Garry's Mod

Garry's Mod

[DRC] Halo Covenant SWEPs
223 Comments
Trans Catgirl Lenin 18 Jun @ 3:44am 
Experiencing the same issue w/ regards to sprinting; other than that this is perfect
J. Rush 30 Jan @ 10:51pm 
This addon has missing effects for the fuel rod explosion.
Gordon, GORDAN! 13 Nov, 2024 @ 5:33pm 
I wonder if you could make Metrocops & Combine Soldiers get an "on fire" reaction just before they Supercombine and for citizens to start screaming their big no lines before they do so?
Gordon, GORDAN! 13 Nov, 2024 @ 5:26pm 
Also, I wonder if you could make the Needler's explosion just a little bit larger and make it synergize with Zippy's Gore mod a little bit more (possibly by doing more damage)? Compared to the explosive show that the Fuel Rod Guns can perform, I feel the Needler's explosions need to absolutely powderize an enemy upon a Supercombine kill, as it would be lore-accurate (and satisfying) to see an enemy just POP into red mist from a Supercombine as the needles react in their body.
Gordon, GORDAN! 13 Nov, 2024 @ 5:16pm 
Props to the improved FX on the weapons! They're REALLY Good looking, ESPECIALLY The Fuel Rod Guns! (Which also have that MUCH NEEDED *SPLACK* factor to go with Zippy's gore mod, damn that's satisfying!)

I also note an odd error.

None of the Battery-needing weapons seem to comply with sv_drc_force_sprint 2

They still stay "up" when you sprint, but you can't sprint & fire them with it on, could you look into getting that fixed?
Khaiø 10 Oct, 2024 @ 9:01am 
Edit:

x86-64 branch. I was using mods that needed this to function properly.
Vuthakral  [author] 10 Oct, 2024 @ 4:58am 
What branch are you playing on?
Khaiø 10 Oct, 2024 @ 1:00am 
[[DRC] Halo Covenant SWEPs] lua/effects/drc_halo_carbine_flash_h5.lua:125: Tried to use a NULL entity!
1. LookupAttachment - [C]:-1
2. unknown - lua/effects/drc_halo_carbine_flash_h5.lua:125

[[DRC] Halo Covenant SWEPs] lua/effects/drc_halo_carbine_flash_h5.lua:78: Tried to use a NULL entity!
1. LookupAttachment - [C]:-1
2. unknown - lua/effects/drc_halo_carbine_flash_h5.lua:78

[[DRC] Halo Covenant SWEPs] lua/effects/drc_halo_carbine_flash_h5.lua:47: Tried to use a NULL entity!
1. LookupAttachment - [C]:-1
2. unknown - lua/effects/drc_halo_carbine_flash_h5.lua:47
Khaiø 10 Oct, 2024 @ 12:23am 
@Vuthakral

No idea which one of the Halo packs this error comes from, so I'll just place it here:

Refusing to AddCSLuaFile 'effects/drc_halo_gnr_laser - copy.lua' because its name contains dodgy symbols
Karroe 13 Sep, 2024 @ 10:10am 
Can the bullet 'Origin' be changed?

I find in a few situations, trying to peek over something or around something, the bullets from plasma weapons will hit the surface youre looking over or around since they come from the gun.
ethanfinamore[known as Vesolas] 7 Sep, 2024 @ 9:57pm 
When do you think you'll be able to add the Halo Reach plasma launcher? to me honestly it's a really cool weapon that was a cool concept, after all since the needler rifle(any by extension the concussion rifle) is in the pack, will the PL be included as well?
Ryzo 'Kusovai 13 Aug, 2024 @ 8:08am 
Hey i was wondering why the recharge stations don't seem to work is there a issue with them i don't know about cause i remember them working before.
Gordon, GORDAN! 25 Jul, 2024 @ 10:59am 
I'd still like for the Halo 1 Campaign version of the Fuel Rod Gun to be ported here someday with its larger model and charge time.

It would be nice to have someday...

Also it seems that Halo Reach was when the Fuel Rod Gun got a definite design to call its own.
Vuthakral  [author] 25 Jul, 2024 @ 5:54am 
Also worth noting, the weapon "redesign" in Halo 2 was actually just Bungie dredging up another completely separate weapon cut from Halo CE called the "flak cannon", which ended up becoming the predominant design basis for the fuel rod from there on out
Vuthakral  [author] 25 Jul, 2024 @ 5:52am 
The missing texture is known, I just never got around to fixing it tbh.

As far as weapon functionality goes, The CE fuel rod is a hodge-podge of different design iterations across Halo 1's development. Campaign's is using the model of a "fuel rod cannon", while the multiplayer variant comes from Gearbox with the port to PC, and is built off an earlier version of a cut weapon called the "plasma cannon", still utilizing the fuel rod cannon's model design.

With this in mind, in my pack I opted to split the weapon into two variants, the T-33A and the T-33B fuel rods. One is the Bungie-intended design of having ammo and actually firing the fuel rods, while the other is the Gearbox design of being a battery-powered mortar launcher.
Gordon, GORDAN! 24 Jul, 2024 @ 10:57am 
I noticed some odd things about the Fuel Rod Gun's particles in this addon.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3295995470

Despite the explosions being green, The Fuel Rods shot by the weapon are actually PURPLE because they use missing textures and actually have a weird yellowish effect around them in the air.

The muzzle flashes are also orange.

Also I wonder if you could consider adding the unique Fuel Rod Gun used by the Unggoy in Combat Evolved's Campaign as a new weapon? It's actually different from the Multiplayer one!

https://www.youtube.com/shorts/fWnFiqOV6JY?feature=share

I hope I'm not too annoying.
The gun 27 Jun, 2024 @ 7:17pm 
i do have infinite ammo on
Vuthakral  [author] 27 Jun, 2024 @ 7:07pm 
Do either of you have infinite ammo mods? Draconic's SWEP base utilizes the reserve ammo as a method of displaying weapon heat on all HUDs.
The gun 27 Jun, 2024 @ 6:06pm 
i have also been having that problem and i dont know why. they will have the overheat animation but it never stops and when i try equipping a new weapon it will switch back to the weapon that's bugging out
UkrPower 12 Jun, 2024 @ 11:59am 
for some reasons, weapons after overheating can't be used at all
Khaiø 12 May, 2024 @ 10:41pm 
Gonna place these two errors here since I have no idea which of the halo weapon mods these are coming from:

Refusing to AddCSLuaFile 'effects/drc_halo_carbine_rod - copy.lua' because its name contains dodgy symbols

Refusing to AddCSLuaFile 'effects/drc_halo_gnr_laser - copy.lua' because its name contains dodgy symbols
Vuthakral  [author] 3 Apr, 2024 @ 3:16am 
Nope. Those were different SWEPs. They aren't real "dual wielding" either, just individual SWEPs.
Toaster Repair Pony (She/Her) 2 Apr, 2024 @ 11:34pm 
Apologies if this is a stupid question, but does this mod support dual wielding? I noticed one of the promo images for Dopey and Snowy Snowtimes Halo 3 Spartan had dual wielding plasma pistols. Is that in the mod?
juanpabloherrerasanchez 15 Mar, 2024 @ 8:47pm 
the needler is no doing damage to the npc's
Pixelcoin 13 Mar, 2024 @ 2:05pm 
the gmod update probably is to blame
Pixelcoin 13 Mar, 2024 @ 2:05pm 
Refusing to AddCSLuaFile 'effects/drc_halo_carbine_rod - copy.lua' because its name contains dodgy symbols

i love your addon really....
UlτrαΤwο 10 Mar, 2024 @ 4:22pm 
It's all good, I don't really blame you for assuming.
Vuthakral  [author] 10 Mar, 2024 @ 4:21pm 
cool, sorry for the assumption; I've just had to deal with so many reuploads breaking these things that it's become my go-to reason for something asset-wise being broken
UlτrαΤwο 10 Mar, 2024 @ 4:11pm 
Can confirm that the spiker is fixed now.
UlτrαΤwο 10 Mar, 2024 @ 3:50pm 
It's fine, at least the problem was solved.
Vuthakral  [author] 10 Mar, 2024 @ 3:49pm 
oh god oh fuck, I'll fix that asap my bad; probably missed removing it when I dropped some covenant stuff in there by accident
UlτrαΤwο 10 Mar, 2024 @ 3:15pm 
I've managed to narrow it down and it may sound hard to believe, but the UNSC weapons pack is the one causing the conflict. A w_spiker.vvd was left over in the files; I suggest you remove that from the UNSC weapons pack to fix the problem.
UlτrαΤwο 10 Mar, 2024 @ 2:28pm 
That's weird, I'm not subbed to any mods that have another spiker model, but I could be wrong.
Vuthakral  [author] 10 Mar, 2024 @ 8:52am 
That is not a missing model error, that is a "someone reuploaded my weapons and you're subscribed to both, so the game has a stroke trying to load the same model from different places since their data doesn't align"

Errors with spawnicons being generated are to be expected when working with matproxies, they're kind of annoying to account for in code and often slip through the cracks as there's no way to really differentiate the model being rendered in a viewport menu or just for something like that. I'll still look into what I can possibly do of course, though.
UlτrαΤwο 10 Mar, 2024 @ 12:01am 
The Spiker worldmodel is missing and spams this on the console:
Error Vertex File for 'vuthakral\halo\weapons\w_spiker.mdl' checksum -2078924074 should be 371466975

Additionally, I get this error whenever I load up the spawnicons:
[Draconic Base] lua/matproxy/drc_matproxy.lua:2091: attempt to call method 'GetActiveWeapon' (a nil value)
1. DRCFunctionBind - lua/matproxy/drc_matproxy.lua:2091
2. bind - lua/matproxy/drc_matproxy.lua:2107
3. unknown - lua/includes/modules/matproxy.lua:56
Cyb3rKat 14 Jan, 2024 @ 8:59am 
think You could maybe try to do the banished from Infinite as NPC's ?
Vuthakral  [author] 7 Jan, 2024 @ 9:11pm 
Fixed
FiveTenno 7 Jan, 2024 @ 7:52pm 
[Draconic Base] lua/entities/draconic_ammo_station.lua:325: attempt to compare nil with number
1. GiveAmmo - lua/entities/draconic_ammo_station.lua:325
2. unknown - lua/entities/draconic_ammo_station.lua:255
it error when i try to refill the plasma rifles.
Khaiø 4 Jan, 2024 @ 6:28pm 
I'm not sure, as I don't know coding much.
As for KeyDown, it likely was when I was dropping a weapon.
Vuthakral  [author] 4 Jan, 2024 @ 6:18pm 
Was the error in "experimental_fp" a one-off or a constant? Also, what were you doing/what was going on when you got the "KeyDown" error?
Khaiø 4 Jan, 2024 @ 4:38pm 
[Draconic Base] lua/weapons/draconic_gun_base.lua:226: attempt to call method 'KeyDown' (a nil value)
1. CanPrimaryAttack - lua/weapons/draconic_gun_base.lua:226
2. unknown - lua/weapons/draconic_base/sh_funcs.lua:291
Khaiø 4 Jan, 2024 @ 4:17pm 
[Draconic Base] lua/draconic/cl/experimental_fp.lua:249: bad argument #2 to '__add' (Angle expected, got nil)
1. __add - [C]:-1
2. v - lua/draconic/cl/experimental_fp.lua:249
3. unknown - lua/includes/modules/hook.lua:96
Vxider 7 Oct, 2023 @ 4:24pm 
you should update the energy sword in the pictures to the halo 2 animations or just update some of the pictures in general incase anything is outdated
MilesTheAlter 22 Sep, 2023 @ 9:25am 
halo when I played it a few months ago was really fun
MilesTheAlter 22 Sep, 2023 @ 9:25am 
i only played the first halo game halo combat evolved on original xbox so I have no clue about any of the other halo games in the franchise
natthaset 21 Sep, 2023 @ 7:12am 
when halo reach plasma launcher halo infinite ravager,disruptor,pulse carbine,shock rifle,sentinel beam skewer and when beam weapons fixed?
MilesTheAlter 20 Sep, 2023 @ 9:11am 
took that away and probem solved
now have to wait and see if it breaks again on me
MilesTheAlter 20 Sep, 2023 @ 9:11am 
turns out after countless attempts at fixing the halo sweps i found the problem.
it is a glua manager that the image is of a cardboard box
Vuthakral  [author] 9 Sep, 2023 @ 8:54am 
In the games it is actually impossible to refill. As for in Garry's Mod however, if you go to the entities provided, spawn the covenant recharging station and place a covenant battery next to it. Press use on the station with the weapon equipped.
FiveTenno 9 Sep, 2023 @ 5:14am 
Question How to i refill Type-25 DER? It's not impossible to refill.
P.S. I never play Halo before.