Arma 3
KheSanh - Alive Coop (Persistent/Dynamic)
21 Comments
Ninebreaker  [author] 1 May, 2023 @ 7:16pm 
Made a bunch of changes to the map to help with performance, 3 new mods added, also vehicles now have to be spawned in at the marked vehicle service points
Chicken_Train 29 Apr, 2023 @ 2:08pm 
Thank you. Does the stuttering/lag subside after a few minutes?
Ninebreaker  [author] 29 Apr, 2023 @ 12:06pm 
At server start it will take a minute to load the full list at the flag pole, it is something I noticed as well during testing.
Chicken_Train 17 Apr, 2023 @ 3:24pm 
Why am I not seeing the list of units at the flag pole? The green box pops up on screen, but it's blank. Thank you
Ninebreaker  [author] 13 Apr, 2023 @ 11:35am 
I will re upload the mission, my guess is Unsung Redux Dev updated and messed up something.
MurMur 13 Apr, 2023 @ 4:52am 
I cannot get this to run on my pingperfect dedicated server, keeps telling me
"7:21:32 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
uns_men_US_army_m, uns_men_US_army_e"

I have all required dependencies subscribed to and loaded.
Ninebreaker  [author] 3 Feb, 2022 @ 9:39am 
Ill take a look at it again, it should be limited.
tommyrsk 3 Feb, 2022 @ 6:33am 
I just wonder, it is correct that you should be able to ask for any kind of supply delivery (weapons, ammo, vehicle etc) from "whole" Arma series, that brings us out the topic of KheSanh... ?

I tried with different weapons crate and got weapons that is "to new" for the topic KheSanh... and was able to order very advanced and new vehicles... etc...
tommyrsk 1 Feb, 2022 @ 11:00am 
Regarding:
" Use the ALiVE Player Options menu to Activate Logistics Actions, then simply walk up to an object and you will get a context sensitive Player Action to move or tow the object. Selecting 'Load' on a vehicle will automatically load up any objects within a 2m radius."

I was not aware of this, but I tested today and that is correct, I was able to load the crate into the nearby vehicle and bring it with me with Player Action.

As mentioned earlier, I like this mission a lot. Always something happening inside of it and gives challenges and possibilities.

Good work!
Ninebreaker  [author] 31 Jan, 2022 @ 2:25pm 
Thanks for reporting back! I am guessing that the last Alive update requires users to reset the mission in order to access the Logi menu. I am planning on going back in to the mission and redoing the modules just to make sure.

As for the message you received, that is for the Air Tasking commander, their job is to assign players and AI Air tasking, however due to the lag it caused I have it limited as of now to only talk to players. So that is why you get that message.

As for crate movement I will take a look at that aswell, but by default this is how moving crates works

" Use the ALiVE Player Options menu to Activate Logistics Actions, then simply walk up to an object and you will get a context sensitive Player Action to move or tow the object. Selecting 'Load' on a vehicle will automatically load up any objects within a 2m radius."

Ill test it later and see if it is still working as the mod intends.
tommyrsk 31 Jan, 2022 @ 1:58pm 
Hmm...
I erased the %profilename%.vars.Arma3Profile in documents\Arma3 folder on the server and startet the mission up again. Then mission was totally new and I was able to call for supply by helicopter when having the correct radio I needed to pick up radio from arsenal (Radio (URC-10))). Before erasing that file, I got message the message: "All callsigns, this is Broadway, MACV forward airbase has not been established. No air assets available for tasking. Out".

The only thing I see then, the dropped crates but on ground by helicopter is not possible to move (pick up). They are being staying on the ground, but I can interact with them and find the items.
tommyrsk 31 Jan, 2022 @ 9:59am 
Cool. Now the command tablet is stable.
And then I'm looking forward for Logi drop being fixed too. Then this will be great!
I hope you find the issue for the Logi drop soon.
Ninebreaker  [author] 30 Jan, 2022 @ 3:04pm 
Seems to be I have to place down the module again to get it to work again, I am assuming an update broke it.

Fixing it now for all the maps.
tommyrsk 30 Jan, 2022 @ 1:17pm 
I'm able to find the C2ISTAR, both from CTRL-WIN and AppMenu. In CTRL-WIN, there is nothing about (logistics) resupply drops and if I go into AppMenu then I find through "Command Action" that Logistics is "gray/unavailable". I have tried with "Radio" and "Radio (URC-10)" in invitory and on radio-place on inventory, but still unavailable.
Ninebreaker  [author] 30 Jan, 2022 @ 11:16am 
To use the ammo drops, you first need a radio. Then use ACE self interact, there you will see and option for command and control called C2ISTAR.

There you can call in resupply drops, but you will have to take into account the wind. Once the supply is on the ground you will have to interact with the box using the Application key on the keyboard.

http://alivemod.com/wiki/index.php/Command_%26_Control


For the Zeus, I am not sure if there is away to restrict it to only a few players, would be great if it was possible. I need to check on that
tommyrsk 30 Jan, 2022 @ 7:49am 
I have been trying to figure out in this Mission Pack how to request like Ammo-supply etc when out in the field. But cannot find it out. Any advice would be appricated...
tommyrsk 30 Jan, 2022 @ 3:25am 
Hi. Now the pack is working great. And I love to play on it.
But (maybee a silly question) is there any way to turn of the Zeus (Commander) so people are not able to select that role? (or limit access of use of it)?
Ninebreaker  [author] 27 Jan, 2022 @ 11:22pm 
Fixed it, DMP was missing from the list. Drongos Map Population is on the required mods now.
tommyrsk 27 Jan, 2022 @ 4:08pm 
Unfortunately I'm getting following error message:
When multiplayer launch:
"steamMPMission/__cur_mp.vn_khe_sanh/mission.sqm/Mission/Entities/Item56.type : Vehicle class DMP_Knockdown no longer exists."

And when singleplayer launch:
"steam/__cur_sp.vn_khe_sanh/mission.sqm/Mission/Entities/Item56.type : Vehicle class DMP_Knockdown no longer exists."

Then the mission doesn't want to start then.
Has subscribed and loaded the necassary mods as defined from your list.
Webber 27 Jan, 2022 @ 4:04pm 
I keep getting vehicle class errors with this mission. I am unable to see any playable slots in the lobby.
Ninebreaker  [author] 26 Jan, 2022 @ 5:05pm