Black Mesa

Black Mesa

IIopn's Glock Animation (Fixed and Improved)
30 Comments
H.P 22 Mar, 2023 @ 8:25pm 
piola:steamthumbsup:
Taras_F97  [author] 22 Mar, 2023 @ 12:38pm 
@H.P i will, but i don't know when, some day later.
H.P 21 Mar, 2023 @ 10:21pm 
could you attach a green iron sight to the glock p80?
Taras_F97  [author] 21 Jan, 2023 @ 8:12am 
@Spolai Mulai if you're going to use only Glock with Thanez' arms - then yes, Thanez HEV Replacement Pack is required.
H.P 21 Jan, 2023 @ 7:33am 
is necesary the thanez pack?
Taras_F97  [author] 28 Apr, 2022 @ 2:56am 
@Moss to make this mod work - you must download it manually via Steam Workshop Downloader, after you downloaded it - unpack the .rar file and then pick your favourite Glock version among offered and move it to your "custom" folder.
Moss 27 Apr, 2022 @ 11:22pm 
how does this mod work?? do i need to subscribe to the models too or just this mod? i just want the fixes
Taras_F97  [author] 11 Apr, 2022 @ 11:11am 
@ninthlyokowarrior look for "{ event 3110 NN "" }" command line in weapon's .qc file under reload animation sequences and try to change them into next ones (those are my own values i use):

MP5 v2:
Default reload - { event 3110 31 "" }
Long reload - { event 3110 57 "" }

Crossbow:
Default reload - { event 3110 58 "" }
Long reload - { event 3110 58 "" } (same value as for default reload).

.357:
{ event 3110 84 "" } (.357 has only one reload animation).

Shotgun - no such commands/values, it can't be changed.
ninthlyokowarrior 11 Apr, 2022 @ 5:17am 
So, what do I set the reload animation values to for the MP5 V2, Crossbow, .357, & Shotgun V2 to get it to sync properly?
ninthlyokowarrior 11 Apr, 2022 @ 5:14am 
So, he already addressed those issues with the steam versions of those models that you had to fix for the Steam port of the mod versions?
Taras_F97  [author] 11 Apr, 2022 @ 4:29am 
MP5 v2 and Crossbow already has that feature with "empty magazine during long reload animation", it was there since original release. About "proper reload time" - it is just misaligned on some weapons a bit, but still - it's not worth to reupload all those weapons just to fix such small issues, you can fix it yourself by decompiling weapon models with Crowbar program and write new proper parameters in the weapon's .qc file by using Notepad++ or similar text editor.
ninthlyokowarrior 11 Apr, 2022 @ 3:56am 
I just wanted them for the reloading sync fix & — in the case of everything but the shotgun — the "magazine is actually empty when removed" element to the empty reload animations.
Taras_F97  [author] 11 Apr, 2022 @ 3:35am 
@ninthlyokowarrior that's very unlikely, i didn't notice any critical issues with those weapons, although shotgun v2 has small bug with floating shell during reload animations, but i don't really want to reupload entire shotgun mod just to fix only that one issue.
ninthlyokowarrior 10 Apr, 2022 @ 10:00pm 
Are there any plans for fixed & improved versions of Iiopn's v2 shotgun/MP5 animations, his retail crossbow reanimation, or his 357 animations?
Taras_F97  [author] 13 Mar, 2022 @ 12:22pm 
@Lettuce yes, almost all weapon scripts in my mods are with mine edited parameters, but i changed there only clip size, FOV and fire rate (for primary attack), you can change them all back to default values if you want.
Lettuce9018 13 Mar, 2022 @ 11:21am 
This mod seems to make the Glock's mag capacity only 15 bullets.
Taras_F97  [author] 19 Feb, 2022 @ 4:30am 
@ethanbear360 yeah, i noticed that too, i'll try to fix it later maybe.
Boreal Sketcher 13 Feb, 2022 @ 5:55am 
The Ebina Glock world model has improper collision.
uno14 16 Jan, 2022 @ 6:07am 
ah, fair enough
Taras_F97  [author] 16 Jan, 2022 @ 3:16am 
@dude guy man marine doom those are simple Vanilla H.E.V. arms but only upscaled by Topaz Gigapixel AI (main arms texture and normals), that's why they look so reflective, or what exactly do you mean?
uno14 15 Jan, 2022 @ 7:49pm 
what's with the gloves in the image, on middle and left, is that a mod?
ninthlyokowarrior 12 Jan, 2022 @ 2:15pm 
I was thinking of doing it myself.
Taras_F97  [author] 12 Jan, 2022 @ 1:28pm 
Yes, i use Crowbar program, Blender (basics), and other third-party tools. About your request - i could do it, but it'll take huge amount of time to rig every single weapon with those hands and test them, and i personally prefer Thanez hands over others.
ninthlyokowarrior 12 Jan, 2022 @ 1:18pm 
Well, how does 1 rig arms for weapon animations? Obviously, you use the Crowbar program, but I’m curious if it’s a simple port, or you have to do serious reanimation.
Taras_F97  [author] 12 Jan, 2022 @ 1:15pm 
No mate sorry, not interested in those hands.
ninthlyokowarrior 12 Jan, 2022 @ 1:07pm 
Like I said, it’s just those 3 weapons that have the issue, & it’s only the pickup animation that’s effected. Also, I do have an idea. Maybe make versions of the animations with this weapon pack's arms: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2207197722
Taras_F97  [author] 12 Jan, 2022 @ 1:00pm 
There could be only one reason - a conflict between this mod and the other custom sound mod you use that refer to the same file name, remove it and the problem should gone.
ninthlyokowarrior 12 Jan, 2022 @ 12:40pm 
I have this bug where the draw_admire sound has a delay relative to the pickup sound. It doesn’t happen with vanilla animations, & the pickup sound mod I use isn’t causing the problem, because it’s only the Glock, the Tau, & the RPG, & only if I use custom animation packs.
Taras_F97  [author] 12 Jan, 2022 @ 10:04am 
@ninthlyokowarrior no, i didn't touch it, it's already synced well with Glock's pickup animation since the original release. Or if you mean when the sound keeps playing when you unequip the weapon - for that you'd need to separate the sound on 2 parts and attach them to each specific Glock's animation frame, i see no need of doing it, at least for now.
ninthlyokowarrior 12 Jan, 2022 @ 9:05am 
Does this also fix the audio sync with the "draw_admire" sound?