Project Zomboid

Project Zomboid

Xeph Zombie Modifications [Official]
89 Comments
Star Man! 20 Jan, 2023 @ 11:44pm 
where would you find the lua for this mod
Vanaukas 17 Nov, 2022 @ 5:53pm 
Even with the visual bugs, this is still the best zombie randomizer mod out there
ENEMBI 18 Apr, 2022 @ 7:34am 
Greatest mod of all time waiting for MP stabel :steamhappy:
Jinshushei 4 Feb, 2022 @ 1:34am 
i want this mod to work so badly but the creators, just like customizable zombies, have gone awol. sadge.
Tomoko 3 Feb, 2022 @ 11:34am 
I noticed zombies tend to change type in the middle when you meet them, its spooky as hell when they suddenly start running at you. But else it's highly immersive, also brutes instagib player built structures even if structure damage is off.
ЯEБAЛ 1 Feb, 2022 @ 9:12pm 
anyway if found that i can open XephZombieModifications.lua with Sublime Text and change every aspect of their behavior. Thanks for the great mod!
ЯEБAЛ 30 Jan, 2022 @ 12:37am 
so a big REQUEST if it's possible: The settings for types of zombie - for example I want to tweak "stalker" settings. Right now they only can have Eagle Sight but i want to change it to normal-poor, same for other stats. Can't find a way to manually edit this.
Your mod is fucking great i just wish it could let me tweak this settings to fit my playstyle
Vaeringjar 29 Jan, 2022 @ 10:57am 
had a crawler open a door. Am using night zombies setting, does this interfere? It's a cloudy 14:00 day
Vaeringjar 29 Jan, 2022 @ 9:12am 
have nightmares set to skeletons. Just found a crawling skeleton without me having caused it
Vaeringjar 28 Jan, 2022 @ 7:01pm 
imo nightmares and stalkers shouldn't die in a single boot stomp, maybe give them a bit of extra hp?
смерть в нищете 28 Jan, 2022 @ 8:22am 
требую руссификатор!
spacehimbo 24 Jan, 2022 @ 11:43pm 
loaded into the game without changing anything, started Pillows Prison Challenge, screamed so loud and woke up everyone in the house. died in one hour. 10/10 mod
Vaeringjar 24 Jan, 2022 @ 7:42pm 
fixed itself on respawn, though in-between I removed a mod thus causing a lua reload (afaik)
Vaeringjar 24 Jan, 2022 @ 7:33pm 
hmm, I'm using a mod to see z's HP (for debug) & after restarting the game all zeds have ~380hp. Before only a few did
Purp 24 Jan, 2022 @ 6:44pm 
@Xephrax Could I add this mod to a server modpack? I Would credit you in the description and add a link back to this page. Also i have been using this mod for a while on my server and have not experienced any bugs that were noticeable or game breaking which i hope to be good news.
Vaeringjar 24 Jan, 2022 @ 6:23pm 
does it matter which z speed the sandbox setting is set at?
QuickCleric815 24 Jan, 2022 @ 3:12pm 
is it available for mp?
Slog 22 Jan, 2022 @ 12:43pm 
That makes sense. It just looked janky as it was happening.
Coconutsales 22 Jan, 2022 @ 9:13am 
@Slog That isn't a bug, that's how the mod assigns skeletons...

The mod updates already spawned zombies and assigns them a type when you're nearby. Until it assigns those values, they are whatever sandbox settings you put.

When assigning a skeleton, it assigns the behavior, then the model, then it removes the clothes from the zombie. You didn't see a zombie change type, you saw it being assigned the type.
Xiivait 20 Jan, 2022 @ 1:03pm 
LOL.
on the other hand it seems to me a good idea to make a zombie which changes type for real. "Faker" or something like that

Idk if it's possible
Slog 20 Jan, 2022 @ 9:16am 
Yeah the zombos seem to change types sometimes even in singleplayer. I watched a full dressed zombo (non skelly) sprint at me, then after I shoved it on the ground it turned first into a dressed up skelly, then just a plain skelly when its outfit disappeared a few seconds later, all while it was still "alive." Maybe it was just a problem with the skelly appearance and it didn't actually change types.

It wasn't like in multiplayer where one will shamble at you for a while, then suddenly burst out into a run when it changes types, which is actually quite spooky.

Moral of the story: Never trust a zombo.
Midas 20 Jan, 2022 @ 3:09am 
About the "respawn on top of player", I went on for some testing using debugging. Here's what I suspect:

There's apparently a bug that makes zombie changes their behavior randomly with this mod on. For example you can sometimes see a sprinter changes into a shambler or vice versa. What I think is that fast shamblers with egale vision transformed into brainy with the bug, and follow the player for a unreasonable amount of time from off the screen.

It's all just assumptions. But I personally will be cautious when enabling this mod as its not very consistent.
The King 18 Jan, 2022 @ 5:11pm 
thank you for bringing back this mod
Coconutsales 17 Jan, 2022 @ 9:24am 
@C5 Weight is a statistics term, you add up the totals from all your enables zombie types then to find out the percentage amount that zombie will spawn in the world, you divide WEIGHT/TOTAL=%*100 - multiply your result by 100 for the clear percentage.
жидобор88 17 Jan, 2022 @ 7:13am 
what does "spawn weight" mean?
Xepho  [author] 16 Jan, 2022 @ 10:49am 
Hello everybody, we sincerely apologise for the lack of replies. We are having personal issues that have to be dealt with, and sadly, we are not able to work on the mod and won't be for a bit. However, I hope that you still enjoy the mod at its current state and have fun with it.
GrimoireODS 16 Jan, 2022 @ 8:47am 
I feel like staying undetected or/and losing the chasing zombies is WAY harder for same reason, is this true?
Lemon 16 Jan, 2022 @ 5:37am 
Is this going to get updated for MP anytime soon?
LuckyVibes 15 Jan, 2022 @ 10:37pm 
Thx @Coconutsales.
Coconutsales 15 Jan, 2022 @ 5:55pm 
@Happy_Vibes There is no reason this should conflict with Horde Night, as this applies conditions to zombies after they spawn - so since Horde Night simply spawns zombies, the conditions will be applied to them eventually. All spawned zombies will briefly act like the default sandbox settings that you're running with until the script can update them, though.
pyro557 15 Jan, 2022 @ 5:00pm 
i also noticed that areas i cleared that would normally stay clear for a long time would randomly have groups of zombies appear sometimes even right in front of my house.
Naked Buffalo 15 Jan, 2022 @ 2:58pm 
Ill check for respawning issues then, I've only been playing with this for like 3 days. See if I spot something.
LuckyVibes 15 Jan, 2022 @ 1:01pm 
Hey, is this compatible with horde night ?
Tobibo 15 Jan, 2022 @ 5:00am 
@adres4t i have the same suspicion. I had the debug zombie heatmap open for roughly 2 hours of playtime on my 2 month guy today and i can pretty much confirm that this is the case.i killed rougly 700-1k zombies in 2 days outside a gasstation with running generator and they just kept respawning in close vicinity and then wandering towards the gen. as could be seen on the heatmap. I had disabled all zombie types except shamblers for the test and have respawn on 0.1 on roughly a week. dont know if that spawnbehaviour is related to the way the mod handles respawns and checks for zombie types but never had that happen to me in 500 hours of playing. Played with customizable zombies before and that was kinda bugged aswell but not in the same way.
Omni 14 Jan, 2022 @ 8:48pm 
+1 to what Vanaukas said. Take your time man, thank you for your hard work.
TheFredz 14 Jan, 2022 @ 8:20pm 
if it is planned, how long until mod is compatible with multi?
Vanaukas 14 Jan, 2022 @ 4:30pm 
Just came here to tell you that don't rush it or burnt yourself out doing this, take your time, this is so incredibly good that I'll be waiting very patiently for the stbale release for multiplayer!
Naked Buffalo 14 Jan, 2022 @ 4:27pm 
Spawn around the player? With this? Nah. I think what you're experiencing is brainiac zombies following you. They have pinpoint hearing, sight and long memories. I had brainiac zombies following me all the way out to my farm base in Louis and its really far off the main road.
A mod that does literally spawn things on your head is Expanded Heli Events: Strange Edition. Had to give that one the boot after it spawned RJs on top of my head one time.
adres4t 14 Jan, 2022 @ 2:04pm 
I have a strange suspicion that zombies spawn around player often. Example: I'm going through the thick woods and all of a sudden a pack of zombies is chasing me. That's just one.
But are they?
Valargent 14 Jan, 2022 @ 12:26pm 
@Xephrax I died in a fire cause by me forgetting pasta in the oven in a house on the other side of the forest of the build in was sleeping in, so I may never know o3o!
Xephrax  [author] 14 Jan, 2022 @ 11:25am 
It should be compatible with AoM animations. Authentic Z would work fine, however if you play with skeleton zombies you will find that some important characters are selected to be skeletons, taking away their items/gear. Turning time Is most likely not compatible without a patch. And night runners is incompatible.

This mod will only override what it changes, Speed,sight,hearing,etc. Other sandbox settings will work as intended.
Introvertical 14 Jan, 2022 @ 10:59am 
Hey, i have a question, will it override other sandbox options like decomposition, zombie house alarm triggering etc. or advanced zombie options?
GrimoireODS 14 Jan, 2022 @ 10:55am 
Is this compatible with stuff like Authentic Z, AoM animations, turning time, night runners etc?
Omni 14 Jan, 2022 @ 10:13am 
Good work on this Xephrax. This mod looks great and I can't want to try it. I've been following your progress on this since the day you made the first one (the one that was deleted, haha).

Once you get this working in MP I will definitely be adding it to my server. Zombies need more variation, and the vanilla random setting is not great. :first_star:
Xephrax  [author] 14 Jan, 2022 @ 3:37am 
@Valargeent this mod will override your default sandbox options so shouldn't be a problem, I am lead to believe its fine to add mid save, but as always with stuff like this make sure to backup beforehand.

@GDKrodericcio Currently it will override every zombie, however there is a possibility of compatibility patches for some mods depending on the way they add zombies. I will add this if there is enough interest.

I'm currently lacking time so the mod might take a while to be updated to stable multiplayer, but hopefully its worth the wait.
LuckyVibes 13 Jan, 2022 @ 2:06pm 
Hey, just want to say that i really love this mod, and that i hope you keep developing it. I love that it makes zombies different, and adds a good difficulty and RNG to what u may find around the world. Thx !
Bungolite 13 Jan, 2022 @ 11:59am 
Will this mod work with other mods that add different zombie types, or will it overwrite them when they spawn?
Valargent 13 Jan, 2022 @ 10:26am 
Hey! Interested in trying the mod, but I have a few questions.

My present save has the realistic zombie option on, will it affect the mod setting bad? Also, I play with respawn disabled, will it make the mod not work if added on my current playtrough?
OverKill 13 Jan, 2022 @ 9:42am 
finaly a mod that will finaly put a stop to my custom sandbox all random zombies which isnt balanced at all.
Rat Master Keyser 12 Jan, 2022 @ 12:53pm 
Okay so, this does work for multiplayer. You can do a settings overwrite similar to arsenal.

Mod creator is correct however, it has stability issues that cause client crashes. In addition,since zombies are spawned on a per client basis, you can get way more classes spawned than intended, it seems. For example, if you aim for 5% sprinters you can get 10% when two players are nearby.

Therefore, don't use this for multiplayer currently.

This is an AWESOME mod and I can't wait for the multiplayer version. Thank you for the work xeph.