Stellaris

Stellaris

Children Of Father Eternity: A Dune Inspired Origin Mod Master [4.0+ Updated]
136 Comments
Ministry of Justice 24 Jul @ 8:42am 
the pop zro upkeep species trait gives a multiplicative malus when it should be additive to actually function
Coggernaut  [author] 19 Jul @ 6:59pm 
Not a bad solution... that might work
irynith_  [author] 19 Jul @ 6:56pm 
also yeah i think the way the new pops work would require buffing some zro production buffs to be the same maybe
irynith_  [author] 19 Jul @ 6:56pm 
guess an alternative that maybe is not that bad is a constant situation that eats your zro and scales off the pops with the trait maybe
Torch 19 Jul @ 1:22pm 
Yeah I thought the zro upkeep was a really cool, good sort of challenge. It made me play the game in a very different way then I usually do. I thought I remember the zro output for the pop jobs being a lot higher then it is now, but I may be mistaken. I don't remember having too many issues with deficits but I may not have gotten far enough for it to be an issue. Without the upkeep it feels a little too easy I guess, when you can rapidly terraform planets and the unique jobs only take 3-5 pops to fill, when most jobs use around 100 pops to do the job of 1 pop from the previous stellaris update.

It is unfortunate it would cause conflicts to add back in though. I usually only use a few mods (usually centered around a particular theme) at a time so I had no idea. You guys should do whatever you think is best for the mod and have the time and effort for.
Coggernaut  [author] 19 Jul @ 10:11am 
Well, we can add upkeeps to pops, it hasn't changed. Just it'll conflict with Ethics & Civics or any mod that adjusts pop-upkeep categories

Wish there was some way to facilitate a demand for zro without it being a pop-upkeep
irynith_  [author] 19 Jul @ 3:11am 
yeah honestly no idea how i'd add the upkeep to the pops now, i remember it kinda being a bit annoying to implement. Also the jobs gave like a very little amount since that was supposed to be the main challenge, kinda, modifier stacking to increase zro-production kinda but i can understand that it might just be more annoying.
Coggernaut  [author] 19 Jul @ 1:23am 
Although perhaps some jobs can have Zro upkeep to give it that feel for a need for more zro
Coggernaut  [author] 19 Jul @ 1:22am 
The only reason upkeep was disabled was to make it better compatible with other mods. Pop Categories is a pretty big thing to overwrite. It's cool, but it comes at the cost of mod conflicts depending on load order
Torch 18 Jul @ 11:41pm 
So I played the mod before the 4.0 stellaris update, and it works a bit differently now from what I can tell. Pops don't seem to have any appreciable zro upkeep, which is oddly kinda okay since the zro refiner jobs spawned by the worms and sandtrouts don't give much of any zro. Those are the two main things, but there's a few other things like the unique trait giving +2 leader level cap.

If you're busy, I totally understand, but it would be really cool to play the mod in a state closer to how it used to be. Love the mod, and appreciate the work you've already done to preserve it.
Coggernaut  [author] 2 Jun @ 5:44pm 
@DirtyBob

If you want to make a compatible patch you certainly could
DirtyBob 2 Jun @ 12:49pm 
Could you mayby make a patch or something for Planetary diversity so you can use the "Dune world" as a starter planet instead of vanilla desert world?
Love the mod, thanks for updating it for 4.0!
Coggernaut  [author] 24 May @ 12:25pm 
Thank you for the confirmation :)
Coggernaut  [author] 24 May @ 12:24pm 
I'm unsure, I think it's a pretty developed package right now, but I will fix bugs

I'm busy fixing Ethics & Civics Classic in the meantime
IGDEE 24 May @ 10:14am 
The mod works just fine. Are you going to develop it further?
Coggernaut  [author] 24 May @ 9:46am 
Let me know if it worked right :)
IGDEE 24 May @ 5:50am 
finaly
:jawagrin:
irynith_  [author] 24 May @ 2:55am 
nice
Coggernaut  [author] 23 May @ 1:55pm 
Updated!
irynith_  [author] 23 May @ 1:21pm 
nah, thank you lmao
Coggernaut  [author] 23 May @ 1:16pm 
Thank you!
Coggernaut  [author] 23 May @ 1:16pm 
Working on an update now :)
irynith_  [author] 23 May @ 1:12pm 
yeag! I see! Added you to contributors.
Coggernaut  [author] 23 May @ 1:10pm 
Yup, steam acts like a back-up

That's how I did a 3.14 version of E&C Classic
irynith_  [author] 23 May @ 1:08pm 
alright, did lose lose all my original files but hope you can extract them from here
Coggernaut  [author] 23 May @ 12:46pm 
Certainly! If you want to add me as a contributor I can upload to this page and keep it maintained

If you ever come back to the scene, you're free to do whatever you wish with this wonderful idea
irynith_  [author] 23 May @ 11:54am 
honestly i can't really work on stellaris mods anymore so if you wanted to you could try keeping the mod up to date with full creative control.
Coggernaut  [author] 23 May @ 9:16am 
@irynith

I could help you update the mod if you would like that
IGDEE 23 May @ 9:06am 
It's very cool, I would like it to develop further.:jawatongue:
Coggernaut  [author] 29 Dec, 2024 @ 1:37pm 
Good to see you still check the page jim! Let me know if you encounter any problems while updating. I would be happy to help lend a hand with any code
Coggernaut  [author] 29 Dec, 2024 @ 1:36pm 
Well, nobody has specifically said it's broken yet and that's a good sign it's not broken. Just a lot of people asking if it is (and not coming back to tell us it's broken)
irynith_  [author] 29 Dec, 2024 @ 2:35am 
not sure how the mod works with the new leaders system but i don't think anything should work differently but maybe due to it's age, the stellaris launcher might not let you use it until i get around to getting the proper set-up needed to update the mod.
Coggernaut  [author] 28 Dec, 2024 @ 10:17am 
Likely still works. Devs have not changed how these core mechanics work. I haven't specifically tested myself, so please let me know if you experience issues

If this mod becomes outdated I will help jim (the author) update it :steamhappy:
The Angry Cheese 27 Dec, 2024 @ 6:24pm 
This still working?
Coggernaut  [author] 9 Jul, 2024 @ 4:46pm 
I don't think anything should break, worth play testing and trying.
Hierophántēs 9 Jul, 2024 @ 10:39am 
Please update! This mod is so cool!
Stormlance 27 Apr, 2024 @ 6:46pm 
i recently had an issue with the digsite only doing two stages and not doing anything am i just dumb or is it bugged?
Sir.Madvck 13 Feb, 2024 @ 8:15pm 
i will try it!
irynith_  [author] 3 Jan, 2024 @ 4:33am 
huh, quite surprising.
Coggernaut  [author] 2 Jan, 2024 @ 9:48am 
This still works with latest update. Played it last week :NC:
irynith_  [author] 2 Jan, 2024 @ 5:02am 
it does not probably. Haven't tested or updated this mod in a while.
Jigsaw's heir 1 Jan, 2024 @ 4:01pm 
does this still work with current updates?
Coggernaut  [author] 19 Jul, 2023 @ 5:41am 
Cool Mod!
Dlrowle44 25 Jan, 2023 @ 1:00am 
Nice:cchearts:
irynith_  [author] 24 Jan, 2023 @ 4:28pm 
Okay, fixed that issue and many others. So now i hope there shouldn't be anything else i missed.
irynith_  [author] 24 Jan, 2023 @ 9:49am 
this is because i fucked up the file
Dlrowle44 23 Jan, 2023 @ 7:40pm 
And thank you for your mod.
Dlrowle44 23 Jan, 2023 @ 7:37pm 
Housing usage is broken for some reason. Via housing only showing the total then what is not used.
I Ping Therefore I Spam -Titan 23 Jan, 2023 @ 1:55pm 
slay
irynith_  [author] 23 Jan, 2023 @ 11:43am 
Okay, updated the mod should work with the new version. Doesn't seem to crash and the log is fine. Removed the Decision and building because now pops actually consume Zro as part of their Upkeep.
Unfortunately the Dune world thing with Planetary Diversity will have to wait until i am able to actually download Planetary Diversity and look at it's flags