Tabletop Simulator

Tabletop Simulator

FTC Competitive 40k Map Base 10th - v2.66 (2025-07-13)
235 Comments
leserpentaplume 20 Jul @ 12:56pm 
I have an error about a null value everytime i choose a deployement and my objective dont appear on the terrain, if a join a game i see a bugged visual where the objective should be and can't see the zone by default
mateaomc 16 Jul @ 1:27pm 
Can we update the core strat booklet so tankshock and heroic intervention are up to date?
ThePants999  [author] 13 Jul @ 1:15pm 
No plans to add asymmetric deployments, sorry. Twists, I would accept a PR if someone wanted to go to the effort, but I'm not adding them myself.

@Gallicus Whoops! Now fixed, sorry for the delay.
Ailads 2 Jul @ 4:00pm 
bro 10 de 10:steamthumbsup:
crowjohn13 27 Jun @ 10:59pm 
Tactical Tortoise recommended you. Thank you for your work. Rock on!
HollowBat 25 Jun @ 11:40am 
My friend and i are having issues getting maps to load for our matches. Every time we try, the game bugs out. All help would be appreciated
RVB 23 Jun @ 2:04pm 
Soon™
Nameless 19 Jun @ 10:39pm 
asymmetric twist cards when
Guygamer47 18 Jun @ 6:03pm 
Love the board and I think that its one of the best out there but I do hope in coming days that the new asymmetric missions and twists will be added.
Papy 16 Jun @ 6:46pm 
really praying youll add the asymmetric missions as they look really fun, and you have one of the best tables for 40k
Zero 7 Jun @ 10:51pm 
Id really love to add the twists and asymetric deployment. Anyone know a mod to do so?
Drazek Ironwing 2 Jun @ 5:17pm 
Thanks for the reply @ThePants999 ! - I am looking into adding the stat helper manually as I really enjoyed using it on FTC's version.

also echoing what Weasley said - I get that this is meant to be a tournament focused mod, but it's literally the best mod for playing 40k games in TTS and it would be really amazing if you added the Twist cards and the Asymetric deployments at some point so we can play some more casual games using your awesome mod! :O
Weasley009 30 May @ 7:41pm 
Hey there, fantastic update! And thank you for making a separate mod for the Pariah Nexus/Leviathan version, my friends and I like to sometimes play different decks just for fun.

I was wondering if you were planning on including the asymmetrical deployments at all and relevant cards at all? That was something my group was super interested in checking out. Again, thanks for the fantastic update all the hard work you've done!
RVB 28 May @ 8:45pm 
The tournament guide should be coming out in the next few days? weeks? hours? Soon™.
Acelee74 28 May @ 8:13pm 
How do I even play this new mission pack? is there a rule website where I can see how to play it?
Gallicus 28 May @ 4:03pm 
Thanks for your work on this! Is there a way to get rid of the "save/restore" and "bubble" buttons? For onslaught maps the buttons impose themselves on the terrain due to the size of the additive load area.
ThePants999  [author] 26 May @ 2:45pm 
@Drazek Ironwing I've taken a look at the stat helper.

The main problem with including it is that the person who develops it is still making fixes/enhancements, which means that I'd have to spot when he makes one, figure out what he's changed and merge it over. That's not really a model that works very well, and as proof I offer the fact that Hutber's base is already behind here, having missed the last enhancement update and two fix updates!

The good news is that you can just pull it into your games yourself, since it's a standalone mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3042581302 - additively load the whole thing, or to avoid bringing in the patch notes / sample model, you can "Search" the mod in your Games window and just drag in the "WH Stats Helper" object.
ThePants999  [author] 26 May @ 2:38pm 
@Ralia aaaaaaaaargh. I tell you what - for AAAAGES now I've fought to keep the FTC Army Importer supported, even though throughout 9th edition I literally never came across a single person other than myself who used it. I got asked to switch over to the larger reserves/transports board, and I sighed and said "fiiiiiine, I guess I'll finally kill off the Army Importer, I'm sure nobody will notice". And, naturally, here you are to punish me for my sins 🤣

Honestly, there's no reason to use it any more, since multiple detachments are dead and the HQ/Troops/Fast Attack/Heavy Support/Elite distinction is dead, so laying out your army neatly on those templates is now pointless. Just save your army as an object instead, and drag it in from saved objects.
Ralia 26 May @ 12:05pm 
Can we no longer load in using the FTC Army Importer? It put my army inside of the new location for Transports and Reserves and doing so caused some of my army to be deleted?
ThePants999  [author] 26 May @ 9:45am 
I wasn't intending to add the twist cards because this is specifically the Competitive base and they're not for comp play. However, we are fast reaching the point where I'm spending more time telling people that than it would take me to add them, so I might add them in a bit :-D

Stat helper - I'll take a look.
Marty Funkhouser 26 May @ 8:57am 
Getting a bunch of WWW PDF errors, table doesn't load, error in script confirming game size for me. Gonna try reinstalling
Drazek Ironwing 26 May @ 5:53am 
@ThePants999 - will the Twist cards be added to this mod? also can I request you add the Stat Helper to this mod? it's so insanely handy :O

Great work though as usual, Thanks!
ThePants999  [author] 25 May @ 2:46pm 
Bugged out in what way?
Marty Funkhouser 25 May @ 1:31pm 
noo :( bugged out again today, great work otherwise
ThePants999  [author] 24 May @ 5:21am 
@Alec McCast - thanks, fixed
Alec McCast 25 Apr @ 2:20am 
Objective 3rd state loading issue
melmac0304 23 Apr @ 12:22pm 
While loading into the third Map i get over 50 error messages, that it was unable to load all grafics. Also after giving me the option to import them manual it doesnt work as well
RVB 14 Apr @ 4:28am 
The PN Engage is just table quarters, minus the larger circle of Area Denial.
panzy1357 13 Apr @ 3:56pm 
Is there a way to change the "Levathian Engage" to "Nexus Engage?
RVB 20 Mar @ 3:39pm 
I'm sure those are coming, but they do take time.
Headshot12369 19 Mar @ 3:26pm 
any chance of adding Nachmund Gauntlet deployments and missions?
Crowcus7X 12 Mar @ 2:47pm 
Getting alot of errors! Please help!
Custom PDF not working, custom asset bundle, custom models are all the popups i get.
CD1337 8 Mar @ 4:37pm 
Everytime I try and load a map, it constantly gives errors for some of the textures of objects and doesn't load them properly. Is there a fix for this?
TheHarbinger 6 Mar @ 5:53am 
I guarantee you're wrong. I started rolling them manually and no longer experience the huge spikes constantly, whereas my friends who use the box still do.
ThePants999  [author] 4 Mar @ 2:08am 
It is 100% observational bias. The dice roller is as random as a computer can be. Completely random throws up results that don't LOOK random sometimes, because we humans are hardwired to pattern-match. But that's a fault in us, not in the results. The roller here is no different to well-balanced dice in real life, except for the fact that it lines up the results neatly so that the pattern-matching bit of your brain can go into overdrive ;-)

The code is linked above, you're welcome to go check.
Willjar 28 Feb @ 5:11pm 
Hey is there a plan to update the dice roller in this cause there does feel a huge bias towards Red side. I'm aware this could be observational bias but it feels brutal
RVB 10 Feb @ 8:19am 
I have also noticed that, when my opponent is lagging, he has consistently poor rolls. out of 100 dice rolled, only 5 were 4+.
TheHarbinger 8 Feb @ 7:45pm 
The RNG on the diceroller is absolutely abysmal, I've had several cases of rolling the exact same pair of dice several times in a row, or rolling 5 1s and 2 non-1s out of 7 dice. Or if you're my opponent, the opposite. It is EXTREMELY swing-y, and almost never gives results even remotely approaching an average random roll, to the point of games being unenjoyable and nearly unplayable because of it.
PanzerVillari 20 Jan @ 10:10pm 
Wondering if anyone can help me with creating my own mod for the OPR ruleset. My group plays a modified version and have used this mod as a proxy. We are looking for any videos or help to get deployment zones set to buttons and so on.
Ryovite 18 Jan @ 9:35pm 
Why wont any of my textures load anymore
JungleRat 12 Jan @ 7:28am 
Hi All. for some reason I do not have any maps on my FTC. how do I solve it?
ThePants999  [author] 4 Jan @ 10:21am 
Sorry folks - I don't check this page often, please report issues via the GitHub repo. That said, I ALSO just discovered that I wasn't getting GitHub notifications, ooops - so thanks to the folks that had reported the issues there, and apologies to everyone for the delay in fixing the PDF URLs! 2.63 now released.
Hutber 3 Jan @ 7:59am 
@street_Preacher I fixed it over on my fork of this version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3398190636
Street Preacher 2 Jan @ 9:05pm 
I keep getting an error and a requirement of a PDF. Has this been resolved?
Zuck Berg 27 Dec, 2024 @ 10:48pm 
Epic
KotQI 20 Dec, 2024 @ 2:57am 
как расшифровывается FTC ?)
Sly_Sylvan 12 Dec, 2024 @ 10:38am 
Love the mod! thing is great but it seems like one side gets all high rolls and depending on custom dice it seems almost 100% of losing.
Spotted Dick 10 Dec, 2024 @ 12:01pm 
I cant get the maps to load at all, I keep getting red error messages when it attempts to load anything. Is anyone else having this issue or is there a troubleshooting/user guide?
lord d1ma 30 Nov, 2024 @ 12:51am 
Hi there, first of all id like to say: wonderfull work on this mod. I was thinking about one extra feature. It would be great to see at any point of the game sum and average roll each player did. Do U think its possible to add?