tModLoader

tModLoader

Hardmode Ore Armor Tweaks
25 Comments
ClayWarTheOne 2 Jun @ 3:09am 
Are you still planning on adding the Thorium compatibility stats?
Zekeram12 26 Mar @ 3:20pm 
Mad respect for keeping the original ores' set bonuses un-flashy. Too often, the idea of "improving" earlier-implemented armors just means "make the set bonus a weird gimmick" and I'm glad the new bonuses keep to their original spirit.
yeah 8 Aug, 2024 @ 9:47pm 
I know this might be hard, but can you make summoner helmets for those ores?
doot_revenant666 22 Feb, 2024 @ 7:18am 
Thrower is currently more glass canon oriented , meanwhile Bard and Healer are mostly support.

Tho also as a note , Thrower and Healer are meant to get reworks in some time in the future. But that time is definitely not soon.
OblivionAXiS  [author] 21 Feb, 2024 @ 12:51pm 
So, the problem that we run into is that with modded helmets, the sets get an extra 8% crit chance, 2% movement speed, and 1% damage. The damage and speed aren't gonna bother anyone, but that crit chance is sizable. The problem is, I have no context for Thoriums balancing, because compared to vanilla some of the helmets seem wildly over or under-statted. The thrower helmet grants 25% damage and 8% crit chance all on its own, while the bard helmet grants only 8% damage plus some minor bard-exclusive stats. The presence of all these class-exclusive stats already means that it will be really hard to make them cohesive with the altered vanilla helmets that all just have 15% damage (or summoner with 10% damage and 1 minion).
With thrower, I could potentially remove the 8% crit from the helmet. Healer I could maybe reduce the damage bonus on the helmet from 20% to 10 or 12%? Bard I could remove the 8% damage bonus? Let me know if that woul work, or if you have other ideas.
OblivionAXiS  [author] 21 Feb, 2024 @ 12:33pm 
Oh wait I see what you mean, Thorium adds alternate class helmets for Hallowed Armor. I'll see what I can do.
OblivionAXiS  [author] 21 Feb, 2024 @ 12:30pm 
Nice catch with the Adamantite set bonus, there was a single typo that caused the Adamantite Ranged changes to not be applied. As for the Hallowed armor, I'm not sure what you mean? The tweaked Hallowed Armor is almost exactly the same as vanilla overall, usually only gaining 1% damage total or trading out a bit of crit chance for damage.
doot_revenant666 21 Feb, 2024 @ 9:56am 
Also Adamantite armor with Mask doesn't show the acceleration in the set bonus description
doot_revenant666 21 Feb, 2024 @ 9:54am 
The Hallowed armor changes just gives 7% crit boost and 5% movement speed bonus to Thorium armor. So , some cross-mod changes perhaps?
Averno 21 Feb, 2024 @ 4:46am 
Thanks man, you're Gigachad
OblivionAXiS  [author] 20 Feb, 2024 @ 9:45pm 
Ask, and ye shall receive. Sorry that it took so long, I was also making a ton of balance changes while I was at it, but hopefully everything is to your liking. I'll also put up a few screenshots since my mod pages are frequently lacking in those.
Averno 29 Jan, 2024 @ 12:20pm 
is it possible for this mod to be updated to 1.4.4.9 ?
JustinS 6 Nov, 2023 @ 11:12pm 
I'd like to see this mod updated!
Altus 1 Oct, 2023 @ 1:51am 
I hate to be that guy, but I would love to see this updated if you ever have the time. This was a no-brainer mod for me and I always had it installed.
OblivionAXiS  [author] 30 May, 2022 @ 10:11am 
I... huh? I have no idea what you mean.
Chrymotasium 30 May, 2022 @ 6:17am 
furtherore is the reason why im reporting this mod for bad sense of humor
OblivionAXiS  [author] 19 May, 2022 @ 8:24pm 
Thanks for the compliments!
I have another project currently being developed, but it has started uncontrollably expanding in scope. It might take a long time to be released, but I hope that it will be to your taste.
EQNX 19 May, 2022 @ 3:28pm 
I've only just installed 1.4a. I haven't tried this, yet, but I gotta say I'm really appreciating your ideas for improvements to the game that sound significant and balanced. I'm extremely picky, but I'll be keeping an eye out for your future projects, as well. :)
Raden 15 Apr, 2022 @ 9:39am 
"Cobalt and palladium are still not what you want to be using when fighting mechs."

I highly disagree, I use palladium armour exclusively right up until I get spectre. That healing buff is just way too good to pass up.

That being said, I really do love the speed functionality you gave Cobalt armour. Cobalt has instantly gone from trash to must have. I'll be switching between the two now for sure. Thank you for breathing some new life into old garbage and making it good!
ladiesman217 6 Apr, 2022 @ 2:15pm 
Yeah I wish they would release some of the mechanics changes as a separate mod. Making Early Hardmode a little less speedy and making melee deal actual damage up close are awesome changes but some of the other stuff I really dislike.
OblivionAXiS  [author] 5 Apr, 2022 @ 8:17pm 
Unfortunately, that would require reworking the entire early hardmode balance so that the later ore tiers are not made completely useless by hallowed bars dropping from mechs, as well as all the other non-ore weapons you can get at that stage. I don't really have enough ideas or a strong desire to completely rebalance that much of the game.
This mod doesn't even buff most of the armors much, it just makes each set have more of a clear purpose. Cobalt and palladium are still not what you want to be using when fighting mechs.
ladiesman217 5 Apr, 2022 @ 6:54pm 
I would love this but you can only mine the next tier of ore after you fight the first mech boss and so on, similar to that same change from calamity mod.
OblivionAXiS  [author] 16 Jan, 2022 @ 1:12pm 
Actually, in the update that I just released, all the alternative ores have less defense than the originals. Even so, the set bonuses of the alternatives are really, really strong and can easily keep up with the defense loss, which I confirmed with a small amount of testing.
OblivionAXiS  [author] 15 Jan, 2022 @ 6:42pm 
They are. They still have more defense (except for titanium, but that's the same in vanilla), as well as more damage. Taking their set bonuses into account, they also generally have a bit more utility. All I did was give the normal sets more of a focus, and a small overall buff for all sets. That being said, I haven't done any actual tests to determine exactly how powerful the sets are, so feedback is appreciated.
Terraman 15 Jan, 2022 @ 6:18pm 
The stronger alternatives should still be stronger, just without titanium being so op.