Arma 3
Total Warzone - Warzone 2100 Factions
Showing 1-10 of 65 entries
< 1  2  3  4  5  6  7 >
Update: 15 Jun @ 4:56pm

v1.9.4 Hotfix 3:
Adds: TFAR Long Range Radio to Offroad (Comms).
Fix: Not all Humvees had TFAR LR Radios despite antenna animations present.
Fix: TFAR radio isolation for Humvees should now match other open vehicles like the Land Rover.

Update: 15 Jun @ 4:35pm

Removes: Automatic REARM FROM ASSISTANTS script. Still has bugs, potentially causes frequent microstutters. Sorry about that, was a bit rushed, luckily I got some MP ops in where I realized it may be an issue.
Note: The waypoint is A-OK to my knowledge.

Update: 3 Jun @ 1:52pm

v1.9.4 Hotfix 1:
Fix: i fogor the soft dependency code for Midcoast in teh cfgWorldsList class.

Update: 3 Jun @ 1:49pm

v1.9.4 Hotfix 1:
Fix: i fogor the soft dependency code for Midcoast in teh cfgWorldsList class.

Update: 2 Jun @ 5:44pm

v1.9.4:
Adds: 12 round PMM magazine. Loadouts updated. PM is now OK stand-in for other 12-round 9x18 mmM pistols like CZ-82.
Adds: LDF, AAF, Brush Camo (SFIA camo), Yellow texture option to Kamaz trucks.
Adds: M113A3 to TR. Used by CDF in Arma 2: OA.
Adds: GAZ24 to Eastern Civs/Scavs, TR.
Adds: "Loyal Wingmen" Groups - human leader with UAV wingmen. UAV swarms that aren't as dumb. Incentivizes target prioritization (if you can pick them out).
Adds: Mi24X1/2 to TR, SCAVE. X1 is D/V model with Yak gun, X2 is P model with Gsh gun.
Adds: Static 9M135 Vorona using CUP 9K115-2 (AT-13 Metis-M) model to TR, GK, ID. Note: on level ground it may hit the ground, point up a little to start.
Adds: TK variant with HEAT/HE/AP warheads and autonomous option.
Adds: Grenadier (6G30/M32) to SCAV/E, NP, TC, MD, TR, GK.
Adds: Sniper (KSVK) to TR.
Adds: UAZ to TR, SCAVE, CIVE, ID (BJ212). UAZ wrecks are common scenery, would be weird for them to not exist.
Adds: Container Wall compositions. Use with Modular Cargo structures, stack 'em, double 'em, have fun.
Adds: Hedgehog and Dragon Teeth composition. North is enemy.
Adds: M4/M5 UGV to TC, CR.
Adds: More AbramsX Compatiblity. Not doing variants yet. New Gray skin's decals are too big to airbrush, so I'm bringing back my old Gray tex.
Adds: Tex options for Leopard 2/MBT-52: Oli/Sand/Wdl/UN
Adds: MBT-52, Tank Crew/Commander to ID.
Adds: Arma 3 Atlas Ardistan camo to Kamaz5350, Mi-24X, Yak131, T100, Karatel, BMPT, BTR90/100, 2S90M, Ka60.
Adds: Mi48 Green/Blue tex options from Arma 3 Aegis.
Adds: More camo to NX02.
*** READ THE FIELD MANUAL FOR THE LOVE OF GOD! ***
Adds: WZ Waypoints. Info in Field Manual.
*** If you get a random error that says B47 anywhere in there, please let me know! ***
Adds: Function: [_x] call B47_fnc_WZ_GetFlareAmmo; Returns array with magazines in _x inventory which fire flares.
Adds: Function [_x, _magazine] call B47_fnc_WZ_GetMagazineWeapons; Returns array of arrays corresponding to weapons/muzzles which can fire a magazine.
Adds: Assault Gun group to TC.
Adds: AH64E/EE to MD.
Adds: AMV7 UGV section to TP/A.
Adds: Support, defense, Mine groups to factions. Defense groups help with performance, organization, waypoints; subordiante UAVs cannot be accessed via Terminal!
Adds: F16 B52 to TR in Polish Gray. Uses B52 config, so Pratt engine, etc.
Adds: F16 B50, F15E (F-15EX proxy) to CR. Turkey uses F16 with GE engine, matches F-14D engine.
Adds: F15E (F15EX proxy) groups to TP. Still waiting for FIR's F15EX to not have CFTs before I make proper configs for EX.
Adds: Red/Green Tripwire signal flare.
Adds: C130 textures: Gray, Gray/Sand BAF, SAC, Arid/Gray/Green Hex.
Adds: C130 to TP, CR. New Gray scheme fits nice.
Adds: T41 to CR. Turkey has some.
Adds: Kart to some factions. Unironically would be common since its easy to repair, and who TF will think of nuking a gokart track.
Adds: CH-67, UH-60X to CR - Turkey, Iran, Egypt have chinooks, many countries including Turkey, Israel, and nearby have UH-60
Adds: L39/L159 to ID. Vietnam and Norks have them.
Adds: AH11A/F to TC, ID. Versions/predecessors used by S. Korea, Thailand, Phillipines, and it looks urban/blocky for TC. AH-11A sensors upgraded to match AH-11F minus radar.
Adds: RAH66I (Pylons) to TP, NX.
Adds: UH80A (Unarmed) to TP.
Adds: M1A2 to MaD, TR. Poland has some. TR should now represent both Livonia and Chernarus very well.
Adds: Midcoast terrain using soft Compat for VT7 terrain. Locations renamed, added some tides.
Adds: New CDF texture options for T100, BTR90/100 family, BMPT family. Thanks Jamie.
Adds: M119X1/A static 105mm cannon to TP, NP, TC, MD, NX.
Adds: NX01 (AT/Howtizer) 105mm TD/SPG to NX.
Adds: M2A HMG. Like an M2, but autonomous. Or remote fire. Set up base defenses without turret gunners getting weird.
Adds: M1129 stryker with M252X1 as option.
Adds: Synchronize Autonomous Control module. Intended to simulate remote control of UAV, UGV, and Autonomous turrets. SEE MODULE ATTRIBUTES DESCRIPTION!
Tweak: TR An12 livery changed to orange wingtip.
Tweak: Kamaz5350 trucks have LDF white interior color now. Previously used light green from AAF.
Tweak: Hand animations for PKM, PKP adjusted. Ever notice how the PKP Woodland/Desert use different animations?
Tweak: TR Vintage MG units now use CUP PKMs and not DLC PK, SCAVE MG is now PKM instead of PKP.
Tweak: SCAVE Grenadier has rifle with UGL, new class made for 6G30.
Tweak: CUP 6G30 can now load generic 40mm rounds and not just VOG. Better sounds now, too.
Tweak: CBA KSVK magwell now includes vanilla GM6 12.7x108 mags.
Tweak: TP Base troops uniforms now match their main faction.
Tweak: Hides TP Sec uniforms. They still exist, just hidden.
Tweak: DShKM turrets switched to CUP version.
Tweak: TR guy with TK now has Vorona.
Tweak: TK accuracy improved.
Tweak: TR Arid Kamaz MRL now uses new texture for launcher.
Tweak: Operations Team renamed to Tech Team.
Tweak: GK Field Manual text now includes mentions of factories.
Tweak: Full UAV/UGV groups separated. Only for manned things modified to be unmanned, not regular drones.
Tweak: EMP Mine trigger changed to UXO Trigger 1 (like standard RangeTrigger but with slightly longer delay to represent capacitors charging or smth.)
Tweak: Crimson Raiders gear, updated.
Tweak: Titan NLOS pylon 1/2 rounders added wherever Scalpel 1/4 are available. Some exceptions for clipping.
Tweak: TimeToLive of lasers reduced to mitigate lag.
Tweak: Hides UH1F/P. TC given B/C. They had the doors version of the B anyway.
Tweak: Removed refract effect from rapid fire lasers. Too laggy.
Tweak: NX Entity Deletion effect matches VR Training.
Tweak: BMPT now has slat cage by default.
Tweak: Field Manual Timeline adjusted a bit - more dates added where possible, 2099 text shortened, moved to April 4 2100 which reflects the campaign videos.
Tweak: NX Missile AA is now just a Stinger. They got stinger AA now.
Tweak: Laser, railgun firerate adjusted to match WZ2100 using Stormbringer, Heavy Laser (ground), VTOL laser (air) as reference - 150/min for twin barrel = 0.8 sec/shot single barrel. Needle Gun unchanged. Rail Gun ROF happened to perfectly, pylon version is now Twin version.
Tweak: SOG Mosin replaced with CUP Mosin. Adds custom vanilla-alike magazines with tracer options and new units to Scavs, Militia.
Fix: Extra texture field for box removed from HEMTT Ammo woodland texture sources.
Fix: Humvee Avenger naming. M1097 is technically just a carrier platform of which the TWQ-1 is placed on top.
Fix: Civilian Hilux converted to base class version.
Fix: TypicalCargo on Mi-48 is now rifleman.
Fix: TR Woman autorifleman had wrong weapon.
Fix: Datalink on AA static manpads.
Fix: GPS now enabled on Eastern static laser designator.
Fix: SCAVE Hilux Arid was in the wrong faction.
Fix: FVTOL pad composition had two helipads spawned.
Fix: Broken Gray tex on 2S34.
Fix: NX02 black textures had some AAF spots.
Fix: UH-60 user actions automatic popup disabled.
Fix: TK/Scourge magazine params adjusted - ground models fixed, TK lightenend to match Scourge.
Fix: Inheritance classes for Mk21/49 scope set to 1.
Fix: Scavenger Arid Searchlight was in the regular Scavenger faction.
Fix: L39ZA, Su34 wizzo/backseater gunner/observer states defined like in Aerodynamics Lab. Should make L39 able to select targets now.
Fix: Group icons now match side.
Fix: NP CH67 was visible in garage.
Fix: The Great Case of the Disappearing MQ12B Rocket Pods (frick turret inheritance).
Fix: Mk21 Vindicator magazines explicitly defined. Otherwise, ACE breaks it.
Fix: TP Arid Sharpshooter vests.
Fix: Scion Conflict Bunker no longer disappears when touched with a bomb.

Update: 21 Jan @ 1:08pm

v1.9.3 Hotfix 2:
Fix: TP CfgPatches had bad classname for B47_WZ_TP_M2_HMG

Update: 21 Jan @ 7:45am

v1.9.3 Hotfix 1:
Adds: New Field Manual entry for Nano Repair Backpack under Miscellaneous category.
Adds: New Field Manual entry for drones under the Miscellaneous category. Includes troubleshooting tips.
Tweak: Images for other field manal entries updated.

Update: 19 Jan @ 9:57am

v1.9.3:
Adds: 2S90M to TR.
Adds: BTR-100A to factions who have BTR-100.
Adds: Implementation of Aegis RPK-74 7.62 for TR autorifleman.
Adds: AAF, UNA texture options to M1240.
Adds: Aegis Woodland camo options. Marauders now use Woodland where possible.
Adds: No-radar AH-64EE.
Adds: EF AGM-122M. Same pylons as AIM-9.
Adds: EF Titan NLOS Pylon Compatiblity.
Adds: TK and Scourge box launcher pylon using the Titan NLOS pod.
Adds: EF Dark Gray camo where applicable.
Adds: Mk45 cannon to The Collective. They're known for their howitzers after all...
Adds: EF Mk66 50mm cannon static.
Adds: EF AH-99J to appropriate factions.
Adds: EF AAV-9/A1 to factions with conventionally armed hover vehicles. That sucker is FAST.
Adds: EF Hunters. Includes TK/Scourge box launchers.
Adds: EF LCC-1 to TP, NP, CR.
Adds: EF Combat Boats. Includes TK/Scourge box launchers.
Adds: RF Mortar Container to TP, NP, MD, TC, NX, CR.
Adds: Divers to TP.
Adds: Pistol Scavengers as an equivilant to other factions' SMG units. Used as crewmen in logistics trucks.
Adds: M1030 motorcycle to factions with passenger variants where applicable (Rifle, SMG, Pistol, Flamer).
Adds: Speedboat Minigun to NP, MD. I used to think 'nah, that's like an Assault Gun' but realized I already gave them the AH-9 which has miniguns.
Adds: M134A statics to TP, NP, TC, NX, MD, TR, GK, ID, CR.
Adds: KamAZ-6396 (Cargo) to appropriate factions. Previous "Cargo" version renamed to "Box".
Adds: UAV Cessna 400 to TP.
Adds: HEMTT to Scavengers, CIV.
Adds: HEMTT "Fire Truck".
Adds: Kamaz-6396 (Water) to factions.
Adds: Rifleman (PM), Rifleman (Light, PM) to The Reclaimers Men (Vintage). No SOG:PF required.
Adds: Rifleman (Light, CZ 581) to TR Vintage (non-Light moved to Vintage, was incorrectly in regular).
Adds: Seafox USV, Cessna 400 UAV, MQ-4A/To-40 One-Way-Attack variants to users of the respective vehicles.
Adds: Compositions for LZs, marked helipads, etc. Due to technical reasons, only flat-plane compositions can be done.
Adds: AMV-7, NX-02 Truck UGV.
Adds: RHIB 7 m, RHIB 11 m to TP, TC, NP, MD, SCAV, CR.
Adds: Zodiac CRRC/PBX to TC, NP, MD, CR.
Adds: Light flash to EMP weapon detonation.
Adds Function for firing sensor-guided weapons like VLS, PGMs. [FiringUnit, TargetName] call B47_fnc_WZ_FireSensorWeapon;
Adds: Modules to turn off all lights on the map. Basically EMP module, but *just* for terrain lights.
Adds: Rifleman (AT), Rifleman (Light AT) to NX. Light AT has RF soft compatibility.Adds: An-12B/BK/Y-8 to TR, ID, CIVE, SCAVE.
Tweak: SVD units and Scav [East] Marksmen now use Aegis SVD.
Tweak: Preview pics retaken for TC SF (new Aegis devbranch suppressor model).
Tweak: M4/M16 verified to be swapped to Aegis versions.
Tweak: AbramsX Compatiblity and unit pictures.
Tweak: MXA1 config update and unit pictures.
Tweak: Letter suffixes added to all aircraft. Explanation below:
AH-9A/MH-9A: This airframe is different from H-6, and TBH it's rather basic. A model.
CH-49B: H-49 was originally a variant of the H-46 but was redesignated to an H-46 variant. A was already used so I pushed it to B.
AH-64EE: Nonstandard, but I had to shoehorn in a way to name the no radar AH-64E. Used a suffix E for the worse version like I did with Total Warzone's F/A-18XE.
RAH-66I: EF cDLC has the J model with things added on, so in a similar way to AH-64C/D I have H-66I/J as an analog.
H-67B: Tough choice between ACE's H-47I and H-67. I'm not sure if H-47I is in use, but I just didn't like it. IRL TH-67A is a retired training helicopter (helis.com/database/model/TH-67-Creek) so I kinda just assumed a redesignation took place.
H-80A: This isn't just some addons to an H-60, it's a new airframe. Stuck with A letter since it doesn't seem _too_ fancy. IRL hasn't gotten to H-80 yet in the list of aircraft so I don't mind. (11/28/2024)
Q-6B: Q-6A is an IRL thing, but retired, so assume redesignation and push letter to B.
Q-9A: That's what it is.
Q-12B: Q-12A is an IRL thing, but was retired in US service at A model, so I'll assume this is a redesignation starting at B.
Tweak: Some helicopter configs standardized between mods, particularly with stealth.
Tweak: Headgear bandanas removed from TP Rifleman (Light). Randomized facewear favored bandanas and double-bandana looked weird.
Tweak: TP/TR Mil Scientist now has combat pants.
Tweak: AI ammo usage flags of custom missiles/rockets.
Tweak: LRPS GAP replaced with standard LRPS where applicable.
Tweak: TP Marksman is now a Mk16 with ACOG.
Tweak: LRCO 5.56 replaced with ACOG where applicable.
Tweak: Patrol Cap hidden, replaced in loadouts/boxes with Aegis Mil Cap (no headset).
Tweak: M-ATV with CROWS renamed to M1277.
Tweak: Displayname of UH-60X variants. Starts at X1, with the TGP upgrade being X2.
Tweak: TOW sound swapped to FireFIST sound.
Tweak: Hidden TP MEKO 200. Still exists, just hidden. It's not really an American boat and between Jets DLC, EF cDLC, and CUP, there are plenty of US options.
Tweak: Distribution of cannon_120mm and cannon_120mm_long should roughly match their IRL usage.
Tweak: SlavUshanka loadout.
Tweak: accuracy = 1000 tag added to UAV variants, ammo variants, etc. for better sensor display behavior.
Tweak: EMPs now disable compatible lights in the world and on vehicles.
Tweak: SG-9K can now be stored in the vest.
Tweak: .50 cal vehicle magazine compatibility.
Tweak: Chinook can float now.
Tweak: TC Speedboats are now just plain gray.
Tweak: TC Drones now use Gray Digital livery.
Tweak: Western Rifleman (Light AT) now use RF PSRL with unguided ammo. Only visible if DLC is loaded.
Tweak: NEXUS Missile Specialists now use the RF PSRL with special ammo. Only visible if DLC is loaded.
Fix: bad MQ-12 inheritance.
Fix: AK-74 textures for Aegis devbranch.
Fix: CUP Terrains Objects required for certain structures (datalink terminal, radar mast, etc.).
Fix: Tank Killer vehicle weapon could lock on, AI didn't fire.
Fix: 370, 300 gallon fuel tank magaziness had wrong pylonWeapon.
Fix: Countermeasure ejection on H-9 now looks better.
Fix: No more bald units in preview pictures.
Fix: Missing NP BLUFOR Machine Gunner Asst.
Fix: Direct fire artillery not doing much by AI.
Fix: Djigits, FIM92XDMS, Searchlight, other duplicated turrets cluttering up Virtual Arsenal.
Fix: External Camera Position on P-8A.
Fix: Broken heavy pylons on MiG-21PFM.
Fix: Legacy displayname for NP marksman rifle was still present.
Fix: bad turrets on Qilin.
Fix: accuracy tag for Mi-8 variants.

Update: 28 Oct, 2024 @ 7:25pm

v1.9.2 Hotfix 1:
Fix: Incorrect turret array which prevented the AbramsX ammo selector from working properly.

Update: 28 Oct, 2024 @ 7:07pm

v1.9.2:
Fix: Typo in AbramsX commander turret ammo selector box.
Removes: Extra newline in config.cpp that looked kinda bad since it made for a double-enter-press right near the very top of the code people might read if they unpack the mod.