Black Mesa

Black Mesa

MBWS ACT II [IIopn Patch]
40 Comments
Kreze  [author] 18 Nov, 2024 @ 12:25am 
Just a patch. You need MBWS and IIopn's reanimations.
JuggernautOfWar 17 Nov, 2024 @ 9:07pm 
Does this include the actual reanimation mod too; or just a compatibility patch to make the reanimation mod work alongside the MBWS sound mod? Thanks
Iranian General 3 Jan, 2024 @ 10:42pm 
@Kreze, originally it wasnt working for me, however after digging around, I found how to extract the VPK files (first time getting into source modding). Thank you for your comment and tutorial on how to use GCFScape
Kreze  [author] 3 Jan, 2024 @ 5:19pm 
You're looking at it.
Iranian General 3 Jan, 2024 @ 4:06pm 
Will there ever be a MBWS patch for Thanez weapon pack? That would be very nice.
SouthGamer 7 May, 2023 @ 4:02pm 
I figured out what was going on. Here is a rundown:

To anyone with problems with audio working, or unsynced audio, you need to move all of your subscriptions that are in use to the "custom" folder. Do not copy and paste, simply drag and drop. Also unsubscribe to everything that is in use once you move everything to the custom folder.

If anything is left in the workshop addon folder, for example a leftover vpk file or cache file in Steam\steamapps\workshop\content\362890\2712463359, it may cause conflicts.

What happened to me is I had the IIopin weapon pack installed in the custom folder, while it was also in the steam addon folder. This confused the game.

TLDR: Delete everything in the steam workshop folder for Black Mesa after moving addons to the BMS custom folder.

Also thank you developer for your quick response.
Kreze  [author] 7 May, 2023 @ 3:39pm 
Did you try to unpack the .vpk file? Like, make a folder inside the custom folder with your desired name, unpacking the vpk inside of it? https://youtu.be/ObGigmLeFYE here's a tutorial, same process should be applied.
SouthGamer 7 May, 2023 @ 3:23pm 
*now it doesnt
SouthGamer 7 May, 2023 @ 3:15pm 
I copied and pasted into the "custom" directory. It worked a long time ago, no it doesnt
Kreze  [author] 7 May, 2023 @ 3:00pm 
Did you install it manually?
SouthGamer 7 May, 2023 @ 2:45pm 
I tried this and the audio is still desynced. Can you explain the exact process?
BOON: SPIRAL LOLLIPOP 4 Nov, 2022 @ 7:10pm 
I just found out why, for future reference for everyone, you gotta have the patch load BEFORE the main mod. So you should rename the actual VPK to ensure it loads first in your custom folder
Kreze  [author] 4 Nov, 2022 @ 6:47pm 
That is strange, they're all fine for me.
BOON: SPIRAL LOLLIPOP 4 Nov, 2022 @ 6:32pm 
I tried this and it works for the most part but the Glock and .357 reloads are a bit unsynced towards the end. I had to reinstall all my mods after I accidentally deleted them and I did add them to my custom folder manually.
C1TY 5 Oct, 2022 @ 1:35am 
audio have a problem
Bogda 30 Jul, 2022 @ 3:28pm 
Yes, but it didn't helped, Later i have tried to install both main mod and patch manually in custom folder and it worked. Thanks for idea
Kreze  [author] 30 Jul, 2022 @ 3:07pm 
Did you try manual install?
Bogda 30 Jul, 2022 @ 2:55pm 
I dont see any difference between "patched" and "unpatched" version, full glock reload and 357 reload still feel little unsynced
Kreze  [author] 2 Jul, 2022 @ 6:56am 
Is fine for me but aigh.
tpd1864blake 1 Jul, 2022 @ 9:22pm 
I've noticed that although this patch fixes most of the sounds, the .357 reload and the Tau Cannon inspect are still off time
Mitch 14 Jun, 2022 @ 9:37am 
the glock and .357 reload sounds are very slightly out of sync
踠く者 Alyx 13 May, 2022 @ 9:36pm 
oh I wanted to add you to ask you a few questions about how to make another mod work with yours but you declined, sadge
踠く者 Alyx 13 May, 2022 @ 9:32pm 
I see, thank you
Kreze  [author] 13 May, 2022 @ 9:28pm 
If you're using IIopn's animations, then you need to be subbed to 𝗠𝗕𝗪𝗦 𝗔𝗖𝗧 𝐈𝐈 and [IIopn Patch]. If you're using the original weapon animations, then just 𝗠𝗕𝗪𝗦 𝗔𝗖𝗧 𝐈𝐈.
踠く者 Alyx 13 May, 2022 @ 5:11pm 
Hi I'm currently using your other mod 𝗠𝗕𝗪𝗦 𝗔𝗖𝗧 𝐈𝐈, should I use that one or this one? thank you for this amazing mod, it changed my whole experience
Sunny 24 Apr, 2022 @ 1:01pm 
Alright, lad
Kreze  [author] 24 Apr, 2022 @ 1:00pm 
I was planning on doing this one , but only after i'm done with the SPAS-15 .
Sunny 24 Apr, 2022 @ 12:53pm 
This one. But you know the M4A1 compatible version is not created
Kreze  [author] 24 Apr, 2022 @ 12:49pm 
Which one.
Sunny 24 Apr, 2022 @ 12:33pm 
MBWS M4A1 support when?
Kreze  [author] 14 Jan, 2022 @ 6:55pm 
Nothing, ignore.
ScotisHedgehog7744 14 Jan, 2022 @ 6:49pm 
So, what's different in this update?
President N U T 13 Jan, 2022 @ 5:50pm 
I'll definitely use these and combine them with the older versions to personalize my game
Kreze  [author] 13 Jan, 2022 @ 8:08am 
Weird because i based it off V2 animations, and should work like the ones in the video.
Install MBWS first, IIopn Patch second.
Attassic 11 Jan, 2022 @ 10:50am 
I got MBWS ACT 2 installed but then i tried to deinstall all other mods and than reinstall them and i now can hear the sound. Maybe something was just buggy.
Kreze  [author] 11 Jan, 2022 @ 10:21am 
Should work if you have MBWS ACT II installed.
Attassic 11 Jan, 2022 @ 10:08am 
Does the mp5 have a draw sound effect, because i can't hear one. Is there a way i can fix it? (probably I am doing something wrong)
ScotisHedgehog7744 9 Jan, 2022 @ 5:05pm 
I used a sound editing program to edit the audio files to properly sync with the weapons in the Thanez pack. For the crossbow, I remember literally splitting and stretching the pull back sound.
Kreze  [author] 8 Jan, 2022 @ 10:32pm 
You're gonna have a problem with the crossbow, since for some reason pull sounds play right after shooting, so you'll have to add an delay to the sound itself. This issue is only found on the Thanez Pack crossbow, the regular crossbow by IIopn doesn't have this issue.
ScotisHedgehog7744 8 Jan, 2022 @ 8:45pm 
I've been doing the same thing. Making the sounds all sync up to the Thanez HEV Replacement Pack,