Transport Fever 2

Transport Fever 2

Expanded Production Chains [BETA] 1.3
61 Comments
Wilhelm924 21 May @ 11:43am 
Any idea what's going on?
Suddenly, a food processing plant won't accept sugar cane,
And a construction plant won't accept marble.
peteraklnz 15 Feb @ 5:39pm 
To all those playing with wagons that come from different mods and do not display the additional cargo types correctly - I've created a mod that fixes the visibility issues for those cargo types: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3428239739
Xbeekeeper 11 Jan @ 1:41pm 
Tested this mod and the only one that would not work was tools.
bonschorello600 5 Sep, 2024 @ 7:09am 
kann man das auch verklaufen irgentwo
DySFunction 3 Sep, 2024 @ 5:27pm 
Gold Products do not show up in Line Managers filter.
CHICKEN KIEV 18 May, 2024 @ 12:52am 
Asphalt doesn't show in the gondola's
PhazezGova 27 Mar, 2024 @ 2:06pm 
How long will the mod remain in BETA?
Driver Kaldie 8 Feb, 2024 @ 2:30am 
Played a little bit around with this mod yesterday and it's great. It's just a little too much I think. Lots of complicated chains and some products cannot be delivered in the cities...So it's lots of work, specially with almost 8-10 farms alone. I still like it, but this is definitly a mod for large maps. I have a very powerfull pc, but with those large maps I have problems with stuttering vehicles all the time, even if I just have 100 trucks and like 20 trains or so...I don't get it.
LuinCLXXX 4 Oct, 2023 @ 7:10pm 
Great mod! Here I made a Chinese Translation:
(汉化文件{LINK REMOVED}
Would you like to add it into the mod in the future?
jgvandijk 26 Jul, 2023 @ 11:50am 
I have used different Industry mods, but I find yours the best for the game as it doesn't cause any stutter due to resource use. Thanks, a great job !
tsilaicosneknurd 30 May, 2023 @ 10:40pm 
hi, cannot demolish any plant of the copper chain? using bulldozer++, nothing happens, a few moment later the game crashes?
any ideas?
PhazezGova 9 Mar, 2023 @ 12:26pm 
Welcome back! That sounds great, I'm looking forward to the mod :)
Dobrognev 26 Jan, 2023 @ 12:49am 
Respect to the creator!
The game has definitely become more interesting and enticing!
arminlinzbauer  [author] 12 Jan, 2023 @ 9:43am 
It's so amazing to see all of your positive feedback! Sadly, I had some trouble with my own installation of the game, so I wasn't able to work on the mod at all. This issue is resolved, so once I get some free time, I'll start working on an updated version of the mod again.

I'm still trying to figure out how to solve the problems with limited number of production buildings with all of the new supply chains, while still keeping the mod compatible with as many other mods as possible. Not an easy task.
briansyston 28 Dec, 2022 @ 4:20pm 
copper must be new as i have never seen it before !
PhazezGova 4 Dec, 2022 @ 2:20am 
Nice *.*
briansyston 17 Nov, 2022 @ 6:48am 
I think Slate would be good.
Luigi IV von Limingly 4 Oct, 2022 @ 3:12pm 
What if you had a built in setting to kinda sort between the different supply chains you could load into a generated map.
Wilhelm924 5 Sep, 2022 @ 2:48pm 
I was wondering why the campaign resources weren't available in free play...
With this mod, I can use them.
arminlinzbauer  [author] 30 Jul, 2022 @ 4:21am 
@CooLRunninG(AUT)@43 it will be very difficult to fit all of this into a world - even of megalomatic size. I'm currently trying to find ways around this to make something like that possible.
CooLRunninG(AUT) 22 May, 2022 @ 4:45am 
Hi, thanks for your work. I have a question or two though: How exactly do you create this industry mod?

Since I'm more of a person who wants to build with more possible industries.

If you could make an accurate video, I would donate for that as well.

I see reality as a model, for example: wood sawmill (boards-sawdust) - carpenter (table-chair-box-bed)- furniture store.
But carpenters also need screws and glue. That's roughly how I would imagine it and create it myself. maybe you can help me with this.

Thanks again
Write me a message
Omron360 19 May, 2022 @ 3:40pm 
@aviatori_gio
Glad to see you again. I love your mod (also Col0kom's) and this one.

And with the Freestyle Industry there so many combination possible. But I see the problem that the buildings often the same. Ok, on top to create new buildings it's a lot to work but I don't need them. With the Freestyle industry and the industry/commercial building I can create an individual complex. Thanks a lot for the mods.
Col0Korn 11 May, 2022 @ 10:37pm 
Good to see Industry Expanded getting around, still quite a few lua scripts in here (and aviatori's mod) that I wrote lol
Dreepa 10 May, 2022 @ 4:31am 
What's better, this one or "Industry Expanded" mod?
aviatori_gio 9 May, 2022 @ 5:05am 
Nice to see my mod here and even improved! :steamthumbsup:

About questions:
- mail: I experimented with this mechanics, but it working not so good and changes city growth mechanics too much. Also I wanted to make mail that can be delivered between cities (as it must be) but still unsuccessful
- about new update: I think mod must work without any problem, but if there will be issues I'll fix it.

I'm also planning adding more +12 goods in new update, because of increased demand.
They are:
- Canned food (from Cannery)
- Textile industry (Cotton, Wool and Textile)
- Vulcanized rubber industry (
- Glass industry
- soft drinks industry
- canned food industry
- tea industry

https://ibb.co/g76VL1Z

also, all new good will receive unique models.

Ideas and help will appreciated.
TornBreeze 30 Apr, 2022 @ 6:27am 
Hi. Mir ist grade aufgefallen das in der Deutschen Übersetzung wohl ein kleiner Schreibfehler ist. Ich denke nämlich mal das es Schmiermittelraffinerie heißen sollte und nicht Schmiefmittelraffinerie.^^
Nixon Stixx 27 Apr, 2022 @ 3:49pm 
@bUschpilOt

Da gibt es sogar ein Mod, welches den Städten ermöglicht alle Basisgrundressourcen nachzufragen. Macht unglaublich viel bock! Kombiniert mit diesem Mod, fragen die Städte, die die erweiterten Ressourcen nachfragen, dann allerdings leider nur drei ab.
Trotz allem ist dieser Mod eine interessante Erweiterung.
arminlinzbauer  [author] 26 Apr, 2022 @ 8:48am 
@R4Dt I'm planning on splitting the mod into multiple separate production chains with the base mod only providing names and assets, while the extension mods provide the actual production chains, suppliers configuration and so on. It's not exactly what you want, but it's a start and who knows where it goes from there :D
R4Dt 25 Apr, 2022 @ 7:27am 
One of my "Dreams" of a Goods-mod, like this one, would be to be able to DECIDE what goods I want in a game! So, for instance, I want "Vanila setup", but also Post and Gold-mines... or NO Vanilla and Water-Industries, only... etc. So, basically; a selections-setup would be necessary at loading. Possible? (Also, it would be the BEST if "default" would be empty! (No industries or goods on the map, to begin with).
bUschpilOt 7 Apr, 2022 @ 1:43am 
@Nixon Stixx
you can use these goods magnets mods to overcome a low demand within a map
Nixon Stixx 3 Apr, 2022 @ 5:09pm 
The mod is cool. It just bites with the improved industry mod for more goods. For example: When you have a tool factory which can level up six times you don't have enough requests to rise it. Cities should generally ask for more goods, not just three in a max. Each city needs tools, steel, boards a.s.o.
When both mods work together it could be a huge game improvement.
Brulikrax 3 Apr, 2022 @ 6:44am 
Stianxo, use production altering mods.
stianxo 2 Apr, 2022 @ 4:29am 
Hi, interesting mod but there is a bit of a problem in the production chains. Water is used in too many chains and the supply only covers about 15% of demand. On a very large map with max industries there is only 4 waterworks with 16 consumers. 1600 max supply with a potential of 12800 demand.
ccjj 31 Mar, 2022 @ 11:01pm 
Thanks for your amazing mod.
May I ask when will it be updated, with new product chains integrated?
Thank you!
jerrylau405 19 Mar, 2022 @ 4:52am 
Just had a play and loving all these new cargo. Just wondering if it is correct to assume no town accept tier 1 cargo right? such as tropical fruit? in the current map, I have a town stating accepting tropical fruit but the industry doesn't seem to recognise it the demand.
Setrik Elsius 17 Mar, 2022 @ 4:38am 
So lang hab ich mit zusätzlichen Industieen gespielt. Nun gibt es diese Mod. Vielen Dank für deine Arbeit. Es bringt wieder frische Luft in die Karte.
jerrylau405 17 Mar, 2022 @ 2:49am 
This is awesome and thank you so much. it is time to dive back in TF2
76561198863931888 6 Mar, 2022 @ 6:22am 
feesh
DayWalker 24 Feb, 2022 @ 7:27am 
Two mod "Expanded Production Chains" + mod "Industry Expanded."
Russian localization of the game.
Cargo "Slag" writes in English instead of Russian.
SAM51 13 Feb, 2022 @ 1:25am 
PLEASE MANUFACTURY INDUSTRIAL ,car,trucks,tv,armory,arms, is possible?.
briansyston 10 Feb, 2022 @ 2:45pm 
Could you add a slate industry system as i have a north wales map but i can't find anything connected with slate anywhere on the workshop not even a slate brush?
arminlinzbauer  [author] 5 Feb, 2022 @ 6:29am 
Please read the updated mod description - I will not answer questions / bug reports / feature requests in the comments section. Please open a new discussion and read the pinned discussion on how to structure your posts - thank you for your support!

Comments that should be posted as discussions according to the new rules will remain here for your own reference until the 20th of February, after this date I will remove all comments that don't conform to the rules.

This might seem harsh, but opening up a new discussion is super easy and helps everyone in this community to find relevant information faster and to provide more relevant information to specific questions in the appropriate threads.
Globetrotter 23 Jan, 2022 @ 12:50am 
Thank you for this great addition. Just one request - Normally when you hover over a logo the type of product appears in text. This is useful when two logos are similar and they are quite small on screen. However, it would appear that your new items don't provide this information. Could this be added please? Many thanks!
Tapotupotu 22 Jan, 2022 @ 2:17am 
Where can I see the production chains? Maybe you could add a picture of the chains here?
vaillant2001 17 Jan, 2022 @ 7:17pm 
J'aime beaucoup ce mod car il ajoute un peu de variété au jeu. Je me suis permis de traduire les termes en français. Je ne sais pas si ça peut intéresser quelqu'un d'obtenir cette traduction.
gordon.pilcher1 15 Jan, 2022 @ 1:22am 
they all deem to be compatible
arminlinzbauer  [author] 13 Jan, 2022 @ 7:02am 
"Is this compatible with Industry Expanded?"

I've personally used them together and haven't experienced any issues (yet). My additional cargo won't show up in the trading post that comes with Industry Expanded though, in case you're in sandbox mode and use them. They still function, but you can't trade anything new.

Keep in mind, that my mod is still in beta, so there may still be incompatibility issues I haven't noticed yet.

If you find any, please open up a discussion here or open an issue on GitHub.
☠ Xenith Xenaku ☠ 12 Jan, 2022 @ 9:07pm 
Is this compatible with Industry Expanded?
Infriga 11 Jan, 2022 @ 3:50pm 
I really appreciate the time you put into this mod!
kuchjr3 11 Jan, 2022 @ 2:55pm 
Thank You !! Just what i was looking for in this game!
Lifesver!