Arma 3
Total Warzone - Warzone 2100 Factions
37 Comments
brendob47  [author] 2 Jun @ 3:15pm 
The lag should be solved in the next update - the refraction effect was way more intense than I initially thought and will only be on Heavy Lasers from now on.

I haven't changed laser ammo stats in a while, so you probably just need to load Pulse Laser Batteries. The Flashlight ammo is significantly weaker on purpose since it's the weakest laser in WZ2100, and makes it a little more fun (IMO) to fight laser cyborgs as a non-cyborg without instantly dying. I'll probably bump the Flashlight Ammo damage up a little bit though.
DOMinatorxXx420 31 May @ 3:54pm 
So upon testing again.

Number 1 it lags my game badly. I didn't have this problem before nor do I have this problem with other weapons.

Number 2 The laser is weaker it seems. The bullet impact stat in the armory goes to about half the meter. I remember it being distinctly higher and being able to kill non shield targets, even space marines, with ease.

3 I honestly thought the cyborg laser was the ultimate weapon, however now I started using the mark 2 rail guns in the mod with them.

I deleted the scenario because it wasn't working like I wanted to. I'm going to make a new one on tanoa with the rail gun cyborgs fighting, someone. I'll likely upload a video showcasing the scenario and hopefully create a thumbnail for it. (I don't know how to create a thumbnail.)
brendob47  [author] 30 May @ 1:44pm 
Config-wise, the blue "Flashlight" and the green "Pulse" lasers have the same speed and can be fired out of the same weapons. The "Flashlight" is in the same damage class as a 5.56 rifle, but with considerably higher penetration, while the "Pulse" laser is roughly in the class of a 20 mm shell. I just ran some testing in ACE and they both seem to be functioning as advertised with custom laser damage.

Side note, what are your thoughts on the laser gun fire rate? I'm thinking of slowing it down a bit.
DOMinatorxXx420 28 May @ 7:49pm 
I'll check this weekend as I can't play it rn but I'll let you know. I made a scenario and uploaded it to steam using the green cyborgs if you want to check it out, I don't know how to put a thumbnail but if you play it and give me some tips I'll upload more scenarios using the warzone 2100 mod.
brendob47  [author] 26 May @ 5:13pm 
Problem noted - mind checking if this is with ACE only? I'll make it a high priority item since I have custom damage configs for ACE lasers. Nothing should have changed in the vanilla game which affects laser ammo (config-wise, they're a bullet with special FX)
DOMinatorxXx420 24 May @ 1:12pm 
The cyborg laser seems to have been nerfed beyond being useful, can you restore the previous version of the weapon please that shot yellow lasers, or if they are still green make them move with the speed of the previous version and their damage.
DOMinatorxXx420 25 Jan @ 12:25pm 
I've gotta say, this is one of the best mods on the workshop. It is a constant in my load orders
David 3 Jan @ 9:25am 
i fucking love you
brendob47  [author] 14 Dec, 2024 @ 12:09pm 
Thanks! I have an update currently being made to integrate the features of the latest Aegis update, and some new things like adding motorcycles with an FFV seat for even more Mad Max vibes
Leon Portier 14 Dec, 2024 @ 10:10am 
wow this is till active, nice!
luisherndez44 5 Nov, 2024 @ 7:22pm 
Glad to help!
brendob47  [author] 5 Nov, 2024 @ 3:24pm 
Glad you got it working! I'll also put those instructions int he description.
luisherndez44 4 Nov, 2024 @ 7:45pm 
Ok, so I managed to fix it, I at first unsubscribed and resubscribed , then I forced the update that steam wasn't allowing to download to download . I honestly have no idea why it didn't, but it seems to have possibly just been on my end. In case any one has the same issue they should follow what I had done.
luisherndez44 4 Nov, 2024 @ 10:07am 
Everything is on the workshop. When I'm able to I'll try some things and see if it isn't just things going completely wrong on my end.
brendob47  [author] 3 Nov, 2024 @ 12:09pm 
Just tested myself of the Workshop upload + dependencies, and it works on my end. Still waiting on word back from the other person I mentioned. By any chance are you running the soft dependencies as local mods or any other non-Workshop method?
brendob47  [author] 2 Nov, 2024 @ 7:52pm 
Thanks for the info. Not sure about this one since it works on my end. Not sure how long a fix will take since I'm also going to try to work with someone else to corroborate the issue.
luisherndez44 2 Nov, 2024 @ 7:43am 
As a matter of fact, it seems like NONE of the soft dependencies work. I've tried repairing and nothing.
luisherndez44 2 Nov, 2024 @ 7:32am 
Seems like both this and the deprecated auxiliary mod removed any S.O.G. assets with all the factions with the most recent update.
islamy96 27 May, 2024 @ 12:00pm 
seeing MLRS with tank chasis and that color is nostalgia.
brendob47  [author] 13 Feb, 2024 @ 10:05am 
I didn't do anything to change the menu appearing in the middle of the screen - I know that the Western Sahara cDLC does that, and since that (or its compatibility data) is a dependency of this mod, I did not need to do that.
BilBil、波坤太叔 13 Feb, 2024 @ 9:32am 
I have watched many videos of creating the background of the main menu, but they are unable to delete the black menu in the middle of the screen. How did you do it, author?
brendob47  [author] 10 Feb, 2024 @ 4:55pm 
It's a mission file added b47_wz_menu_cutscenes PBO. You're free to take a look at it and how I made it. Basically, you need to make a mission, but set the "Scenario Phase" to "Intro" and use some scripting to set the camera, to either one position or picking a random one. here's a place to start looking at how to make your own: https://community.bistudio.com/wiki/Arma_3:_Main_Menu
BilBil、波坤太叔 10 Feb, 2024 @ 4:28pm 
Author: I'm very much your mod's main menu background video, can you share the code? Made with DLC instead of other mods
BilBil、波坤太叔 10 Feb, 2024 @ 4:28pm 
Author: I'm very much your mod's main menu background video, can you share the code? Made with DLC instead of other mods
brendob47  [author] 8 Apr, 2023 @ 8:12am 
I know of that error - it was my first time editing a texture directly within a model and it will be fixed in the next update.
luisherndez44 8 Apr, 2023 @ 6:59am 
I forgot to mention, but the LRCO scope from western sahara seems to have been removed, so when any troops that use it are placed, it shows up as white and brings up an error.
luisherndez44 31 Mar, 2023 @ 7:02pm 
@brendob47
I've created a mod using your music, here's the link to it,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955669799
If you have any issues, relay them to me. Thank you for uploading and allowing the usage of Warzone 2100 music, it fits very well with the aesthetics I enjoy in arma.
brendob47  [author] 12 Jul, 2022 @ 6:22am 
@DOMinator Make sure you have the Western Sahara cDLC or its compatibility data loaded as well
DOMinatorxXx420 10 Jul, 2022 @ 5:04pm 
New Paradime uniforms are just invisible, other factions are fin though.
brendob47  [author] 23 May, 2022 @ 10:36am 
@Chiken TP faction has a Viper (Prowler) with a Machine Gunner in the top hatch for this exact reason! Best approximation I could get, and it was a pain to make the config for.
Chiken 23 May, 2022 @ 9:05am 
Machinegun Viper Wheels when?
Rootbeer Safety Team 3 Apr, 2022 @ 10:38am 
WZ2100 was an obscure AF but cool game. played it in the 00's
Morgan Freeman 24 Feb, 2022 @ 9:41pm 
This looks really cool, has a lot of potential
brendob47  [author] 6 Feb, 2022 @ 6:20pm 
@skaven-gamer The reason most units are missing from Zeus is because only the NEXUS .pbo file has a properly done cfgPatches with the list of units. The reason is because the unit list/classnames are still a WIP. Next update will be somewhat of a total overhau config-wisel, and much closer to the full release. Groups are already in my internal version for all cyborgs.
brendob47  [author] 2 Feb, 2022 @ 12:13pm 
@Skaven-Gamer Much of this is still in-development, but I'm working on a unit overhaul which should fix many issues, as well as remove the Universal Uniforms dependency.
Nurgle's Chef 2 Feb, 2022 @ 2:46am 
Update, most are missing actually.
Nurgle's Chef 2 Feb, 2022 @ 2:45am 
Looking forward to more of this! noticed I can't use the Scavs in Zeus though.