is set to 5 I believe so you want something like 25 I guess.
I can confirm that these mods appear to work fine together. I set them in the first (top -> down) order for the mods just in case, and in our run at Louisville we periodically ran into sprinters (15%) - though it was distributed during day AND night as expected, so docile zombies in the day had a chance to become speed demons. But indoor -> outdoor from FTS worked fine, as did CZ. I got bleeding once by accident, and forgot about this mod. About 20 seconds later, 2 zombies on the door became 11 zombies on the door, and docile on the way back chased me from better detection/vision.
Though, I've experienced lag like never before (frequent sizeable stutters, and lag every time I hit a zombie). Unsure if it's related to FTS & Scent of Blood though. I know I shouldn't be lagging this much even in Louisville.