Serious Sam 4

Serious Sam 4

Crash Course
9 Comments
Roosev  [author] 19 Feb, 2022 @ 12:14pm 
There will be an update coming at some point dealing with enemies getting stuck and easily exploitable areas getting patched up (to the best of my ability anyways), so I do apologise if those issues come in the way of playing the map.

I can't give an ETA since I'm taking a very short hiatus from making updates for maps. Focus is on ECF and EBR since I've been trying to polish them up to a good standard.
Vrabo 2 Feb, 2022 @ 6:19pm 
I dream of a day when SS3 will be ported over to SS4 (but with better design choices and cutscenes)
Tim Ozman 28 Jan, 2022 @ 11:12pm 
Right at home with the Serious Sam 4 cast of weapons and enemies.
Roosev  [author] 20 Jan, 2022 @ 1:35pm 
Yeah, I used the term "broke" pretty loosely. Problem was a dependency on a separate custom map (due to using particles from it) that was not shown on the workshop page.

By the time I've found out which map was causing the problem I was several years late. It does work now if you have all the "resources" activated. :steamhappy:
Laki 20 Jan, 2022 @ 12:06pm 
Original non-steam 2012 version of og ss3 map works fine on latest og ss3 version. But good job on porting it to newer engine anway.
Roosev  [author] 19 Jan, 2022 @ 8:02am 
Oh shit. Now I gotta create a campaign map. :steamsad:
IR_LightWeapons 18 Jan, 2022 @ 11:07am 
Downloaded the map disappointed no single player as described bah humbug
Roosev  [author] 17 Jan, 2022 @ 6:05am 
Yeah, the SS3 environment works really well in SS4 ironically enough.
Drag0n 14 Jan, 2022 @ 9:10pm 
Awesome! Really cool to see SS3 stuff in 4.