XCOM 2
SCP Raider Factions for LWOTC
181 Comments
Puma_The_Great  [author] 24 Jun @ 5:24pm 
@Gerarderloper, The distiller wasn't supposed to be unique as a reloadable pistol. I propably messed something up with the WeaponData when I was porting the mods to Lwotc ages ago. The 99 clip thing never made sense to me, but firaxis used it as clip size for weapons with infinite ammo, and I never paid much more attention to it. I need to see what I can do to fix that.
Gerarderloper 24 Jun @ 12:45am 
as onestrongbow pointed out, the Distiller weapon is bugged, has 99 clip but clearly only fires 5 or so times and then no ability to reload. Looks like someone tried to make it unique but botched reloading instead.
Amogus 17 May @ 1:12pm 
That's it, the question is not relevant, I figured out how to do it.
Amogus 17 May @ 7:57am 
Is it possible to make sure that all the items that fall from the opponents are transferred to the inventory regardless of the mission?
silversleek 16 May @ 6:06pm 
These factions are really cool don't get me wrong, but if we're talking scp universe.... Have you ever thought of diversifying into some SCPs as rulers? Could be fun
Puma_The_Great  [author] 10 May @ 4:55am 
@Zets, them showing up is as random as most other sitreps. You can get them so soon, yeah.
Zets 4 May @ 7:35am 
lol they showed up on the second mission. Killing them with a full rookie squad was hell. Are they supose to show up so early?
sAs STALKER 29 Apr @ 10:44am 
Have all requirements but keeps freezing mid combat the first mission they show up[
BrokenShadow4893 26 Apr @ 3:51pm 
@Puma_The_Great I started a new run after some issues in one I was doing, and then I did a full salvage mission, and the drops came immediately after. I'm not sure why though, but it just fixed itself
Puma_The_Great  [author] 25 Apr @ 3:37pm 
@Zeth.exe, to change the pod sizes, go to XcomGameData.ini of this mod, and from the line 163 to line 264 you will have all of the pod size configs. For chaos and GOC the pod sizes can also be found in the same file.
Puma_The_Great  [author] 25 Apr @ 3:34pm 
@BrokenShadow4893, did the dropped gear appear in your inventory after a while, or did you do another mission where it worked unlike before?
BrokenShadow4893 24 Apr @ 8:06pm 
Nevermind. I have no clue as to what fixed it, but now it is working properly
BrokenShadow4893 24 Apr @ 1:40pm 
I don't know why, but for some reason the units in this mod say they drop their gear, but the after mission report shows none of what they dropped. Even missions that give full salvage give none from the raiders. I don't know why this is. The arsonist mod I have downloaded when killing a purifier can have them randomly drop upgrades for a chemthrower on death the same way these raiders work, but the purifier's dropped upgrade actually appears in the after mission report regardless if it is a full salvage mission or not.
Sakboi2012 18 Apr @ 11:34am 
Idk why but GOC are allied with Advent really annoying sorry!!
Rookie 1978 9 Apr @ 1:36pm 
How does this work? Do they just randomly show up?
Zeth.exe 7 Feb @ 6:04pm 
How can I increase the nubmer of scp troops that spawn in on a sitrep I tried changing the encounter configs to increase the number in the groups but they don't change regardless of what I edit.
Human_me 29 Jan @ 2:57pm 
Does this need a new game or is mid-campaign fine?
soonsuo1 7 Jan @ 5:48pm 
To conduct SCP-related research, what kind of resources are necessary? While playing, I've encountered quite a few SCP, but aside from Sectopod wreckage, I haven't acquired anything.
Nullified 26 Dec, 2024 @ 3:11pm 
This is brilliant, with so many ops, this does spice things up.
나나02 22 Dec, 2024 @ 6:27am 
xcom tranquilizer pistol have some bug. this gun is not infinite ammo.

weird thing is ammo issue was totally random. sometimes it's not infinite. but sometimes pistol ammo is infinite. what should i do?
RamboLeeNorris 8 Dec, 2024 @ 3:36pm 
This mod is super fun! I'm having a blast with it.

However, Dream Team fights are super lengthy late game. Mind control, stasis, AND sustain make for a very annoying combo. I think removing Mind control would help a lot, as they just have too much crowd control and don't even utilize their mind controlled units (they mind control them then just shoot at them anyway).

Is there a way for me to edit their abilities in the ini files?
RamboLeeNorris 19 Nov, 2024 @ 11:30pm 
@Puma_the_great, thank you for the input! Strategic spawning didn't add much to the game for me, so not a big loss.

Didnt realize "Goc controlled area" replaced all enemies with goc. I'll check that INI you mentioned.

Thanks again!
Puma_The_Great  [author] 18 Nov, 2024 @ 3:27am 
When it comes to units not spawning because of strategic spawning, there is not much I can do to fix it.
Puma_The_Great  [author] 18 Nov, 2024 @ 3:26am 
@Shiro, @RamboLeeNorris, It seems to be a mod conflict between map mods and the Raider strategic spawning mod.

GOC controlled area is just a sitrep that should replace all advent with GOC, but because of enemy mods some alien units still spawn in. It should be named GOCForces in the .ini
RamboLeeNorris 17 Nov, 2024 @ 11:56am 
Update: I only have the issue of raiders appearing on Advent's team during the sitrep "GOC-controlled area". During other sitreps, suich as "GOC incursion", I have no issues. I cannot find the sitrep "GOC-controlled area" anywhere in the .ini files. Am I missing something?
RamboLeeNorris 16 Nov, 2024 @ 8:18pm 
@D. Wayne Same issue here. Can't figure it out using the INI files
RamboLeeNorris 16 Nov, 2024 @ 5:13pm 
@shiro can confirm same issue here. Strategic Spawning causes them not to spawn.
Kilo Kaun 16 Nov, 2024 @ 12:27pm 
update on this? is it working yet?
Shiro 27 Sep, 2024 @ 11:53am 
Does this mod work with Raiders and Resistance Strategic Spawning? Since the mtf in the missions with the sitreps down spawn in unless i disable that mod.
Komissar Gebet 17 Sep, 2024 @ 10:03pm 
> I can't get any rewards or materials for killing in LWOTC. Also, advent will only attack when scp and advent are in sight at the same time. Otherwise, they will just stand still and be hit by scp.

You need to use Ai to Ai activation mod.
白洲 25 Aug, 2024 @ 8:28am 
I can't get any rewards or materials for killing in LWOTC. Also, advent will only attack when scp and advent are in sight at the same time. Otherwise, they will just stand still and be hit by scp.
Shiro [GK] 9 Aug, 2024 @ 11:55am 
Same issue, this is probably because the mod isn't making use of the raider highlander mod that allows for alternative hostile factions.
Seti 21 Jun, 2024 @ 1:59am 
same issue
Blitz 5 Jun, 2024 @ 10:59pm 
getting the same issue as a few others where all of the raider factions are spawning on ADVENT's team, alongside an ADVENT Trooper in each pod
tcofgp 5 Jun, 2024 @ 1:29pm 
Amogus

"Long War of the Chosen\Config\XComLW_Overhaul.ini"

SIT_REP_CHANCE=1.0f
DARK_EVENT_SIT_REP_CHANCE=1.0f
Amogus 3 Jun, 2024 @ 5:54am 
How can I increase the likelihood of these SITREPs appearing? They are very rare for me, I would like to see them more often.
Tedster 29 Feb, 2024 @ 9:07pm 
so I think I found an issue with a fix I did, I'm digging in further, but I think I found the issue with it on the beta, since it was affecting other stuff. Update is now up on the beta fixing it (issue was added in the beta)
Deathraven13 27 Feb, 2024 @ 2:39pm 
They don't spawn in LWOTC BETA :/
Drex 15 Feb, 2024 @ 7:17am 
advent allies here also
Lord Gecko 4 Jan, 2024 @ 6:43pm 
showing up as advent allies... any fix?
asdron 21 Dec, 2023 @ 3:29am 
Hello, what can I do to get rewards from these factions in LWOTC? They don't appear for me to research, I think I need to get the corpses of faction soldiers, but they don't appear in my base, even if I get them with Fulton's help. Or should they drop special loot? Tell me please how does it work?
Pazza 24 Oct, 2023 @ 4:30am 
How can I disable certain skills or weapons for the factions? I have a bug where lightning hands can be used for eternity which is okay for me as I can avoid using it however the scp factions will use that no matter what wiping out my whole group.
Scrimge 26 Sep, 2023 @ 2:11pm 
any idea why this is causing a black texture glitch to some of the resistance firearms weapons? Carry handles and stocks are pitch black
Wolf Renegade 30 Jul, 2023 @ 10:48pm 
Units work as intended for me but for some reason even If I have them setup to be a third party faction they still show up on advent's side.
PlushPhoenix 18 Jun, 2023 @ 6:22am 
units just stand
bryan_03_93 9 Apr, 2023 @ 9:12am 
@Planewalker i haven't tried the mod myself but going based off the comments, i might as well myself try and prevent it. so in what file would i find the _NameOfTeam for the faction?
igor140 7 Apr, 2023 @ 4:32pm 
Holy crap! Thank you Planewalker for posting this! haven't tested it yet, but this has been bugging me for over a year!
Planewalker 30 Mar, 2023 @ 8:37pm 
Addendum --- May fix "just standing still" in LWOTC:

Open \Config\XComGameCore.ini (or same file in 'Long war of chosen'), find this block:
!PlayerTurnOrder=()
+PlayerTurnOrder=eTeam_XCom
+PlayerTurnOrder=eTeam_TheLost
+PlayerTurnOrder=eTeam_Alien
+PlayerTurnOrder=eTeam_Resistance
+PlayerTurnOrder=eTeam_Neutral

add
+PlayerTurnOrder=eTeam_One
+PlayerTurnOrder=eTeam_Two
+PlayerTurnOrder=eTeam_NameOfTeam

Need to find _NameOfTeam in modfile.
Planewalker 30 Mar, 2023 @ 5:12pm 
There is another mod akin to highlander which i found out is needed for LWotC; i do not know if it is also needed for this mod to work. -something tells me it might be.
[WOTC] Alien Hunters Community Highlander v1.24.0

I had errors on my first campaign bc i have all dlcs and the alien hunters highlander is not listed as a req on LWotC unfortunately. (it adds some extended functions)
Gamma Omega 7 Mar, 2023 @ 8:33pm 
So far, I had my very first encounter end up with them bodying one of my soldiers. However, after that, they sort of just... stand there. Being glorified target practice for Advent and my troops, leaving not much to be done for them, which sucks since their squads look cool!

I had them show up on a mission with the lost, advent and the GOC! And the GOC decided a Sectopod would be a good idea... So that was a surprise. but they broke just like the rest and it admittedly sucks, if anyone got any suggestions, I'm all ears, as I'd love to keep running with them!