Kenshi
GE0DZ's Tweaks
37 Comments
GE0  [author] 7 Jun @ 10:40am 
@Unknownsmile Ah okay. There are a few areas where that's changed that I can think of. Will experiment a bit and see if I can fix that issue when I have some time.
Unknownsmile 6 Jun @ 8:47pm 
I found a problem with your mod specifically you might want to know: I was in the UC desert, and attempted to turn in rebel bounties to the police chief, however, he failed to recognize I had an npc bounty on my shoulders. the slavers could see and would pay me the 400 to turn him into their shop, but the police chief wouldn't. I was able to turn in bounties to the jail directly, but miss out on the faction relation boost. Turning off your mod instantly fixed it as the chief took the bounty right away.
GE0  [author] 20 Oct, 2024 @ 9:39am 
Okay, I think I fixed the issue. Somehow the .mod file was empty when it got uploaded, I think I uploaded it without a parent file like the UPK or my Tweaks mod last time which caused the issue.
mykomark 20 Oct, 2024 @ 9:23am 
Tried all load order combinations with a patch and seems it doesn't change anything...
GE0  [author] 20 Oct, 2024 @ 8:53am 
You should be able to ignore the warning from Steam, or just subscribe to the UPK and then unsubscribe so you only have my tweaks mod.
mykomark 20 Oct, 2024 @ 3:11am 
"Unofficial Patches for Kenshi - No Thug Life Patch" <warning> requires UPK (if not subscribed) and owning just a GE0DA's Tweaks is not enough.
mykomark 18 Oct, 2024 @ 4:10pm 
Gonna to use Faction Overhauls and afraid that Bar Thugs will be left untouched (tho faction name is cool).
mykomark 18 Oct, 2024 @ 4:07pm 
yeah, Vagrants what I need (easier with mods).
GE0  [author] 18 Oct, 2024 @ 4:06pm 
Okay, I didn't realize you didn't want the Bar Thugs faction. I'll see what I can do this weekend.
mykomark 18 Oct, 2024 @ 4:04pm 
Hum... I put your mod under Shidan's and - Bar Thugs Faction still exist.
mykomark 18 Oct, 2024 @ 3:58pm 
Don't want Bar Thugs faction in my game (would need like patches and etc for clotting, weapon and etc mods to effect them - I think).
GE0  [author] 18 Oct, 2024 @ 3:54pm 
Both mods enable the naming of Bar Thugs. The way FCS works, it's basically a true/false statement for whether NPCs can be named or not. There shouldn't be any conflict, as basically either mod's changes would result in the same outcome.

The Bar Thugs faction is also a vanilla faction, it just wasn't being utilized by most of the Bar Thugs. The load order shouldn't matter for either of our mods in regards to factions as Shidan doesn't mess with the Bar Thugs faction, though if somehow there is you will want to load this mod below Shidans for my tweaks to overwrite Shidan's.
mykomark 18 Oct, 2024 @ 3:28pm 
Does this mod changes all Bar Thugs into named NPCs which belongs to Vagrants ?
Then Both mods enabled GE0DZ's Tweaks & Shidan's Tweaks and Fixes Bar Thughs replaced with named NPCs which belongs to Bar Thug faction (non vanilla faction).
Then Only Shidan's mod enabled - nothing is changing.
So it seems these two mods has a strange reaction...
GE0  [author] 22 Sep, 2024 @ 7:01am 
First time I've heard of this mod. Looks good, I don't see anything that should conflict. GE0DZ's Tweaks are all my own additions to the UPK, and since this mod appears to be designed to work with the UPK it should be compatible.
mykomark 22 Sep, 2024 @ 6:10am 
mykomark 21 Sep, 2024 @ 8:32am 
Ok, though that confronted wrong mod maker (buggy start).
GE0  [author] 21 Sep, 2024 @ 8:29am 
That sounds like it's from another mod, no new game starts here. If you want to know more about what this mod does I have a Changelog [www.nexusmods.com] where I've documented everything.
mykomark 21 Sep, 2024 @ 8:11am 
Does these Tweaks adds some game starts like <Nobodies in Swamp>, or it's from another mod ?
GE0  [author] 15 Sep, 2024 @ 11:58am 
Yeah, both our Tweaks mods should be 100% compatible.
mykomark 15 Sep, 2024 @ 11:54am 
Can I use both Shidan's and your's Tweaks ?
GE0  [author] 15 Sep, 2024 @ 11:45am 
Black Dog base fix should be in the UPK, as that's from Shidan's Tweaks & Fixes.

I think the only unit names that have been adjusted so far are Bar Thugs, partially due to their faction being adjusted so having someone named "Bar Thug" for the Bar Thugs faction was weird. If you want some more fixes there I'd recommend both
Naming Fixes Project and More Names! . First mod fixes grammar and spelling for existing names or titles, second mod adds way more randomly generated names to the game.
mykomark 15 Sep, 2024 @ 11:32am 
And what aboou "funny" unit names like: Shop Guard holy and etc ?
mykomark 15 Sep, 2024 @ 11:30am 
Didn't noticed in notes about Black Dog base fix (rocks bloking entrance).
GE0  [author] 15 Sep, 2024 @ 10:52am 
@mykomark Maybe one day, not the first time it's been recommended.
mykomark 15 Sep, 2024 @ 10:45am 
Just want to say - you should really put some icons to your mods.
Mods without any icon looks bad on favorites list...
Phoenix Chorus 19 May, 2024 @ 7:00pm 
Much appreciated, @GE0
GE0  [author] 19 May, 2024 @ 6:33pm 
Also there's a copy in the mod's folder in case Nexus is down.
GE0  [author] 19 May, 2024 @ 6:30pm 
@Phoenix of the Chorus The Changelog was recently moved to a different link, updated the Description here on Steam so you can find it more easily.
Phoenix Chorus 19 May, 2024 @ 6:08pm 
An actual summary of the changes made would be appreciated.
GE0  [author] 13 May, 2024 @ 8:12pm 
Just a quick update for anyone who doesn't use the UPK.

I will be updating my tweaks mod sometime this week with a few of the changes I made to the UPK with the last update. I didn't really have time to work on this mod by itself while I was trying to get the other mod's changes done. Thank you for your patience.
GE0  [author] 30 Nov, 2023 @ 10:05pm 
Just a quick update to let everyone know that the Changelog [www.nexusmods.com] has been moved to the Nexus mirror of this mod. Steam forums are just not a good way for updating everyone on the details of each release of this mod.
GE0  [author] 20 Aug, 2023 @ 1:46pm 
@Final Fushigi 40K Thank you, happy to help!
Final Fushigi 40K 20 Aug, 2023 @ 1:44pm 
Thanks for adding these separately :) I looked over the change log thoroughly and saw how much effort you put into your own separate additions. It's challenging enough to compile a range of fixes, let alone make your own from larger packs at the same time. Best regards!
GE0  [author] 8 Apr, 2023 @ 7:52pm 
So it turns out that my patch, Unofficial Patches for Kenshi - Reduced Stones and some Other Foliage Patch , is compatible with this mod as well. Feel free to check it out if you are experiencing clipping windmill issues.
GE0  [author] 17 Oct, 2022 @ 4:26pm 
@Mazza it is, though it typically isn't updated as often at the UPK since it's my own individual changes.
Mazz 17 Oct, 2022 @ 5:07am 
Is this mod active