Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Navy Tweaks
41 Comments
Daruwind  [author] 26 Apr, 2023 @ 11:30am 
The issues with harpax were probably why CA ditched it from full game. It is in files but it is not 100% working....There is not much i can do about it.
hunter 26 Apr, 2023 @ 5:51am 
is this mod still up to date?
Daruwind  [author] 25 Aug, 2015 @ 8:03am 
Update checked for patch 17 :)
morfeasnikos 11 Jul, 2015 @ 4:49am 
Ok Thank you!
Daruwind  [author] 11 Jul, 2015 @ 4:43am 
Mod updated for patch 17, just minor changes to campaign cap of elite ships (no cap), my harpax ships now copy it too. :-)
morfeasnikos 11 Jul, 2015 @ 4:28am 
thank you! i will wait.
Daruwind  [author] 11 Jul, 2015 @ 4:27am 
As far as I can see, it is still compatible. CA haven´t touched anything related.I´m right now checking this particular mod...give me a few minutes... :D
morfeasnikos 11 Jul, 2015 @ 4:19am 
Hi there !
I have a question, will this mod updated for the latest patch 17?
Daruwind  [author] 21 Feb, 2015 @ 7:12pm 
Mod Updated to WoS, 16.1 patch
Daruwind  [author] 20 Nov, 2014 @ 7:50am 
Mod updated to patch 16 and Black Sea Colonies
[*VGS*] Italian Player -NIS- 8 Nov, 2014 @ 10:13am 
When I use the Harpax ship in custom battle– coastal battle (not naval battle), the Harpax remains locked to the side and doesn’t rotate towards the bow.
Even in the mode boarding Harpax not fire the harpoon and doesn’t capture the enemy ship.
Does anyone else have the same problem? It is fixable? Thanks.
Daruwind  [author] 2 Nov, 2014 @ 7:32am 
Checked Coastal battles and Harpax seems to work,ship is sailing in any direction,using harpax,boarding even landing on beach...I cannot reproduce the problem so far. Anybody else having the same problem?
[*VGS*] Italian Player -NIS- 2 Nov, 2014 @ 6:57am 
Yes, I did the tests. In the battle "only naval" is all ok, but in the "coastal battle" it doesn't work.
Daruwind  [author] 2 Nov, 2014 @ 5:54am 
are you sure,that you are switched into boarding mode and then ordered harpax to board enemy ship? I just tried 10 custom battles,harpax is moving around normally and launching hooks after orders for boarding...
[*VGS*] Italian Player -NIS- 2 Nov, 2014 @ 5:38am 
The Harpax doesn't rotate and doesn't fire a harpoon.
Daruwind  [author] 2 Nov, 2014 @ 5:33am 
Italian Player - I just run the game and Harpax is working. You are unable to recruit them, or they are not firing or what is the problem?
[*VGS*] Italian Player -NIS- 2 Nov, 2014 @ 1:22am 
Many thanks
Daruwind  [author] 2 Nov, 2014 @ 1:42am 
I will check the Harpax
[*VGS*] Italian Player -NIS- 2 Nov, 2014 @ 1:33am 
Sorry to bother you, but after the new updates the Harpax does not work. I only use this mod. Can you verify? Thanks.
Aegis 1 Nov, 2014 @ 2:51pm 
One of best naval mods, thanks for sharing it with us!
Winged Hussar 15 Oct, 2014 @ 7:30am 
Great !
Angry Squid 14 Oct, 2014 @ 4:08pm 
fantastic!
Daruwind  [author] 14 Oct, 2014 @ 3:55pm 
Updated to EE latest patch + some new minor ideas added. :) Check description.
Angry Squid 7 Oct, 2014 @ 6:15pm 
no worries man, take your time. personaly I just wanted to see when it was updated as I will be absolutely subscribing to it =D
Daruwind  [author] 7 Oct, 2014 @ 5:08am 
Guys I´m waiting for new schema for PMF editor. That´s all. As soon as it is available I can update this mod. I don´t have enough time to play with things like other modders. :(
Angry Squid 6 Oct, 2014 @ 9:10pm 
just subscribing to updates so I can see when the update is done
Daruwind  [author] 20 Sep, 2014 @ 8:41pm 
Update on the way. It should be ready in a few days. Sry guys a lot of work but I keep working..
Tanto_Gonzo94 20 Sep, 2014 @ 8:06pm 
update please
Daruwind  [author] 1 Aug, 2014 @ 8:23am 
Description updated. Everything should be ok with patch 14. Do you have any actual problem with mod Hussar? :)
Winged Hussar 1 Aug, 2014 @ 4:52am 
Is this compatibile with patch 14 ?
Daruwind  [author] 30 Jun, 2014 @ 11:15am 
Radious has a lot of similar changes in his work so NO.
NordenBear 30 Jun, 2014 @ 11:04am 
Does this work with Radious?
The_DiocletianII 24 Jun, 2014 @ 9:16am 
can you make something similar for the land battles?
Razormind 21 Jun, 2014 @ 7:07pm 
That seemed to do it. Cheers.
Daruwind  [author] 21 Jun, 2014 @ 12:56pm 
Hi Apollo, Harpax is a little tricky to operate. (may be reason why it is not in-game by default) Try first to catch a lonely ship. Pass ships alerady engaged in boarding actions. Lonely archer ship is good practise target. And may be move in Harpax range. Hope it helps..
Razormind 21 Jun, 2014 @ 12:28pm 
I really like the tweaks that were made to the combat. It feels so much better. However, I can't seem to get the Harpax to work at all. It seems to not want to respond to my boarding orders and at times will just sit and do nothing.
Winged Hussar 18 Jun, 2014 @ 10:14am 
Thank you for this mod !
Daruwind  [author] 15 Jun, 2014 @ 9:42am 
Hi Kronuxen, once more thx for your mod as it was first impulse for mine. :) Anyway I´m not sure that we want "fire at will" behavior at all. I found out the Harpax operation sometimes to be pretty tricky so I would prefer to use it manually anyway.
Kronuxen 15 Jun, 2014 @ 4:26am 
There is no way I can think of making the harpax fire at will, perhaps looking at how modders created mdos of pilum fire at will could throw some light into it but I dont know, I didnt manage to make it posible (Im the creator of the harpax mod :P)
Daruwind  [author] 14 Jun, 2014 @ 6:30pm 
Thx for comment, Harpax is not firing at will, you have to change ship from ramming to boarding and then attack enemy ship...only after that it is working. I cannot change it however as that´s way CA made it and coded. May be the reason why it was not used..
Tanto_Gonzo94 14 Jun, 2014 @ 6:22pm 
Tweaks are working and naval battles are fairly different now. Harpax ship doesn't tilize hooks at all and theres a unit cap of 1 so its disappointing. God concept yet needs some work.