Black Mesa

Black Mesa

IIopn's Beretta Animation (Fixed and Improved)
19 Comments
The_Invader79 3 Jul @ 11:48pm 
It's not working with Thanez's HEV hands, can you fix it?
ValerieThePalerie 11 Apr @ 6:36pm 
Any chance we could get this skin with the Blue Shift arms? I'd love to use it for my playthrough.
Feruz 17 Dec, 2024 @ 1:25pm 
not working with thanez hev
Taras_F97  [author] 3 Nov, 2024 @ 11:03am 
@toilet clogger no, there's a version with Vanilla arms as well.
gamurrcoolpenguig 3 Nov, 2024 @ 4:05am 
is it obligated thanez hands because i hate em
BurningCakeDoesAche 2 Jul, 2024 @ 2:31am 
Very good! I especially loved the detail of the gun holding 15 rounds. That said - would it be possible to make magazines give 15 bullets instead of 17, or is it hardcoded? Cheers.
Duran 29 May, 2023 @ 8:42pm 
Does this allow the HECU arms?
Taras_F97  [author] 11 May, 2023 @ 11:39am 
You mean this mod's ID? 2717105205 i guess lol
Taras_F97  [author] 9 May, 2023 @ 9:33am 
@[Linux]sulman the point is that game loads custom files/mods in specific order: say, if you have original Thanez HEV Replacement Pack and want to use one of my mod's variations for it - the game first checks bigger .vpk files, then goes for smaller ones, and if it detects repeatable file(-s) that were already spotted in previous .vpk file(-s) - the game won't load it. The best solution would be to unpack .vpk files and replace original author's files by modified ones and compile it back to .vpk format. And yes - you should make a backup of files that you are going to replace beforehand.
[Linux]sulman 8 May, 2023 @ 1:17pm 
@Tara_F97 you said to "backup" the two files, but I ended up backing up EVERY file. Will that work?
Taras_F97  [author] 24 Mar, 2023 @ 12:38pm 
@Walter White i will, some day.
Duran 24 Mar, 2023 @ 12:07pm 
Can you make this compatible with the HECU arms?
BenEViolent 5 Feb, 2023 @ 2:59pm 
wheres the .vpk file located?
GTMoraes 18 Dec, 2022 @ 10:46am 
I've tried simply arms swapping and it was enough, it seems.
I've been swapping the arms for the original (untextured, on the stock glock file) whenever the arms changes to whatever it displays ingame.

For some reason, swapping all possible arms seems to cause an error when compiling on Crowbar, something like access violation. Quick google showed that it was due to too many vertices or whatnot, so I've been just changing manually the arms to whatever the game changes to ingame.

Probably you'd be able to fix it. I have little to no knowledge about any of this.
Taras_F97  [author] 18 Dec, 2022 @ 1:20am 
@GTMoraes in this case it will take more time and efforts to make it work properly. If simple arms swapping is not enough - then it requires manual rigging for each weapon.
GTMoraes 17 Dec, 2022 @ 5:43pm 
@Taras_F97 Nope, for the Black Mesa's mod Blue Shift. It's different than the BM MP Security Guard arms.

I've tried doing my own modding here, replaced the HEV arms for the Blue Shift arm model, and it "worked", though with missing watch and some other details. But worse of all, at mid game, it turns into a zombie arm.
Taras_F97  [author] 17 Dec, 2022 @ 11:28am 
@GTMoraes you mean Security Guard's arms?
GTMoraes 17 Dec, 2022 @ 9:51am 
Hi! Could I bother you asking to convert this to have Black Mesa Blue Shift's arm model?
jameson 2 Jul, 2022 @ 4:46pm 
i still see the default hev hands