Stellaris

Stellaris

Diagrapher's Factions and Ethics Mod
35 Comments
Maschinenmensch 30 Jun, 2024 @ 1:39pm 
Great mod, however the added factions do not seem to be giving Unity. Is this Intended?
kuyan-judith  [author] 2 Dec, 2023 @ 3:54am 
Now updated to 3.10.2
kuyan-judith  [author] 4 Oct, 2023 @ 3:04am 
Now updated to 3.9
kuyan-judith  [author] 8 Jul, 2023 @ 6:49pm 
Now updated to 3.8.4

Removed leader-related faction demands since there are now vanilla versions

Heroic Tales empires get leader-related Traditionalist demands
kuyan-judith  [author] 2 Jan, 2023 @ 10:50pm 
Now updated to 3.6
Snowcraft 29 Nov, 2022 @ 7:09pm 
3.6 seems to cause the factions to no longer spawn with names while using this mod.
|_| Clyax 23 Nov, 2022 @ 11:02am 
@kuyan-judith Is there a way you can make this compatible with SCP's Clinical Immortality Tech or allow a bonus to cyborgizing your populace? Meeting the demands of biologically editing the entire populace to be Enduring or some kind of intelligent is very difficult. I wish there was a way to do all of the pops at once for that. Maybe make a demand that isn't difficult for Empires that rely on immigration and various different species?
|_| Clyax 8 Oct, 2022 @ 3:02pm 
@kuyan-judith Yay! Thank you!
kuyan-judith  [author] 8 Oct, 2022 @ 3:01am 
Updated to 3.5
Also, this mod now requires Scripted Triggers Undercoat.
Also, free pops can now auto-resettle away from planets where they're especially unhappy for ethics reasons even if they're employed.
Also, added some more faction names tied to specific civics, authorities etc.
Also, made some more changes to ethics attraction
|_| Clyax 16 Aug, 2022 @ 4:51pm 
@kuyan-judith Got it. I was testing a bug in a different mod, and I found it had nothing to do with your mod. Thank you for adding origins to the mod description.
kuyan-judith  [author] 16 Aug, 2022 @ 4:49pm 
I guess I forgot to list that in the stuff the mod adds. Fixed.
kuyan-judith  [author] 16 Aug, 2022 @ 4:47pm 
@I Clyax: Yes it is.
|_| Clyax 16 Aug, 2022 @ 3:39pm 
Is this the mod that adds origins such as Struggle For Freedom that spawns egalitarian pops and authoritarian pops?
kuyan-judith  [author] 6 Aug, 2022 @ 5:07pm 
OK, Origins of Civilization now has inbuilt support for this mod.
kuyan-judith  [author] 9 Jul, 2022 @ 1:43am 
@nomad: This mod is not currently compatible with Origins of Civilization.
nomad 8 Jul, 2022 @ 3:44pm 
Is this mod compatible with Origins of Civilization?
Specifically both overwrite can_orbital_bombard rule in very different ways.
kuyan-judith  [author] 2 Jun, 2022 @ 3:28am 
Now updated to 3.4

Also added several new demands; Xenoists want you to keep your vassals Loyal and to maintain aid agencies, Totalitarians want you to maintain the right to integrate your vassals whether or not you actually use it, and Manifesti want your ruler to have the Delicious trait.
kuyan-judith  [author] 15 Apr, 2022 @ 4:38am 
Thanks!
Sex Defender 14 Apr, 2022 @ 8:11am 
Awesome mod, been looking for something like this!
kuyan-judith  [author] 13 Mar, 2022 @ 12:01am 
Updated to 3.3

Unfortunately, due to changes to how pops are assigned to jobs, there are no longer ethic-job interactions.

I've added several new demands and some opinion modifiers.
kuyan-judith  [author] 7 Feb, 2022 @ 5:08am 
Updated: when using in a language other than English, text from this mod will now appear in English rather than just showing the localization key.
kuyan-judith  [author] 28 Jan, 2022 @ 6:37pm 
Oops! Sorry. Fixed.
kuyan-judith  [author] 27 Jan, 2022 @ 11:55pm 
@Dark Lord of History: Not currently.
Dark Lord of History 27 Jan, 2022 @ 3:13pm 
This looks like a cool mod. Are there any adjustments made in regards to what the factions are named?
kuyan-judith  [author] 27 Jan, 2022 @ 1:33pm 
This mod should not add additional things to the policy tab.
liamse 27 Jan, 2022 @ 2:34am 
I run Stellaris with a lot of mods and I'm trying to figure out if this one is supposed to add additional things in the Policy tab
kuyan-judith  [author] 26 Jan, 2022 @ 2:48am 
Update: xenoists should now be better at noticing when empires have slaves.
kuyan-judith  [author] 21 Jan, 2022 @ 7:35pm 
Fixed incorrect tooltips for ethics r.e. what makes pops happy or unhappy. Also changed ethics attractions a bit more, and made Authoritarians hostile to unemployed workers.
Baron Bloodsnow 21 Jan, 2022 @ 4:45pm 
doc null has a point and a combo I desire but the game fights you later in it, and it does something similar with pacifist+phobe or egal+phobe. really the xeno ones kind mess with factions a lot.
doctornull 21 Jan, 2022 @ 12:17pm 
I really like a lot of these ideas, especially the planet-specific effects.

One suggestion: change Xenoist to want good treatment for xenos (social welfare for slaves, full citizenship for free pops) and demand that some xenos be full citizens, rather than demanding that all xenos be free.

This would allow a type of empire not currently supported (Auth + Phile) which is a legal combo but a bit mechanically incoherent in vanilla.


Also, perhaps have Xeno ruler pops favor Egalitarianism if they see their own kind being mistreated elsewhere.
von_das 21 Jan, 2022 @ 4:16am 
Very promising!
kuyan-judith  [author] 20 Jan, 2022 @ 12:19am 
@dissatisfieduser: Haven't checked but I think it should be.
dissatisfieduser 19 Jan, 2022 @ 5:40pm 
Is this savegame compatible?
kuyan-judith  [author] 19 Jan, 2022 @ 2:58pm 
Thanks :-)
MrFunEGUY 19 Jan, 2022 @ 7:21am 
Really interested in seeing where this goes. I'm a sucker for anything that deals with politics. Good work.