Arma 3
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KheSanh - Alive Coop (Persistent/Dynamic)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Khe Sanh
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.376 MB
20 Jan, 2022 @ 5:16pm
4 Jan, 2024 @ 12:26am
14 Change Notes ( view )

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KheSanh - Alive Coop (Persistent/Dynamic)

Description
Mission is built to be played by 1-32 players Coop.


The mission is dynamic and persistent

(((For the headless Client version use the follow version)))
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2726202332


SOG AI Compatible version, you can use any ACE version, other mod requirements still apply
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3159160768

------------------------------------------------

Situation:

Khe Sanh Combat Base is threatened from almost all sides.
NVA & VC will continue to pressure Blufor and attempt to take and overrun all bases.

Either follow Alive generated missions or run your own operations
Enemy Commanders will adapt to your actions.

------------------------------------------------
Support:

-Arsenals are in all S4 buildings
-Helicopters and fixed wing marked on the map
-Ground vehicles marked on the map
-AI CAS and transport can be called using Simplex through ACE interact
-Smoke Grenades and ACE IR grenades required for extraction marking
-Supply drops can be called in using Alive, to access supply drops use the Menu key

Radio is required to access:
-SOG CAS
-Simplex CAS and transport
-Alive mission and commander tablet
------------------------------------------------

Mission:

-Play out of either Khe Sanh combat base or SF camp.
-Break the siege of Khe Sanh by either conducting your own operations or following attack orders.
-It is entirely up to you where and what to attack
-The AI commanders will respond to your actions

------------------------------------------------

Scripts:

-Bon Recruit Units (Recruit units from the flag pole)

-CCG Group manager
Popular Discussions View All (1)
2
6 Feb, 2022 @ 4:59am
Regarding update 2. feb. @ 21.08
tommyrsk
21 Comments
Ninebreaker  [author] 1 May, 2023 @ 7:16pm 
Made a bunch of changes to the map to help with performance, 3 new mods added, also vehicles now have to be spawned in at the marked vehicle service points
Chicken_Train 29 Apr, 2023 @ 2:08pm 
Thank you. Does the stuttering/lag subside after a few minutes?
Ninebreaker  [author] 29 Apr, 2023 @ 12:06pm 
At server start it will take a minute to load the full list at the flag pole, it is something I noticed as well during testing.
Chicken_Train 17 Apr, 2023 @ 3:24pm 
Why am I not seeing the list of units at the flag pole? The green box pops up on screen, but it's blank. Thank you
Ninebreaker  [author] 13 Apr, 2023 @ 11:35am 
I will re upload the mission, my guess is Unsung Redux Dev updated and messed up something.
MurMur 13 Apr, 2023 @ 4:52am 
I cannot get this to run on my pingperfect dedicated server, keeps telling me
"7:21:32 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
uns_men_US_army_m, uns_men_US_army_e"

I have all required dependencies subscribed to and loaded.
Ninebreaker  [author] 3 Feb, 2022 @ 9:39am 
Ill take a look at it again, it should be limited.
tommyrsk 3 Feb, 2022 @ 6:33am 
I just wonder, it is correct that you should be able to ask for any kind of supply delivery (weapons, ammo, vehicle etc) from "whole" Arma series, that brings us out the topic of KheSanh... ?

I tried with different weapons crate and got weapons that is "to new" for the topic KheSanh... and was able to order very advanced and new vehicles... etc...
tommyrsk 1 Feb, 2022 @ 11:00am 
Regarding:
" Use the ALiVE Player Options menu to Activate Logistics Actions, then simply walk up to an object and you will get a context sensitive Player Action to move or tow the object. Selecting 'Load' on a vehicle will automatically load up any objects within a 2m radius."

I was not aware of this, but I tested today and that is correct, I was able to load the crate into the nearby vehicle and bring it with me with Player Action.

As mentioned earlier, I like this mission a lot. Always something happening inside of it and gives challenges and possibilities.

Good work!
Ninebreaker  [author] 31 Jan, 2022 @ 2:25pm 
Thanks for reporting back! I am guessing that the last Alive update requires users to reset the mission in order to access the Logi menu. I am planning on going back in to the mission and redoing the modules just to make sure.

As for the message you received, that is for the Air Tasking commander, their job is to assign players and AI Air tasking, however due to the lag it caused I have it limited as of now to only talk to players. So that is why you get that message.

As for crate movement I will take a look at that aswell, but by default this is how moving crates works

" Use the ALiVE Player Options menu to Activate Logistics Actions, then simply walk up to an object and you will get a context sensitive Player Action to move or tow the object. Selecting 'Load' on a vehicle will automatically load up any objects within a 2m radius."

Ill test it later and see if it is still working as the mod intends.