Sid Meier's Civilization VI

Sid Meier's Civilization VI

Bear's Dedications Expanded
22 Comments
Simon Sullivan 31 Oct, 2024 @ 5:42am 
Ok! Excellent. Are there any issues reported that you are looking to fix?
MarshmallowBear  [author] 31 Oct, 2024 @ 4:47am 
@Simon Sullivan it should work, it's just not updated or has been updated for a while.
Simon Sullivan 30 Oct, 2024 @ 8:29pm 
Yes, this looks awesome. I'm judging by the comments it doesn't currently work?
MarshmallowBear  [author] 14 Aug, 2024 @ 11:09am 
@ThinkingNut it's on my to do list, but modding in general is low on my priority things.
ThinkingNut 13 Aug, 2024 @ 6:03pm 
Hi, this mod looks really good. Would love to subscribe. May I ask when you will update it? Cheers.
Gray Pockets 29 Mar, 2024 @ 9:36am 
Another note is that the Khmer and Indonesia Civilization Pack is required.

This is due to utilizing SubjectRequirementSetId 'UNIT_IS_RELIGIOUS_EMBARK_REQUIREMENT' in ExodusOfTheEvangelists.sql
MarshmallowBear  [author] 11 Feb, 2024 @ 9:11am 
@Gray Pockets this mod is currently unsupported (I have such a backlog) but will eventually when I have enough time get a huge update.
Gray Pockets 8 Feb, 2024 @ 6:45pm 
I fixed the mod so that it can load without the referenced/supported mods by editing the .modinfo file. I think Civ6 doesn't seem to be respecting the comma-separated criteria.

Replace these type of entries:

criteria="DEEP2_DRAMATIC_AGES, DEEP2_GRANDERAS"

With these kind:

<Criteria>DEEP2_DRAMATIC_AGES</Criteria>
<Criteria>DEEP2_GRANDERAS</Criteria>
Chinag 31 Jan, 2023 @ 2:59pm 
Man, I hope you're able to update the mod to work in the future. Hopen you're doing well!
Kyrie 20 Oct, 2022 @ 11:41pm 
How does this interact with civ expanded georgia's ability to use dark age policies in any age?
MarshmallowBear  [author] 5 Aug, 2022 @ 11:41am 
@nafritsch @Chevelle03

I'll look into it, I think I may know what issues could be, I just need time to get around to it.
nafritsch 5 Jun, 2022 @ 9:35am 
So... just found this mod and it looks like exactly what I want, I agree with pretty much every design decision you've made here. Unfortunately, the mod does indeed seem to be broken, even if I disable all other mods. Here's hoping for a fix
Chevelle03 3 Mar, 2022 @ 11:59am 
Actually it fails to load even when it is the only mod enabled.
MarshmallowBear  [author] 3 Mar, 2022 @ 11:59am 
@Chavelle03 odd given that I didn't do much except add Grand Eras support.
Chevelle03 3 Mar, 2022 @ 11:53am 
Loved this mod, but your update today has made it incompatible with one of my mods :(
NuDDen 17 Feb, 2022 @ 9:53am 
Anyway ... I removed the Support .sql files manually. Now it works properly.
NuDDen 17 Feb, 2022 @ 9:47am 
For me it does sadly.
MarshmallowBear  [author] 17 Feb, 2022 @ 9:03am 
@NuDDEn it's not meant to load in the support by default if you don't have the mod.
NuDDen 16 Feb, 2022 @ 9:24am 
Would be nice if I could use ur Mod without Districts Expanded. :)
NuDDen 16 Feb, 2022 @ 9:23am 
No. I don't use Districts Expanded. I think that's because the Modifier is missing, right?
MarshmallowBear  [author] 16 Feb, 2022 @ 8:43am 
Are you using Districts Expanded? I was hoping it would be compatible. I remember stumbling upon a small glitch where it would activate certain criteria when only one of the two mods were active. I'm hoping this doesn't mean that both mods have to be active.
NuDDen 15 Feb, 2022 @ 2:13pm 
I have an error when using ur Mod:
[4284958.390] [Gameplay] ERROR: Invalid Reference on Modifiers.SubjectRequirementSetId - "BUILDING_IS_COMMERCIAL_TIER3_JNR" does not exist in RequirementSets
[4284958.390] [Gameplay] ERROR: Invalid Reference on Modifiers.SubjectRequirementSetId - "BUILDING_IS_INDUSTRIAL_TIER3_JNR" does not exist in RequirementSets

Any Solution?