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-tweak the blowback, give it more kick, try something like
SWEP.BlowbackVector = Vector(0,-3.5,-1)
SWEP.BlowbackAngle = Angle(3, 0, 0)
to make it match the firing animation a bit more, and consider slowing the firing animation down a bit. you can do it in lua if you don't have modelling experience.
also, i'm not sure if you know, but guns can have a seperate run position and safety position, to give it more variety.
the materials look fine, the sounds are a bit generic, but the main thing is the feel. it's like it can't decide if it's a sped up revolver with 9999 kick or a pistol made of paper.