RimWorld

RimWorld

Immersive Technology Tree 2 [Abandoned]
31 Comments
pecer 10 Nov, 2024 @ 4:28am 
Plese come 1.5
Emmaker 9 Sep, 2023 @ 9:48pm 
@Sergkart I see. Thanks for the quick and timely reply, I'll hold off on making a continuation for now, but only time will tell if it's truly needed.
Sergkart  [author] 9 Sep, 2023 @ 9:38pm 
@JamesTheMaker
In essence, the mod is not abandoned. I added this note because the current state of the mod requires almost all patches to be updated and improved, and I don’t have time to check and fix them right now.
However, I don't mind at all if you or anyone else continues the mod, since I don't know when I'll be able to return to it.
Emmaker 9 Sep, 2023 @ 8:46pm 
is this mod truly abandoned, or will there be an Immersive Technology Tree 3? If not, do I have permission to continue the mod myself, as there are plenty of patches I myself and many other people would like made.
Happycam 26 Aug, 2023 @ 1:17am 
rimefeller and rim atomics
Sergkart  [author] 15 Jul, 2023 @ 7:13pm 
@Pretavisla @ALTAR
Not confirmed. Everything is working. Either clarify what exactly or do not mislead anyone.
ALTAR 23 May, 2023 @ 8:02am 
not work
Elgate 21 Mar, 2023 @ 8:08am 
I'm not gonna lie, I severely underestimated how much research would be necesary before mechtech when I enabled the Biotech patch. I think I'm going to disable that :p
mamotromico 4 Jan, 2023 @ 1:16pm 
Damm I was already look into rimworld modding to do exactly something like that. Absolutely amazing, will give it a try right now :DDD
LAJ-47FC9 5 Dec, 2022 @ 8:43pm 
Now, this? This is beautiful. Hoping to come back with some suggestions in the coming days.
pickpickpickpickpickpickpickpick 14 Nov, 2022 @ 5:28pm 
Lol I'm updating my 1000+ mod modpack at the moment, so maybe once I'm done that, I'll come back.

I appreciate that :)
Sergkart  [author] 14 Nov, 2022 @ 5:23pm 
@pickpickpickpickpickpickpickpick
For 1.4 only this version. The old one was too difficult to maintain and therefore was abandoned. If you do not have enough immersiveness between some technologies, then the topic for suggestions is open.
pickpickpickpickpickpickpickpick 14 Nov, 2022 @ 5:09pm 
Thanks a lot :)

Is it worth downloading the old version of the mod, or is it fully deprecated now that 1.4 is out
Sergkart  [author] 14 Nov, 2022 @ 5:07pm 
@pickpickpickpickpickpickpickpick
This is more like a recommendation than a requirement. Everything will work without any of the listed mods.
pickpickpickpickpickpickpickpick 14 Nov, 2022 @ 4:28pm 
I'm not a fan of vanilla factions expanded mechanoids, will this mod work without it?
RBSniper 6 Nov, 2022 @ 1:37pm 
Alright, thanks for the Info.
Sergkart  [author] 6 Nov, 2022 @ 1:23pm 
@RBSniper
Of course! Why not? This is the usual collection of patches.
RBSniper 6 Nov, 2022 @ 1:14pm 
Would this compatible with Research Reinvented?
NRFBToyStore 19 Aug, 2022 @ 11:58pm 
With mod installed, I had to research TOGAS before I researched Complex Clothing!?!? Was wild! :)
Victor 16 Aug, 2022 @ 6:55am 
Updating the about file would notify those who are still using it, unaware of this new mod. The dependency problem, as I found out, is caused by an outdated Rimpy database, and should go away soon.

Thanks for the quick response by the way, I'm a big fan of your work!
Sergkart  [author] 16 Aug, 2022 @ 3:02am 
@Victor
I don’t see the point in updating the About file, besides, the mod is working and has elements that are not in this mod.

I don't have a dependency problem, I don't know what could be causing it.
Victor 15 Aug, 2022 @ 1:24pm 
For some reason, Rimpy thinks this mod depends on the Ideology DLC, which I have inactive, even though it doesn't say so in the About.xml, any ideas?
Victor 15 Aug, 2022 @ 1:20pm 
Hey I just now noticed the new mod, could you update the old one's About file to indicate it's deprecated? Thanks
Sergkart  [author] 11 Aug, 2022 @ 8:53am 
@Bishopsuey
This mod is compatible with almost all mods. ResearchPal will only make the effect more visible.
Bishopsuey 10 Aug, 2022 @ 2:09pm 
Ah okay, nvm. Thought those screens are from this mod. So this works with ResearchPal together right?
Sergkart  [author] 10 Aug, 2022 @ 9:45am 
@Bishopsuey
This mod does not add settings and "XML Extension" is only used for patches. Also this mod does not add any graphical or visual changes, it changes the dependencies between technologies making them more meaningful.

In the screenshots, for a more explicit change, the "ResearchPal - Forked" mod was used.
Bishopsuey 9 Aug, 2022 @ 2:36pm 
Mod isn't working for me, dunno why, tech tree looks like before. Mods (this and xml) are both installed and activated, but i don't see anything via modoptions (xml is there, but this mod is not).

Don't think there's a mod conflict, the only thing i might imagine might be RimHUD. All other mods have nothing to do with tech tree besides vanilla expanded.

Any clue?
Sergkart  [author] 3 Aug, 2022 @ 10:38am 
@noghettoblastrs
This mod should be compatible with the old one with minor bugs in the tech tree

All are recommended, but not mandatory.

Maybe old support will be added, but not soon.
noghettoblastrs 1 Aug, 2022 @ 1:13pm 
Would this work if I use both mods?
Do you still need to have all VWE mods for it to work? I took a couple that I don't use out.
any chance you will do android tiers and forsakens again?? :)
Sergkart  [author] 1 Aug, 2022 @ 11:14am 
@Scorpio
More details. At least 2 supported mods have gunpowder. From what mods technologies and their names.
Scorpio 31 Jul, 2022 @ 5:26am 
Kits gunpowder weapons and the roman one please?