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Suddenly, a food processing plant won't accept sugar cane,
And a construction plant won't accept marble.
(汉化文件{LINK REMOVED})https://drive.google.com/file/d/1zSnnll3K-oEjOV8Z-FkZb3CwJon5UCNC/view?usp=drive_link
Would you like to add it into the mod in the future?
any ideas?
The game has definitely become more interesting and enticing!
I'm still trying to figure out how to solve the problems with limited number of production buildings with all of the new supply chains, while still keeping the mod compatible with as many other mods as possible. Not an easy task.
With this mod, I can use them.
Since I'm more of a person who wants to build with more possible industries.
If you could make an accurate video, I would donate for that as well.
I see reality as a model, for example: wood sawmill (boards-sawdust) - carpenter (table-chair-box-bed)- furniture store.
But carpenters also need screws and glue. That's roughly how I would imagine it and create it myself. maybe you can help me with this.
Thanks again
Write me a message
Glad to see you again. I love your mod (also Col0kom's) and this one.
And with the Freestyle Industry there so many combination possible. But I see the problem that the buildings often the same. Ok, on top to create new buildings it's a lot to work but I don't need them. With the Freestyle industry and the industry/commercial building I can create an individual complex. Thanks a lot for the mods.
About questions:
- mail: I experimented with this mechanics, but it working not so good and changes city growth mechanics too much. Also I wanted to make mail that can be delivered between cities (as it must be) but still unsuccessful
- about new update: I think mod must work without any problem, but if there will be issues I'll fix it.
I'm also planning adding more +12 goods in new update, because of increased demand.
They are:
- Canned food (from Cannery)
- Textile industry (Cotton, Wool and Textile)
- Vulcanized rubber industry (
- Glass industry
- soft drinks industry
- canned food industry
- tea industry
https://ibb.co/g76VL1Z
also, all new good will receive unique models.
Ideas and help will appreciated.
Da gibt es sogar ein Mod, welches den Städten ermöglicht alle Basisgrundressourcen nachzufragen. Macht unglaublich viel bock! Kombiniert mit diesem Mod, fragen die Städte, die die erweiterten Ressourcen nachfragen, dann allerdings leider nur drei ab.
Trotz allem ist dieser Mod eine interessante Erweiterung.
you can use these goods magnets mods to overcome a low demand within a map
When both mods work together it could be a huge game improvement.
May I ask when will it be updated, with new product chains integrated?
Thank you!
Russian localization of the game.
Cargo "Slag" writes in English instead of Russian.
Comments that should be posted as discussions according to the new rules will remain here for your own reference until the 20th of February, after this date I will remove all comments that don't conform to the rules.
This might seem harsh, but opening up a new discussion is super easy and helps everyone in this community to find relevant information faster and to provide more relevant information to specific questions in the appropriate threads.
I've personally used them together and haven't experienced any issues (yet). My additional cargo won't show up in the trading post that comes with Industry Expanded though, in case you're in sandbox mode and use them. They still function, but you can't trade anything new.
Keep in mind, that my mod is still in beta, so there may still be incompatibility issues I haven't noticed yet.
If you find any, please open up a discussion here or open an issue on GitHub.
Lifesver!