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PeterHan.PLib.Detours.DetourException: Unable to find sideScreenConfigContentBody on type DetailsScreen
at PeterHan.PLib.Detours.PDetours.DetourField[P,T] (System.String name) [0x00078] in <eb2a900a51c7455c92d1c8bc4015ef2e>:0
at PeterHan.PLib.Detours.LazyDetouredField`2[P,T].Initialize () [0x0001c] in <eb2a900a51c7455c92d1c8bc4015ef2e>:0
at PeterHan.PLib.Detours.LazyDetouredField`2[P,T].get_Get () [0x00000] in <eb2a900a51c7455c92d1c8bc4015ef2e>:0
at PeterHan.PLib.UI.PUIUtils.AddSideScreenContentWithOrdering[T] (System.String targetClassName, System.Boolean insertBefore, UnityEngine.GameObject uiPrefab) [0x0002e] in <eb2a900a51c7455c92d1c8bc4015ef2e>:0
at PeterHan.PLib.UI.PUIUtils.AddSideScreenContent[T] (UnityEngine.GameObject uiPrefab) [0x00000] in <eb2a900a51c7455c92d1c8bc4015ef2e>:0
at ImprovedFilteredStorage.Patches+DetailsScreen_OnPrefabInit_Patch.Postfix
Any idea or substitute to share ? :)
Btw I love this mod, both my infinite storage and my rocket automation are waaaay easier thanks to it!
and sadly I didn't get the time to play the game if I did I will try the mod again
Have you tried using either "Mod Updater" or "Mod Manager"? It may just fix your problem.
Also, I could not find an ONI mod called "temp range" on the Workshop - or anything similar. Are you sure it's spelled right. Maybe the name got misrembered? Perhaps it was "Build Hot Buildings" or maybe "Delivery Temperature Limit"? If it was the latter mod, then I doubt it was the culprit because the author of the latter mod posted a comment saying that he used that mod together with "Partitioned Storage" without issue.
Even if there was not an actual crash, you can still find the Player Log for the last two most recent game sessions here:
C:\Users\(username)\AppData\LocalLow\Klei\Oxygen Not Included\
You could use a site such as Pastebin {dot]com and "Create New Paste" by copy-pasting from the Player Log, then share the link to that here.
That said, if more than 2 game sessions have passed since you last tried to use this mod, then the Player Log would not be helpful. (In that case, you'd have to attempt to use this mod again, then share your Player Log.)
Are you using either Mod Updater or Mod Manager to keep your mods updated? I've seen quite a few bug complaints for ONI mods which, miraculously, disappear after they try using one of the two above mentioned mods to keep mods updated.
I've read somewhere that there is an issue where Steam Workshop just does not want to update mods to the current version even after a mod author updates their mod and that this seems especially true with ONI mods. I have also noticed that many ONI mods put Mod Updater as a requirement to use - not because their mod actually relies on it, but because it forces players to use it and, thus, it avoids a lot of issues.
@llunak
Sorry for taking so long to test and report back. I got frustrated after my ONI installation became corrupted and I had to ultimately uninstall and reinstall to fix it.
Anyway, from my testing so far with minimal mods - just Mod Manager, Stock Bug Fix, Dupes Refrigeration and the Pull Request code on GitHub by llunak (to add mod support for Dupes Refrigeration) - everything seems okay. I was able to add partitions to the Hightech Fridge and Blue Fridge and these seemed to function as intended. Though, I did not test the other fridges.
Hopefully, either the author notices this soon and updates it, or someone can release their own compiled read-to-use update on, say, a GitHub fork.
I tried to compile the code in your PR, but it doesn't quite seem to work (even though I got kat0r's original code to compile okay). See my comment on GitHub: Maybe I'm missing something?
Thanks.